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ureniashtram
post Jul 9 2010, 05:59 AM
Post #1


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




During his study of the Mysterium Xarxes, Martin Septim found a page about Akatosh and the Amulet of Kings. Wondering why would the Author's worst enemy have a page of it's own in this unholy book, he decided to venture further. What he found gave him nightmares and chilled his bone. Although several pages have torn due to Time's touch, he nonetheless translated it to:

'Distill the Blood of the Dragon with the Mehrunes' Claw, and thou shall be protected should the Amulet be Destroyed. Death shan't touch thy pale Skin, nor Time's Touch shall catch to thou.'

At first, he ripped it from the book and burned it. Several weeks passed and the Hero's final quest ended. As they made their way for the Imperial City for Martin's official crowning, the descendant of Talos had a vision of the Page and a Dragon fighting over a Gigantic Monster. In the Imperial City!

He ignored it, but the mind can only withstand so much. While talking to the Chancellor and the rest of the Elder Council, a Legionnaire Scout burst from the door and Martin's fear has been confirmed.

Mehrunes Dagon himself and the Mythic Dawn have launched a desperate Assault to turn the tide in their favor. At first, the Hero and the whole of the Legion managed to cut their way out, but by the time they reached the Temple of the One, Martin collapsed. From fatigue and the visions.

The Hero managed to fend off the daedra and haul Martin inside the said Temple. The second Martin stepped on the tile floors, he became livid and hysterical. All the while screaming:

'No! Stop it!', 'Get out of my head!', or 'I won't do it, please stop!'.

In his state of dementia, he bolted for the altar at the center. The Hero, concerned for the well being of his friend and future Emperor, grabbed him at the back of his collar. At the same time though, Martin held the Amulet of Kings in his right hand, ready to smash it into smithereens.

But he felt an iron grip on his back and pull. Of course, his frail body obliged and he fell backwards, but the Amulet was flung out of his grasp and smashed against a pillar.

-----

So, the Amulet was smashed and Martin Septim lived. Somehow, the joined powers of the Temple and the Amulet managed to summon the Avatar of Akatosh. As if on some twisted cue, the Daedra Prince of Destruction smashed the Temple's outside walls and faced the Dragon of Time.

A great battle was joined and ultimately Mehrunes Dagon was vanished back into the fiery pits of the Deadlands. Although it lasted in minutes, Mehrunes placed some lethal wounds on the golden fiery scales of the Avatar, with the latter nearing death.

Before it turned into stone, it accusingly glanced down on Martin, and the Septim felt as he had done the most vilest of sins. As his stomach made flips, he suddenly fell in his knees and shrieked in pain. A booming voice entered his head.

"Thou hast broken the Threads of Destiny and Cursed thyself! Thou will find the Broken Shards of Akatosh and long line of Septims, and redeem thyself! Tamriel shall never be at peace until thou have found it's Pieces!"

For the next ten years of Martin's reign, it was peaceful inside Cyrodiil. But if one ventures forth outside the border of the Empire, he or she would be inclined to go back. Usually by an arrow or a sword to the stomach. Chaos and pandemonium are everywhere. The other provinces took advantage of the Empire's weakened state, and rushed to their selfish needs first.

The Nords waged war with the Redguards and Orcs for the 'Gem of Chronilith's Limb', while High Rock battles Summurset Isle for the control over a 'Mysterious Stone'. The Bosmeri currently defends the Garden of Tamriel from the Mane's assault. The Khajiit's objective is the 'Apple of Akatosh', a gem that supposedly able to stop time.

Black Marsh has been raided and attacked several times by the Dunmer of Morrowind, and Stormhold and Thorn have fallen and became outposts for the Frontline Vanguards of Tomorrow's Wind (don't ask about the name, tongue.gif). The Dark Elves, led by an anonymous Enclave, seek out the 'Roots of Sve'lkreen', a gem made of Hist roots.

In order to retain peace and prosperity among the Provinces, Martin hired mercenaries and mages-for-hire to seek out the Mysterious Objects so that he could use it as bargaining chips. Of course, he knew that this was the Pieces the Dragon mentioned.

--------------------------------------------------------------------------



Basically, this is like the Arena storyline, only this time we (if anyone joins that is) are searching for the broken shards of the Amulet of Kings and bring it to Martin. So... since we (again if anyone joins) have multiple places to go, I understand that I or someone have to make seperate threads for seperate Provinces like 'thread number $%, Hammerfell'. Also, our characters should have some history with other characters. So we don't meet 'accidentally' and become companions (or enemies) in a short time.

Multiple comes with multiple Factions, no doubt. We can join, side and betray each one of 'em. Comes with a basket of consequences if you rip their trust off, though, so it could affect the storyline. But the enemies of the faction you betrayed could be more nice to you. 'The enemy of my enemy is my friend', right? For example:

'Tim betrayed the Nords and stole the Overlord Chieftein's amulet. The Breton assassin, Tim encountered and fought with earlier, heard of this and proposed an offer the Nords cannot refuse. By first light, Tim's severed head will be brought to them. Fortunately for Tim, word spread around and Redguards took notice of the Imperial's skill. Thinking that they could put Tim's abillities in good use, they sent out a war band to find the young opportunist before the Nord does'.

I like to call this 'Faction Feature'. I'm not sure who would control this 'feature', mainly because it needs a GM. Bah, we'll figure something out.




RULES



1. NO UBERING! ( this is like, the most basic rule in RPs right?)
2. Posts can be in third person, but first person perspective is also allowed.
3. Romance? Sure.
4. Should you have a question, post it in the 'Plannings Thread' that I'll create later.
5. No flaming.



