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Today in Cyrodiil, spoilers version, TES: 4 Oblivion character accounts & stories |
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Lopov |
Jul 31 2016, 07:08 AM
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Councilor

Joined: 11-February 13
From: Slovenia

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Kahreem is now Darth Maul! As SubRosa says, he now has someone new to impersonate - Mr. Sleek of the Dark Brotherhood. But if Fathis Aren died during the quest, shouldn't Kahreem pay the blood price to the Thieves Guild? This post has been edited by Lopov: Jul 31 2016, 07:09 AM
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Renee |
Aug 7 2016, 04:00 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Heck yeah, Kahreem as Darth Maul, who I'm assuming is part of Star Wars? I have never seen the newer movies. I have no official story this week so I'll post Renee Gade III's astrology results. Yes, I do horoscopes even for my characters.  I need to start doing them more actually. I've been with RG3 so much these past two years though; I can discern certain things about her personality more easily. One thing I did with her is I originally made her in March of 2014, but then I realized she would still be a Pisces if I had launched her on that particular day. So I started all over again on March of 21, so that she would now be an Aries, just like Xena. RENEE GADE III Created: 3/21/2014, 6:02 PM Ascendant Virgo 16.08 Sun Aries 1.12 Moon Sagittarius 3.33 Mercury Pisces 4.51 Venus Aquarius 14.41 Mars Libra 24.56 R Jupiter Cancer 10.49 Saturn Scorpio 23.00 R Uranus Aries 11.50 Neptune Pisces 6.02 Pluto Capricorn 13.34 Lilith Leo 1.55 Asc node Libra 28.42 -------------------------------------------------------------------------- SUN, MOON, RISING SIGN One thing I did not expect with RG3 is her Moon. Let's start there. Because I planned her Sun sign; made sure she was created an Aries back in 2014, but the Moon is a surprise. Lots of fire, and both signs (Aries and Sagittarius) are the two more dynamic fire signs, in comparison to Leo. And she does have all this. Renee Gade III is firey. Impulsive. Headstrong. At her best when things are moving very quickly, like during blitz-attacks. Both the Sun and Moon are in a close Trine. The force of her personality is therefore in harmony with her reactions, her emotions. But other than some moments when she feels into the past, wondering about her mother, RG3 is not a super-emotional person. But then, her Rising Sign, which is Virgo. This is really the only major personality trait she's got that is Earth. And for sure, Renee is not a very earthy person, though she sometimes can come across that way, I suppose, to some others she meets. She portrays a side which plans and seems more level-headed. Many of her 'blitz-attacks' start with moments of planning, and sneaking for instance. But for sure, the 'real' Renee is all that fire. Renee's sun is also in the 10th house; the house of Career, of putting the material into motion. And indeed, this is an enormous part of her persona. She wants to be recognized, she wants to enjoy public fame. MOON SQUARE MERCURY Indicates possible difficulty with expressing thoughts due to emotion. At best, this can provide some humorous moments. At worst, it can also create moments when Renee is misunderstood, for her temper / emotions havc gotten away from her. This is not a huge facet of her personality the way Sun Trine Moon is, but it's there for sure. MARS Mars is in Libra, and this also plays a major role, for Renee is not completely rash, and does have moments when she likes to contemplate and weigh before she acts. The North Node in her chart is also in Libra, pretty darn close to Mars. Since this node is all about motivation, grabbing, and going forth in life, now it's obvious to see why Renee is so quest-oriented. Even without many official Beth quests, I've had to seek out some quest-adding mods, and even make my own quests for her game. It's like she demands it. Renee always needs something on the horizon. VENUS SEXTILE URANUS Venus is not just about love, it's also about warmth, closeness, and relating to others. And indeed, Renee does have some of this going on between her two closest friends: Gabrielle and Felrika. Gabs is her best friend from Skyrim, her sweetheart. Maybe even her lover. And Fel is more of a drinking buddy. A warrior-in-kind. A Nord woman who reminds Renee possibly of some other tough Nord women from back home. All in