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Elder Scrolls Online, What do you think about it? |
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McBadgere |
Feb 2 2015, 06:00 AM
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Councilor

Joined: 21-October 11

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Voila!!!... So help me, we may be doing this chizz now!!... We'll have to see how good it is before we fork out for the DLCs though...It really does look so much like Kingdoms of Amalur, it's ridiculous...  ...
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SubRosa |
May 29 2015, 07:48 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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No, the Tamriel Unlimited is just a new name they decided to use when they went free to play. I think it is just meant to confuse people is all. You can go everywhere with a character if you pay extra though. There is an Adventurer's Pack you can buy that lets you do it as any race. Or you can pay extra for the Imperial Edition, and play as an Imperial in any alliance you want. But I think you are still stuck that alliance's territory only.
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mALX |
May 29 2015, 08:26 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(SubRosa @ May 29 2015, 02:48 PM)  No, the Tamriel Unlimited is just a new name they decided to use when they went free to play. I think it is just meant to confuse people is all. You can go everywhere with a character if you pay extra though. There is an Adventurer's Pack you can buy that lets you do it as any race. Or you can pay extra for the Imperial Edition, and play as an Imperial in any alliance you want. But I think you are still stuck that alliance's territory only. Yes and no. I think you start out in the territory your race is Allianced with (and they are huge areas); but once you pass all the quests in that area I am pretty sure you can go on to other places; but you have to be a certain level or something to move on to the DLC, etc. But the areas each Alliance covers are enormous! Example: I'm playing Ebonheart Pact, the area I begin in and hone my skills in covers all of Morrowind, Skyrim, and Black Marsh. These are huge areas, with tons of quests and dungeons to explore before I even think about moving on to other areas. A friend visited me in Ebonheart the other day, and if I'm not mistaken he is a Veteren level 20 from the Aldmeri, so I think you can leave your area. You can "Place me at" one of your friends on your friends list; and the game will deposit you at the closest shrine to them - getting to them after that is your job. But really, you want to stay in your race's area till your character is leveled and strong enough/skilled enough to handle the next places anyway. The enemies get unbelievably tough as you progress in the game. The first towns you reach are kind of like a "beginning zone" where the enemies are a bit scaled down for you to practice and hone your skills with the questing in that area before going on to the much tougher enemies you will meet as you travel further from the beginning towns (Just like Seyda Neen and Balmora were in Morrowind). One of my friends from another site (level 19 playing solo) was exploring a non-quest cave that it took him hours and hours and many times dying to finally beat the enemy - but when he did, he was hugely satisfied with the night's gaming. (I know that feeling, it was how I felt the first time I went through Anchorage, lol). The only area that is not openly available is Cyrodiil, and that is because in Cyrodiil all the Alliances are in a massive Player vs Player battle. Oh, and SubRosa - I did find conjuration (Daedra) under "Sorceress/Sorcerer" class. I can't remember what we were saying about it, but I wrote down that you were asking about conjuration. There are huge bonuses if you are in a class that uses magic and don't wear heavy armor. Misa is a Templar class and she wore nothing but a basic prison garb all the way through and out of Coldharbour - the game accounts for your lack of armor, and I believe it also accounts for your being solo rather than in a group.
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hazmick |
May 29 2015, 11:16 PM
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Mouth

Joined: 28-July 10
From: North

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QUOTE(mALX @ May 29 2015, 08:26 PM)  But the areas each Alliance covers are enormous! Example: I'm playing Ebonheart Pact, the area I begin in and hone my skills in covers all of Morrowind, Skyrim, and Black Marsh.
I did find conjuration (Daedra) under "Sorceress/Sorcerer" class.
Well I'm sold on it. If I find out there's tea in the game I'll run to the nearest game store to pick it up on console release day One question though - are spells locked into a specific class? Could I be a rogue that can use conjuration, or would I have to play as a sorcerer?
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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mALX |
May 30 2015, 12:28 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(hazmick @ May 29 2015, 06:16 PM)  QUOTE(mALX @ May 29 2015, 08:26 PM)  But the areas each Alliance covers are enormous! Example: I'm playing Ebonheart Pact, the area I begin in and hone my skills in covers all of Morrowind, Skyrim, and Black Marsh.
I did find conjuration (Daedra) under "Sorceress/Sorcerer" class.
Well I'm sold on it. If I find out there's tea in the game I'll run to the nearest game store to pick it up on console release day One question though - are spells locked into a specific class? Could I be a rogue that can use conjuration, or would I have to play as a sorcerer? I know the magic classes can use weapons, but not sure how all that works yet. I have just gotten to level 2, and when you level up you are given skill points to distribute into spells or something similar to perks. Example: My character is a Templar, which is magic based off the sun or light - very powerful magic in both destruction and healing. Well, my character has been fighting with a greatsword right from the start (I found it in the tutorial prison cell), but I just leveled up for the first time the other day. Before you level up, certain things might happen in game where you are given a point to distribute to either Magic, Health, or Endurance. When I leveled up the first time I had three points, so I put one in each slot. That brings you to a screen to distribute skill points. On this screen there is a lot of stuff you can see but not access yet; those will have a padlock over them. But each skill set might have one or more that you can access at this time (just like the perks in Fallout games or the Perk trees in Skyrim) - they are probably opened up by what you used and what choice you made with those additional points you earned. When I leveled up I was given 4 points to distribute to skills: I put one into destruction (and got a whopping destruction spell) One into healing (and got an awesome healing spell) One into weapons; and it was kind of like a perk that increased my critical and damage ratings overall One into armor; and it was kind of like a perk that increased my shield and health overall. I will look for tea, haven't seen it yet - but there is crafting of beverages here, so it is possible there will def be tea, lol.
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Grits |
May 30 2015, 01:38 PM
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Councilor

