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To Heir is Human III Planning 1 |
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Dantrag |
Jun 2 2008, 01:43 AM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(Lord Revan @ Jun 1 2008, 08:32 PM)  Does anyone want to control the countess of should I? The point of this meeting is for Issac to ask the countess to relegate him to domestic work so he can be present for the baby's birth and to raise her (plans which could get derailed later on).
I'll control her if you want. I'm kind of stuck right now anyway.
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"Its when murder is justice that martyrs are made"
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Dantrag |
Jun 4 2008, 03:06 AM
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Councilor

Joined: 13-February 05
From: The cellar of the fortress of the fuzz

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QUOTE(Olen @ Jun 2 2008, 05:24 AM)  I'm thoroughly stuck just now. Are there any definate plans as to where the action is going to kick off? It sort of looks like chorrol just now in which case I might move Indor there.
Unless there's anyone in the Imperial city looking to meet up with someone? Dalrus and Rann seem rather busy with eachother just now.
Well, I can't speak for Florodine, but I have no problem with Rann and Dalrus having a chance meeting with Indor. minque/Lord Revan : 1. I don't know what your plans are for Issac and Satyana at the moment, but if you want I can have the Countess send Issac to (insert place here) to (insert task here) in (insert amount of time here). And minque, if the need arises i have no problem playing Rahvin again. 2. I'm also confused about something. Issac and Satyana just traveled to Chorrol. I thought they lived there? Metal Mallet: we could start playing Altair and Voltar a little more. I'll make a post. This post has been edited by Dantrag: Jun 4 2008, 03:12 AM
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"Its when murder is justice that martyrs are made"
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Olen |
Jun 5 2008, 08:32 PM
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Mouth

Joined: 1-November 07
From: most places

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QUOTE(Dantrag @ Jun 4 2008, 03:06 AM) 
Well, I can't speak for Florodine, but I have no problem with Rann and Dalrus having a chance meeting with Indor.
Ok then I assumed they're still in the Arboretum, if thats wrong I can edit.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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