Welcome Guest ( Log In | Register )

> Fallout 4 Creation Kit
SubRosa
post Dec 11 2016, 08:02 PM
Post #1


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



Fallout 4 works a lot differently than FO3, so I created a new topic for using its Creation Kit.

In F4 all workbenches are also containers that you can store your crafting items in. All of the workbenches in a settlement share a single inventory. If you are creating your own home and have multiple workbenches, you can link all of their inventories by doing the following:


First you need a Workshop - by this I mean the crafting station/workbench that you use for settlement construction. You can create your own, or use an existing one if you want to tie your new workbenches to that particular settlement. Even if you are just building a player home and don't want to use it to create a full blown settlement, you still need the Workshop. In that case you can place the Workshop station under the ground, or someplace otherwise inaccessible if you want.

Next place your new Armor, Weapons, PA, etc... Workbenches.

Double click on each to open their Reference windows, and go to the "Linked Ref" tab.

Leave this open, and find your Workshop in the render window.

Return to your new workbench's Reference window, and in the blank field under Linked Ref right click, and in the box that pops up, click on New.

In here click on Select Ref In Render Window.

This gives you a red crosshair in the Render window. Use it to click on the Workshop.

That brings up a new window setting it as a Linked Ref. Look down in that window to the Keyword field. In it select

WorkshopItemKeyword.

Click on Ok to close that window. That takes you back to your Workbench Reference window. Click on Ok to close that.

Do the same with the rest of your workbenches.

Done. Now all of the workbenches will share the same inventory.

This post has been edited by SubRosa: Feb 21 2017, 12:08 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
SubRosa
post Jan 2 2017, 06:41 PM
Post #2


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



I made another interesting discovery today.

You can use the console command "ShowLooksMenu Player" to bring up the face generation any time. But it does not work well outside of the regular character creation points at the beginning of the game. The start of the game and the Vault Exit are the only points where you can zoom in close enough to really see your character's face very well. If you do it with the console at any other point in the game the camera is so far away from your character that you cannot see any subtle changes that you make.

There are ways around this. I think some vanilla locations have NPCs who can change your face, like the Doctor in the Broken Bow of Rivet City in FO3. I have been playing the game for weeks, and have yet to find one however. You can also use the workshop to build a face sculpting chair in your settlements. But then you have to assign a settler to the chair to use it (and of course have a settler to do that in the first place).

I just found a way around that. If you go into the CK, in World Objects -> Furniture, I found FaceGenSurgeryChair. It looks like an ordinary little wooden chair. When you sit in the chair it automatically brings up the face generation, close enough to see what you are doing. All without the need of an NPC. So you can make a mod and put that chair in any place you like in order to tweak your character's face whenever you want.

This post has been edited by SubRosa: Jan 2 2017, 06:42 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Jan 14 2019, 08:16 PM
Post #3


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(SubRosa @ Jan 2 2017, 12:41 PM) *

I made another interesting discovery today.

You can use the console command "ShowLooksMenu Player" to bring up the face generation any time. But it does not work well outside of the regular character creation points at the beginning of the game. The start of the game and the Vault Exit are the only points where you can zoom in close enough to really see your character's face very well. If you do it with the console at any other point in the game the camera is so far away from your character that you cannot see any subtle changes that you make.

There are ways around this. I think some vanilla locations have NPCs who can change your face, like the Doctor in the Broken Bow of Rivet City in FO3. I have been playing the game for weeks, and have yet to find one however. You can also use the workshop to build a face sculpting chair in your settlements. But then you have to assign a settler to the chair to use it (and of course have a settler to do that in the first place).

I just found a way around that. If you go into the CK, in World Objects -> Furniture, I found FaceGenSurgeryChair. It looks like an ordinary little wooden chair. When you sit in the chair it automatically brings up the face generation, close enough to see what you are doing. All without the need of an NPC. So you can make a mod and put that chair in any place you like in order to tweak your character's face whenever you want.



Awesome tip, thanks !!!