all, I don't get the sense that Renee is super-needy when it comes to relationships, and we can see this with the Aquarius sign placement. She likes a good row, she likes moving forward with other people in her life, she likes 'the group'. What about Uranus though? Having a look online, here is the official description I got. ----Venus sextile or trine Uranus The ability to get along with--and accept--people from all walks of life as friends is strong with this position. These people can readily see through insincerity in others. In relationships, tolerance is the most important "ingredient" to these people. Their sexual preferences are somewhat unconventional, and they won't be happy with a partner who tries to limit their sexual expression. They are usually quite capable of maintaining relationships that require a great deal of freedom and tolerance, such as long-distance romances or set-ups in which partners are unable to see each other consistently. Their style in love is somewhat free and breezy, and noncommittal. They quite naturally accept the idea that their partner might need some personal space and freedom. The trine aspect is the more dynamic of the two harmonious aspects. Those with the sextile can call upon these traits when needed, and those with the trine between the Venus and Uranus have incorporated the traits of the aspect into their personalities, expressing them naturally and consistently.----I am really liking that first sentence: "The ability to get along with--and accept--people from all walks of life". Very true. Hence, this is why Renee doesn't really care much who is with her (what race or species), she can tolerate many different types of people, and this includes beastfolk. But looking beyond the online description, I also would like to add the fact that Uranus, with its reputation for shocking and surprises, also plays into Gade's relations with others. She does prefer Felrika over Gabrielle when adventuring, for instance. She feels akin to Fel's enormous desire for warrior adventures, and to be successful at these adventures, Renee enjoys Fel's un-desire to commit (she never sneaks, for instance) and to not play it safe, as many other adventurers are prone to. MERCURY TRINE JUPITER This one's so obvious. Mercury = mind, Jupiter = expansion and broad-thinking. And indeed, Renee tends to think big. She doesn't just want one house, she doesn't just want one friend, she doesn't just want one ordinary way of life. She thinks big, for sure. I suppose this placement will become even more obvious once the Giskard stuff kicks in. MERCURY CONJUNCT NEPTUNE This is another biggie. The official description of this starts predictably with artistic references, which I don't really get the sense of when looking at Renee. But then it says this.. --It can be hard to focus on straight facts, or to be objective, because your perceptions are often distorted (or enhanced) by your wishes and dreams --Yes, very true. Although I can't hear RG3 actually speak, I do get the sense that she has trouble with focus, and trouble with keeping a straight line, when it comes to everyday life. This partially comes through with her drinking, but even without this, she seems to have a habit of wandering a bit. Until her firey side takes over, pointing her toward mayhem. This post has been edited by Renee: Aug 7 2016, 04:10 PM
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mALX |
Aug 7 2016, 04:11 PM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(Renee @ Aug 7 2016, 11:00 AM)  Heck yeah, Kahreem as Darth Maul, who I'm assuming is part of Star Wars? I have never seen the newer movies. I have no official story this week so I'll post Renee Gade III's astrology results. Yes, I do horoscopes even for my characters.  I need to start doing them more actually. I've been with RG3 so much these past two years though; I can discern certain things about her personality more easily. One thing I did with her is I originally made her in March of 2014, but then I realized she would still be a Pisces if I had launched her on that particular day. So I started all over again on March of 21, so that she would now be an Aries, just like Xena. RENEE GADE III Created: 3/21/2014, 6:02 PM Ascendant Virgo 16.08 Sun Aries 1.12 Moon Sagittarius 3.33 Mercury Pisces 4.51 Venus Aquarius 14.41 Mars Libra 24.56 R Jupiter Cancer 10.49 Saturn Scorpio 23.00 R Uranus Aries 11.50 Neptune Pisces 6.02 Pluto Capricorn 13.34 Lilith Leo 1.55 Asc node Libra 28.42 -------------------------------------------------------------------------- SUN, MOON, RISING