Joined: 6-November 10
From: The Gold Coast

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QUOTE(hazmick @ May 29 2015, 06:16 PM)  One question though - are spells locked into a specific class? Could I be a rogue that can use conjuration, or would I have to play as a sorcerer?
This is my biggest question right now too, hazmick. Ive read that anyone can pick up a weapon and use it, and that using a weapon increases that skill. However with magic I cant figure out how a character could start using a skill thats not one of their classs skill trees. Im thinking mostly about summoning. If I want a warrior who summons it looks like my only option is to create a Sorcerer class to get the summoning and then start using armor and weapons that I find or make. It would help me a lot if I could just get that lightbulb moment on how the different skills work. I flipped my wig a little over the three character deletion limit, but thats just within a specific period of time, I think 24 hours. You know how I love to populate the world with my own creations.  So from what Ive read as long as you only delete three per day there is no limit to how many you can create and play over time, just a limit of eight at once.
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mALX |
May 30 2015, 02:55 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Grits @ May 30 2015, 08:38 AM)  QUOTE(hazmick @ May 29 2015, 06:16 PM)  One question though - are spells locked into a specific class? Could I be a rogue that can use conjuration, or would I have to play as a sorcerer?
This is my biggest question right now too, hazmick. Ive read that anyone can pick up a weapon and use it, and that using a weapon increases that skill. However with magic I cant figure out how a character could start using a skill thats not one of their classs skill trees. Im thinking mostly about summoning. If I want a warrior who summons it looks like my only option is to create a Sorcerer class to get the summoning and then start using armor and weapons that I find or make. It would help me a lot if I could just get that lightbulb moment on how the different skills work. I flipped my wig a little over the three character deletion limit, but thats just within a specific period of time, I think 24 hours. You know how I love to populate the world with my own creations.  So from what Ive read as long as you only delete three per day there is no limit to how many you can create and play over time, just a limit of eight at once. Oh, it is per day? I didn't know that! Thank you for clearing that up! (and sorry for the mistake everyone)
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SubRosa |
May 30 2015, 05:22 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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It is hard to find a straight answer, but from this it looks like character names have to be unique. So if someone else is already using the name Buffy, no one else can use it. Edit: I did also note that you can use special characters, and up to four blank spaces in your name. So if Buffy is taken (which I am sure it is), Buffy The Bowgirl probably is not, or Buffy of Bravil, or Buffy The Bravilian Bowgirl. I think there is a 20 character limit though. Persephone is probably taken as well. But Persephone Deadwalker might not be. This post has been edited by SubRosa: May 30 2015, 05:49 PM
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mALX |
May 30 2015, 07:00 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(SubRosa @ May 30 2015, 12:22 PM)  It is hard to find a straight answer, but from this it looks like character names have to be unique. So if someone else is already using the name Buffy, no one else can use it. Edit: I did also note that you can use special characters, and up to four blank spaces in your name. So if Buffy is taken (which I am sure it is), Buffy The Bowgirl probably is not, or Buffy of Bravil, or Buffy The Bravilian Bowgirl. I think there is a 20 character limit though. Persephone is probably taken as well. But Persephone Deadwalker might not be. On the names: I don't really know, but I tried to use Misa and it was taken, so I put in Misa Li and it was accepted. So I think you are correct, using any variation would work. On the Chat Box - I did learn yesterday that you can adjust the size and transparency of the text to your liking: Communicating with Other Players: /say sends the message to players in close proximity /party sends the message to players in your party /zone sends the message to all players in the zone /tell sends a private chat message to the indicated player /guild 1 or /g1 sends the message to the first guild youve joined. If you join multiple guilds, you can use the numbers 2-5 to speak to your other guilds (ex. /guild 2 or /g2). This is how it shows on screen: http://cdn.eso.mmoui.com/preview/pvw2154.jpgThat link you posted is a fantastic two page article on the character creation once you get down to it; really informative! I saved the link for my own use, thank you for posting that! This post has been edited by mALX: May 30 2015, 07:16 PM
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