--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
SubRosa   Fallout 4 Creation Kit   Dec 11 2016, 08:02 PM
mALX   What a great idea to give tips on how all the new ...   Dec 11 2016, 10:38 PM
SubRosa   I finally figured out how to mod the meshes of a w...   Feb 19 2017, 08:41 PM
Cain   I envy your skill with the CK. I jumped into it wi...   Feb 20 2017, 08:09 PM
mALX   I envy your skill with the CK. I jumped into it w...   Jan 14 2019, 09:02 PM
SubRosa   I am really not that good with the CK. I just deci...   Feb 21 2017, 12:07 AM
SubRosa   So far so good on the weapon replacer mods I have ...   Feb 25 2017, 05:50 PM
SubRosa   I made a discovery today. If you put a weapon in a...   Mar 4 2017, 11:07 PM
mALX   I made a discovery today. If you put a weapon in ...   Jan 15 2019, 06:33 AM
SubRosa   I have been working on the property modifiers of O...   Mar 5 2017, 09:45 PM
TheCheshireKhajiit   I have been working on the property modifiers of ...   Mar 6 2017, 12:56 AM
SubRosa   Ooh, Khajiit is considering tweaking the R91 to b...   Mar 6 2017, 03:27 AM
TheCheshireKhajiit   Ooh, Khajiit is considering tweaking the R91 to ...   Mar 6 2017, 03:33 AM
SubRosa   [quote name='SubRosa' post='278525' date='Mar 5 2...   Mar 6 2017, 03:46 AM
TheCheshireKhajiit   [quote name='SubRosa' post='278525' date='Mar 5 ...   Mar 6 2017, 04:10 AM
SubRosa   [quote name='SubRosa' post='278527' date='Mar 5 2...   Mar 6 2017, 04:43 AM
TheCheshireKhajiit   *snip* Very good advice! This one will ponde...   Mar 6 2017, 06:10 AM
SubRosa   *snip* Very good advice! This one will pond...   Mar 6 2017, 06:27 PM
TheCheshireKhajiit   It sounds like the R91 was added directly into th...   Mar 6 2017, 08:18 PM
SubRosa   Here is how to create your own settlement anywhere...   Apr 3 2017, 12:31 AM
TheCheshireKhajiit   *snip* Thank you for posting this! This one ...   Apr 3 2017, 12:46 AM
mALX   Here is how to create your own settlement anywher...   Jan 15 2019, 06:52 AM
SubRosa   I made a few updates. It appears that the DefaultE...   Apr 3 2017, 05:51 PM
SubRosa   Here is how you can add Ballistic Weave to any arm...   Apr 6 2017, 02:18 AM
mALX   Here is how you can add Ballistic Weave to any ar...   Jan 15 2019, 07:09 AM
TheCheshireKhajiit   Here is how you can add Ballistic Weave to any ar...   Apr 6 2017, 03:42 AM
SubRosa   Since Khajiit was asking, to create new colors to ...   Mar 31 2018, 09:01 PM
TheCheshireKhajiit   Since Khajiit was asking, to create new colors to...   Mar 31 2018, 10:41 PM
SubRosa   Since Khajiit was asking, to create new colors t...   Mar 31 2018, 11:17 PM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='299764' da...   Mar 31 2018, 11:20 PM
mALX   Since Khajiit was asking, to create new colors to...   Jan 14 2019, 08:06 PM
TheCheshireKhajiit   Khajiit did what you said and was able tweak the s...   Apr 1 2018, 10:38 PM
mALX   Edit: I merged this into the existing Creation Kit...   Jan 5 2019, 02:19 AM
SubRosa   1 - Getting rid of the garbage statics can be diff...   Jan 5 2019, 07:08 PM
mALX   1 - Getting rid of the garbage statics can be dif...   Jan 13 2019, 09:40 PM
SubRosa   I will pass along the suggestion to create a singl...   Jan 13 2019, 10:28 PM
mALX   Oh, and I actually made a few of those "Stati...   Jan 13 2019, 10:34 PM
SubRosa   When you are in the Creation Kit there is a way to...   Jan 13 2019, 10:45 PM
mALX   When you are in the Creation Kit there is a way t...   Jan 14 2019, 02:09 AM
ghastley   When you are in the Creation Kit there is a way t...   Jan 14 2019, 08:13 PM
mALX   Ooh, SubRosa = thank you so much for your part in ...   Jan 15 2019, 07:41 AM


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 27th April 2024 - 05:15 PM