SIGN One thing I did not expect with RG3 is her Moon. Let's start there. Because I planned her Sun sign; made sure she was created an Aries back in 2014, but the Moon is a surprise. Lots of fire, and both signs (Aries and Sagittarius) are the two more dynamic fire signs, in comparison to Leo. And she does have all this. Renee Gade III is firey. Impulsive. Headstrong. At her best when things are moving very quickly, like during blitz-attacks. Both the Sun and Moon are in a close Trine. The force of her personality is therefore in harmony with her reactions, her emotions. But other than some moments when she feels into the past, wondering about her mother, RG3 is not a super-emotional person. But then, her Rising Sign, which is Virgo. This is really the only major personality trait she's got that is Earth. And for sure, Renee is not a very earthy person, though she sometimes can come across that way, I suppose, to some others she meets. She portrays a side which plans and seems more level-headed. Many of her 'blitz-attacks' start with moments of planning, and sneaking for instance. But for sure, the 'real' Renee is all that fire. Renee's sun is also in the 10th house; the house of Career, of putting the material into motion. And indeed, this is an enormous part of her persona. She wants to be recognized, she wants to enjoy public fame. MOON SQUARE MERCURY Indicates possible difficulty with expressing thoughts due to emotion. At best, this can provide some humorous moments. At worst, it can also create moments when Renee is misunderstood, for her temper / emotions havc gotten away from her. This is not a huge facet of her personality the way Sun Trine Moon is, but it's there for sure. MARS Mars is in Libra, and this also plays a major role, for Renee is not completely rash, and does have moments when she likes to contemplate and weigh before she acts. The North Node in her chart is also in Libra, pretty darn close to Mars. Since this node is all about motivation, grabbing, and going forth in life, now it's obvious to see why Renee is so quest-oriented. Even without many official Beth quests, I've had to seek out some quest-adding mods, and even make my own quests for her game. It's like she demands it. Renee always needs something on the horizon. VENUS SEXTILE URANUS Venus is not just about love, it's also about warmth, closeness, and relating to others. And indeed, Renee does have some of this going on between her two closest friends: Gabrielle and Felrika. Gabs is her best friend from Skyrim, her sweetheart. Maybe even her lover. And Fel is more of a drinking buddy. A warrior-in-kind. A Nord woman who reminds Renee possibly of some other tough Nord women from back home. All in all, I don't get the sense that Renee is super-needy when it comes to relationships, and we can see this with the Aquarius sign placement. She likes a good row, she likes moving forward with other people in her life, she likes 'the group'. What about Uranus though? Having a look online, here is the official description I got. ----Venus sextile or trine Uranus The ability to get along with--and accept--people from all walks of life as friends is strong with this position. These people can readily see through insincerity in others. In relationships, tolerance is the most important "ingredient" to these people. Their sexual preferences are somewhat unconventional, and they won't be happy with a partner who tries to limit their sexual expression. They are usually quite capable of maintaining relationships that require a great deal of freedom and tolerance, such as long-distance romances or set-ups in which partners are unable to see each other consistently. Their style in love is somewhat free and breezy, and noncommittal. They quite naturally accept the idea that their partner might need some personal space and freedom. The trine aspect is the more dynamic of the two harmonious aspects. Those with the sextile can call upon these traits when needed, and those with the trine between the Venus and Uranus have incorporated the traits of the aspect into their personalities, expressing them naturally and consistently.