---------------------



Ok, so here's the character sheets.



Name:
Gender:
Age:
Race:
Appearance:
Tatoos/Misc:

Personality:
History:
Class:
Weapon of choice:
Armor/Clothing:


(Faction Feature)

Ally:
Foe/Enemies:


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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ureniashtram
post Jul 20 2010, 12:06 PM
Post #21


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




Noted. Off to create the official Planning Thread, there we can officialy discuss our well, plans. Unfortunately, Zalphon didn't respond to my PM, and he hasn't around for a while so. . . That complicates things, yes?


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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Dantrag
post Aug 6 2010, 07:41 AM
Post #22


Councilor
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Joined: 13-February 05
From: The cellar of the fortress of the fuzz



If you've got room for one more:

Name: Nelacar

Gender: Male

Age: 40

Race: Altmer

Appearance: Average height as far as altmer go, which is still tall. He has golden hair and eyes to match. Athletic, but not particularly strong.

Tatoos/Misc: N/A

Personality:He doesn't speak often, but when he does it's usually condescending. He is educated, intelligent, haughty, and grumpy. He has the mind of a mage, though he practices no magick.

History: Nelacar grew up in Summerset Isle, to a noble family renowned for their magickal abilities. He seemed destined for the same, until he was stripped of his abilities as punishment for a crime. A bracer was placed around the bone of his forearm, underneath the skin. A permanent magicka drain which, unlike slave bracers, could not be removed unless his arm was too. He was weakened, shamed, and ridiculed for his weakness and dishonor, but still determined, so he has begun to use his mental training to push his physical limits. He sought training from monks, and has only begun to master it. One monk spoke of the Roots of Sve'lkreen, which supposedly could deaden the enchantment of his bracer. While unsure of the truth behind the rumor, Nelacar had no choice but to go to Vvardenfell and learn what he could.

Class: ex-Mage, currently Monk

Weapon of choice: his hands and feet, or a simple, cylindrical, wooden staff

Armor/Clothing: Wears simple, loose-fitting clothes with a knife in his belt and a small sack slung over his shoulder.

Ally: Summerset Isle (simply because even the most wretched altmer is better to them than one of the 'lesser races')

Foe/Enemies: Bretons

-------

I figured I'd consult you guys and figure out how best to enter the story before posting n' stuff.

This post has been edited by Dantrag: Aug 6 2010, 07:42 AM


--------------------
"Its when murder is justice that martyrs are made"
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ureniashtram
post Aug 6 2010, 10:11 AM
Post #23


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




Whoopie! Welcome, Dantrag! AS for the consulting of stuff, let's go to the PT(planning thread).


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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minque
post Aug 12 2010, 09:47 PM
Post #24


Wise Woman
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Joined: 11-February 05
From: Where I can watch you!!



Ok I give in, just can't resist an RP....

Will there be room for this lady?


name; Serene
age: 38
race: imperial
class.:healer and mage
personality: honest, righteous, protects the weak, strongminded, can be very harsh but is full of emotions

history: well read a bit of my story, there you have it....

Serene


--------------------
Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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ureniashtram
post Aug 12 2010, 09:55 PM
Post #25


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




Minque!! You do no know how much you honor us with your presence! Without further adiu, let's go to the Planning Thread!


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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saqin
post Sep 15 2010, 04:27 PM
Post #26


Agent

Joined: 22-September 09
From: Stockholm, Sweden



Hi. Can I join? Seems fun, and this rp also seems to be the only one that's relatively active.

Name: Sa'Quira Nickname: Saqin
Gender: female
Age: 25
Race: Khajiit
Appearance: She's small for an khajiit, her auburn hair is braided. Quite athletic, and has sharp features.
Tatoos/Misc: Braided into her hair she's got a few pearls.

Personality: daring, only speaks when she has to, quite selfish. She is slightly educated.
History: Sa'Quira was born in Elsweyr under the sign of the tower, but around the time of the Oblivion crisis, she moved to Cyrodiil.

Her father and mother where traders, and she never cared much for them though they payed for her education. So she jumped at the first opportunity to get away from them. In Cyrodiil she joined a group of mercenaries as their scout, but when they rode through the forest at one time the others where killed by some orc and nord bandits. She never spoke of what had happened to anyone, and by the time the Oblivion crisis stopped, she lived a quite good life in the wilds of Cyrodiil as a hunter. Being selfish by nature, she saw no reason to return to Elsweyr when her people went to war, and stayed in Cyrodiil.

That is when she was hired by Martin Septim to find the shards of the broken emperors together with a few other mercenaries.

Class: Hunter/Scout
Weapon of choice: Silver bow and arrows, though she also knows how to wield a dagger, and has got one fastened to her belt.
Armor/Clothing: Hardened leather armor. Below it she wears a cotton shirt and linen pants.

(Quite hard to say who she like or dislike considering that she generally doesn't care much for others, but I guess this would be quite accurate.)
Ally: Khajiit's
Foe/Enemies: Orc's and Nord's


--------------------
I no longer use this acoount since I can't do anything with it. New username: Saquira
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ureniashtram
post Sep 16 2010, 10:36 AM
Post #27


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




Welcome, welcome! So good to see a Khajiit joining us, it'll make the whole story on Vvardenfell more interesting! Let's go to Planning Thread, let's break the ice that temporarily stunned this Rp and plan Saqin's appearance!


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
User is offlineProfile CardPM
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+Quote Post

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