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Mojave Meanderings and Wasteland Wanderings, The Fallout "Where are you now" thread |
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mirocu |
Jul 24 2014, 11:59 AM
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Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

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QUOTE(SubRosa @ Jul 23 2014, 06:35 PM)  The sadly ironic thing about Bethesda games is that the AI of most of the NPCs and critters is turned off most of the time, and only turns on when the Player comes near. So that if you didn't shepherd these groups, they would walk right past raiders, radscorpions, and so on, without a hair on their head being touched. But since you are there, the bad guys "wake up" and start attacking everything in sight.
So we´re the whole problem, then? As long as we´re not out there everything´s fine  More random runnin´-around-shootin´-stuff-and-getting-shot-at! Loot is collected and converted to caps!  Right now I´m on my way to Germantown 
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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SubRosa |
Jul 24 2014, 03:58 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(mirocu @ Jul 24 2014, 06:59 AM)  QUOTE(SubRosa @ Jul 23 2014, 06:35 PM)  The sadly ironic thing about Bethesda games is that the AI of most of the NPCs and critters is turned off most of the time, and only turns on when the Player comes near. So that if you didn't shepherd these groups, they would walk right past raiders, radscorpions, and so on, without a hair on their head being touched. But since you are there, the bad guys "wake up" and start attacking everything in sight.
So we´re the whole problem, then? As long as we´re not out there everything´s fine  If you look in the Construction Set/Gekco/Creation Kits for the games, each actor has a box called No low level processing . If that is checked, the actor's AI is basically turned off, except when the player is in the same cell. This post has been edited by SubRosa: Jul 24 2014, 03:58 PM
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Lopov |
Jul 25 2014, 06:05 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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QUOTE(mirocu @ Jul 23 2014, 11:16 AM)  As it happens I´m following someone too now, but instead of a water caravan it´s an Outcast patrol. It´s two guys and a Protectron and we´re about north of Charnel house  Right now I´m on my way to Germantown  Did you save those prisoners at Germantown police station or are they still imprisoned? I can't remember where is the Charnel house, the name doesn't sound familiar, maybe I didn't even found it yet. Because as it happens, I found the Sierra Victor radio yesterday for the 1st time, so the Capital Wasteland still holds many mysteries for me. Billy Bob can be found in the northwest, precisely in the ghoul-infested Warrington tunnels. On a way there he found a broadcast of the Sierra Victor radio and tracked its signal to a heavily trapped drainage chamber. Afterwards he wanted to enter the Tenpenny tower but Billy Bob sometimes doesn't have a way with words, so Chief Gustavo didn't let him in after being called an asshole, an idiot, a prick, a sonofabitch etc... So he wandered to the northwest and came upon irradiated Warrington tunnels. There he had a long and dangerous battle with a ghoul reaver - but the wasteland made Billy Bob durable and rad-resistant (perks) so even reaver ghouls don't deal him as much damage as they used to. Still, they're definitely the most dangerous enemies that Billy Bob currently encounters. This post has been edited by Lopov: Jul 25 2014, 06:09 PM
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Lopov |
Jul 27 2014, 11:13 AM
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Councilor

Joined: 11-February 13
From: Slovenia

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An unpleasant incident occured at the gates of Megaton - some settlers wanted more water but the Brotherhood of Steel denied it. A battle ensued between two parties and out of nowhere a young man in combat armor appeared, deteremined to defend the settlers who wouldn't stand a chance against the Brotherhood's rifles and lasers. This man, that calls himself Billy Bob, killed both Brotherhood knights with Lincoln's repeater, but he wasn't quick enough to save all settlers - only one survived, on the other hand he saved both Deputy Weld and Stockholm. The water trader wanted to run away but he was finished off by Lucky Harith that was just approaching Megaton.
Although Billy Bob is a honorary knight of the Brotherhood of Steel, he was never fond of them and didn't think twice when he had to defend the settlers. Still, they agreed that this incident shouldn't be made public, so they hauled their corpses a distance away from Megaton. Billy Bob realized once more that the Broterhood took advantage of him and his deeds and that in the end they're the ones who have the most profit from purifying the water.
"Arrogant bastards," he thinks as he lits a cigarette and enters Megaton.
This post has been edited by Lopov: Jul 27 2014, 11:15 AM
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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SubRosa |
Jul 28 2014, 02:53 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Renee Gade IV @ Jul 28 2014, 09:18 AM)  When Joe King managed a 1-shot on a distant raider in the Super Duper mart with his new hunting rifle, that's when I new I was addicted again.  He did this WITHOUT Vats, too. I find that with long range shots like that, I always do better without VATS.
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Lopov |
Jul 28 2014, 03:07 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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Good to see another Fallout 3 junkie! A slightly longer story for today... ------------------------------------ They 'met' for the first time a few weeks ago. The man was passing the Scrapyard when he saw the dog finishing off some raiders. It didn't seem that the dog needed any help so the man continued on. Funny enough, they felt the same thing as they glimpsed at each other - and this thought was, "it's not going to attack me". The man went on, towards the Minefield, while the dog, whose owner had just been killed by the very same raiders which he killed, remained all alone at the Scrapyard. They 'met' for the second time a day or two ago. The dog was being attacked by a giant radscorpion and he stood no chance against its deadly claws. Just as the radscorpion was about to deal a final blow, a loud bang echoed through the dog's head, and a bullet passed the dog's left ear, hitting the radscorpion right in its stinger. The bullet was followed by two more, and the radscorpion twisted in the air and fell on the ground, dead. The dog turned around and saw the man that helped him - he seemed familiar and his instincts told him that this man won't harm him. The man remembered the dog more than the dog remembered him, and he was surprised to see that the dog was still alive. Once again, the man continued on to the Minefield, while the dog remained all alone at the Scrapyard. They 'met' for the third time today. The man was ambushed by a giant radscorpion south of the MDPL-13 Power station and while fighting it, the dog came running up the hill and bit the mutated scorpion. It's hard to say whether it was the dog's bite or the man's blow that killed the radscorpion but it seemed like the dog wanted to return the favor. "Looks like we're meant to see again," said the man and patted the dog. He liked it, it was for the first time that someone was being nice to him, since his owner was killed. "Lost your owner, eh?" asked the man. As if the dog understood him, he whined. "I know how it feels, boy. I lost my Dad too," said the man and patted the dog again, at the same time remembering his father, who sacrificed himself for his son and for the entire Wasteland. "Say...how about you and me explore these wastes together? What'd you think? It's dangerous out there and I wouldn't mind some company. And an extra pair of eyes. You never know when something's going to creep from behind."Like the dog sensed the man's intentions, he licked his sun-tanned and sweaty cheeks and barked happily. And so the two lone wanderers who both lost their loved ones and learnt how to live with a pain, joined forces.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Lopov |
Jul 28 2014, 10:03 PM
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Councilor

Joined: 11-February 13
From: Slovenia

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QUOTE(mirocu @ Jul 28 2014, 05:15 PM)  Ugh. Don´t talk about Dogmeat and radscorpions. I still remember when he died to one..  Of course I resurrected him but that was the end of our wasteland journey together. Now he lives a quiet life in Megaton. And if I ever get to it, I may soon have a robot companion...  I use a mod that makes both caravan traders and followers essential because else they get butchered at higher levels. There is a robot companion available close to Tenpenny Tower. QUOTE(Renee Gade IV @ Jul 28 2014, 07:16 PM)  Aww.  I know, right?
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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