----I am really liking that first sentence: "The ability to get along with--and accept--people from all walks of life". Very true. Hence, this is why Renee doesn't really care much who is with her (what race or species), she can tolerate many different types of people, and this includes beastfolk. But looking beyond the online description, I also would like to add the fact that Uranus, with its reputation for shocking and surprises, also plays into Gade's relations with others. She does prefer Felrika over Gabrielle when adventuring, for instance. She feels akin to Fel's enormous desire for warrior adventures, and to be successful at these adventures, Renee enjoys Fel's un-desire to commit (she never sneaks, for instance) and to not play it safe, as many other adventurers are prone to. MERCURY TRINE JUPITER This one's so obvious. Mercury = mind, Jupiter = expansion and broad-thinking. And indeed, Renee tends to think big. She doesn't just want one house, she doesn't just want one friend, she doesn't just want one ordinary way of life. She thinks big, for sure. I suppose this placement will become even more obvious once the Giskard stuff kicks in. MERCURY CONJUNCT NEPTUNE This is another biggie. The official description of this starts predictably with artistic references, which I don't really get the sense of when looking at Renee. But then it says this.. --It can be hard to focus on straight facts, or to be objective, because your perceptions are often distorted (or enhanced) by your wishes and dreams -- Yes, very true. Although I can't hear RG3 actually speak, I do get the sense that she has trouble with focus, and trouble with keeping a straight line, when it comes to everyday life. This partially comes through with her drinking, but even without this, she seems to have a habit of wandering a bit. Until her firey side takes over, pointing her toward mayhem. HMPH!!! And WHAT is wrong with being a Pisces? *mALX turns green and grows to giant proportions; rips shirt off*
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Renee |
Aug 14 2016, 04:11 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Hey now, that would make for an interesting reading. Though it's been years since I've consulted with somebody, nobody's ever ripped their shirt off before, hee hee! I wasn't sure who to post tonight. I just finished up the next Sarah episode, but did some gaming with Kahreem, with a story for him. I'm not posting two stories in one night though. Too many bombshells into the mess.  I had to roll some dice. Sarah won. Sorry mirocu. I'll make it up to you, I promise. QUOTE Heartfire 26, late evening
Am within Two Sisters' at this writing. Cannot stay within Summitmist to-night. Mog jolted with astonishment to see me traipse to her at such hour, making inquiry for a room, but was so. 10 gold, and here I am, back renting a drom dormicile, once again.
Security is what I crave. Sleep, come gather me in your grasp, away from that wretched monster.  After the red-haired scullery cook from Solitude paid for her room, she could not fathom immediately trying to sleep, though. Not after what she had seen, fought, and conquered in her own manor-home. She sat awake with her journal, outside of the room she'd paid for, too afraid to actually climb into bed, and maybe succumb to the 'grasp of sleep'. Eventually though, it was time to give slumber a try. Her eyes grew heavier. She decided to enter her room and have a look out the window, at the street below. No sign of that pale, shambling corpse. Good. The chapel bell tolled two o'clock in the morning before Sarah Phimm felt safe enough. But by Morndas, Heartfire 26, at 5:13 am, Sarah was jolted awake by yet another unexpected visitor. "Hello," said the voice from above. "Whaaa--" Sarah started, her voice tinged. At first she did not see anybody standing over her. " I hope I did not startle you. Can you see me?" "I ... I can ...Yes." "I saw you tonight," said the visitor, "rushing by with urgency. You ran right by my favorite spot, Sarah Phimm." "You... you are the ghost? The ghost from the graveyard?" "Yes I am. You have seen me, lurking within the graveyard, as you say. I know you have. Only you have noticed. My name is Khul Peppa. I am from nowhere, I suppose. Not any more. Most folks of Skingrad have no idea I am here. Everyday. Lurking." "Yes. I am sorry. I ...." "Only you know of my presence," continued the ghost. "And by destiny, I have been chosen to warn you." "Warn me? Of what?" "I know many things about you. You have moved here recently, and have taken employment at Two Ssiters' with that dreadful orc. How you put up with her...? But that is not why I am here." Sarah, by now, had managed to get up out of bed, simply glad to know she had been awoken by this "Khul Peppa" ghost, and not a pale, shambling corpse. Although it was not every day that one spoke with the unseen, she had felt a sort of trust by now. She had noticed this presence (a feminine presence) just a day or two before, yet had not been afraid of her, and so now here she was speaking to her, as though she was another ordinary citizen. As if this sort of thing happened every day. "Go on..." "I have been chosen to warn you NOT to do anything the people of Fort Istrius tell you. Takya will eventually send a messenger to you, perhaps tomorrow. But do NOT follow his commands, whatever they may be." "You know of Takya? You know of the necromancers?" "And don't worry," continued the ghost. "Whatever sort of plan he's concocted, as long as you say "no", he cannot harm or affect you. However, there is a catch." Sarah had stood quietly, waiting for the ghost to continue. "Once you tell Takya "no", it will then be your best interest to never leave Skingrad. Do not take the roads without a horse, or a small militia of men. You will become a prisoner of your own decision. But, you will also be alive. Trust me. I have been here in Skingrad a long time, watching and watching. I know many things." "Y-yes. You do." "I know this most of all -- you cannot fathom the true depth of my warning now, but you can sense it yes? ... Stay away from Istrius. Say no to that menace. And now that I have warned you, I must also give you something. Something which will come in handy someday for you." "You have something for me?" "This is a rather odd present," said the ghost. "It's a broom. Given to me to pass on to you. I cannot say what its significance is right now. Bring it back to Summitmist. Make sure you keep it out of your place of employ, especially. Although it can certainly clean floors like some ordinary broom, this one is not just for cleaning floors." With these words, a broom did indeed pass to Sarah's hands. Later on (much later), she tried to remember if this broom had been handed to her by the ghost? Or had it just sort of appeared? "I.. thank you." "I do not know entirely what this broom is for, but it is important. Somebody told me to give it to you. I am not at liberty to say who this is, however. And now, I must go." "Oh! No, please do not leave! I must ask you one thing!" "Okay, if you must." "Well, about my presence within Summitmist Manor, yes? It is... I must ask you about ... well, I was attacked by an undead personage, which I discovered dwelling within my cellar. Which quite perturbed me, of course, as you can imagine, for she was not friendly to me as you are. Which is why I chose to stay here. Last night." "I see. You are speaking now about the dead lady in your parlor? Yes, I saw her. For I went to Summitmist myself, before coming here to Two Sisters. I know nothing about her." "But ... well I must ask, is she ... could she possibly be Matilde Petit? Her countenance was aged and Breton, I took notice. And I found this ring," Sarah said, showing the antique piece with Matilde's name engraved within its circle. "No. She can't possibly be Matilde though," Khul Peppa answered. "Are you sure?" "Yes I am, Sarah. Why can't she possibly be Matilde Petit? ... Because Matilde Petit is dead. Buried right next to me, matter of fact. Right there in the graveyard..." "Dead?" "I didn't know her very well when she was alive," continued the ghost. "But I can assure you, she's right next to me. Go look up her tombstone, it's the one with the purple flower right in front." "I ... I see. But can I ask--" But with that, the ghost abruptly left Sarah's rented room, apparently done with her information, and warnings.
@-+----- No shambling menace had followed her to Two Sisters'Sleeping soundlyThe ghost warns SarahAnd also gives her a present. Sarah goes to the graveyardA purple flower lies before one gravestone...and the shambling pale lady is gone from Summitmist, Sarah later learns. She cannot leave Skingrad? Is Sarah Phimm now to be trapped with Skingrad for good?This post has been edited by Renee: Aug 14 2016, 05:47 AM
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gpstr |
Aug 20 2016, 01:37 AM
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Agent
Joined: 26-March 15

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So since I'm about to move into some spoileriffic territory, and so would have to switch forums anyway, and since I'm sort of regretting posting at the near-dead Bethsoft forums instead of here, I'm moving to this spoilers forum instead of theirs.
I've been traveling lately with Bob the Breton - a restart of my first-ever Oblivion character. He didn't have a personality the last time around, and I'm remedying that.
Oddly, he's shaping up to be sort of a milquetoast character anyway. As is my wont, I've been keeping an eye out for any strong responses to anything, and haven't really seen any yet. He appears to prefer to avoid complication, and he's relatively easy-going as far as other people go - some of them irritate him and he'd prefer to not spend time around them, but I haven't seen anyone yet that he really disliked. He just doesn't seem to be particularly passionate or driven.
He is doing the main quest, which is definitely an exception for my characters, but even that seems to be sort of mild. It's not as if he's compelled by a sense of duty or great destiny or anything like that - he's just sort of backed into doing stuff. I don't think he's particularly happy to have all this responsibility placed on his shoulders, but at this point it would probably complicate his life more to not do it than to do it, so he's just going along.
Last night, he started out in the IC, fresh from a trip out to Anvil by way of Skingrad. He had some things to deal with out that way while Baurus poked around in the IC.
He went through the earliest parts of the MQ - the fight with the assassin at Luther Broad's, the discovery of the Commentaries, getting the second volume, tracking down the third volume and finding out how to get the fourth volume. Then he took that amusing trip through the sewers with Baurus (Baurus is so gung-ho about killing those mud crabs - "This one's mine!") and ended up fighting Raven Camoran and a couple of Mythic Dawn mooks (got a Base Ring of Fire Shield off of Raven). It was an unnecessarily dangerous battle though, and led him to conclude that he was going to have to do something he'd been threatening doing anyway - get some better armor. He was currently in mostly leather. He had his eye on a set from Rohssan (Andragorn's Doronduum armor) but it was a bit pricey, and a bit flashy for him (it's a burgundy colored leather with bright silver chain insets). So first, I spent a couple of hours doing a recolor of the armor (muddy grey chain and neutral brown leather), then he fretted a bit, and finally shelled out the money for the set (he had a bit over 4,000 septims and the full set came to just short of 3,000).
So he has the full set of the books now, and I know the secret of them, but I'm going to play it that he doesn't (I don't think he's all that bright, so that's not out of line). I've got Kvatch Rebuilt running in his game, and Ignar approached him with a note from Savlian in the middle of all that, so he's going to take a day or two and make a side trip to Kvatch and just let things percolate for a bit and see if he can figure out the secret to the books along the way.
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gpstr |
Aug 20 2016, 05:31 PM
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Agent
Joined: 26-March 15

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Here's the pic I linked on the Beth forums.I'll try to remember to get a shot of him in his new armor - I like the recolor. And yeah - he does seem to be shaping up to be just a dude. I'm not sure why really, but it's sort of fitting in a way I guess. I named him "Bob" in the first place just because he was my first character, and that's the name I generally use for main characters in games in which I have to provide a name. He ended up bland and generic the first time through sort of by default - because I didn't even know how to go about giving him a personality. After all of the characters since, I've gotten fairly good at piecing together interesting characters, but he seems determined to be bland anyway. I didn't play much last night, and it didn't go the way I expected. I had him parked outside of the Arboretum, ready to go talk to Tar-meena after getting the last volume of the Commentaries. And she basically handed him the secret to the books - made it so obvious that even, somewhat dull-witted as he is, he couldn't help but figure it out. So he found the right place and found that the Mythic Dawn base is somewhere north of Cheydinhal (though he doesn't have access to the magical map, so doesn't know exactly where it is). That's okay though - he needed to make it out to Cheydinhal to do the MG recommendation quest anyway, and Kvatch can probably wait for a few days. The trip out to Cheydinhal was relatively uneventful, with one sort of disconcerting exception. There's a mod-added Black Bear that hangs around the road, down in the valley between the campsite where the bandits hang out and the waterfalls. He clearly saw the bear and was just standing there trying to figure out what he was going to do when an Imperial soldier rode by. So he just waited and, sure enough, the soldier and the bear fought. And the bear won. Bob handily killed the bear, since it was very wounded, but he was surprised that the soldier died, and more to the point, it bothered him. He was a bit ashamed of not doing more himself. He appears to have a conscience, and it might inspire at least a bit of determination. In Cheydinhal, he just sort of poked around the city (ran into Guilbert Jemane and dealt with that), then swung by the mages guildhall and dealt with that. Then he spent the night at the Newlands Lodge and is now parked outside its door, ready to go explore north of the city and see what he can find. This post has been edited by gpstr: Aug 22 2016, 12:28 AM
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Renee |
Aug 21 2016, 07:51 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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gpster: Good to see you! I'm hoping Beth will never close the old forums, but if they do so, you can always post here. Because Betheda.net is not as good, in my opinion. And finally, we get to see Sir Bob. Acadian: Now what gives you the impression that her broom will help her fly? Interesting. Oh, I get it. hah! Lopov: I added the ghost into Sarah's World.esp a long time ago, but she hasn't become useful until now. It is interesting though because I didn't give her any AI. I placed her near the church, but not in the graveyard, but she somehow wandered over to the graveyard and now she is always there. mirocu: you can stop tapping your foot now, buddy! Loredas, Rain's Hand 13, 3rd Era 434Level: 12 Quest: Arrow of Extrication Days Passed: 230 Days Jailed: 69 Fame: 0 Infamy: 28 Bounty: 250 The shadowy figure emerged into the room, stealthily creeping along, until finding his subject. A Redguard, sleeping. Perhaps passed out drunk, perhaps not. Either way, the moment had come to induct this one into the shadowy figure's secret society."You sleep rather soundly for a murderer", greeted the figure, after waking the Redguard before him. "Wha-- NO!" the Redguard screamed, throwing his arms up in defense, and doing a sort of mock-crying thing, as though this would change his fate. "But I'm no murderer!" he says, laughing. "This is good. You'll need to have a clear head for what I am about to propose." "Okay, who are you?" asks the Redguard. "I am Lucien. And you are a murderer. A taker of life. A cold-bloodied killer. And because of this, the Dark Brotherhood has come to you in your sleep. Because this is how we recruit new members." "Wait a minute. Hey, I know that voice. Kahreem, is that you?"  "Fokke. Ha ha yeah, you got me. How do you like my new robes, Armand?" Armand Cristophe smiles at Kahreem, the man who'd singlehandedly done more for the Thieves Guild in the past several months than any of the others. Without Kahreem, they'd still have fences, they'd still have an underground market, but the Thieves Guild would not really be advancing, would not really be pushing for new heights. "Well I must say, you wear the shadows well, my fellow thief." "Gave you quite a scare, didn't I? You'll never guess who I got this outfit from, too. I killed Lucien La-something." "Who?" "He was the recruiter for the Dark Brotherhood. I killed him in Bravil, my friend. The guy everybody always says 'the Dark Brotherhood comes to you in your sleep'. I killed that man." "You're full of it!" "Am I? Look at this material. Feel the magic emanating to your touch. Although I can't really prove it to you, you'll have to take my word for it." "I'm not buying that one." "Yeah, that's what I thought you'd say. Even so, try this hood on. ... There. Feel that? I can sneak like a phantom wearing it. Like I have a fokkinge chameleon spell, without the magical training." "Hmm. You've got a point." "Ah ah, give me that hood back. It's going to help me do my deeds for the Grey Fox himself. This, plus my new magic ring. Watch this," Kahreem says, placing the ring on his finger, blurring his image. "Now you see me, now you don't." "Hey, that's pretty good!" "You bet it is, Redguard. Now do me a favor. Take care of my bounty for me. You still offer this service, right?" "You can pay your fines to the guards, serve your time, or pay me half, and I'll fix them all." "That's what I want to hear." *clink*"Consider it done. I will get rid of all your criminal warrants...hey, where did you go? Kahreem? ... ahh, Shadow hide you. I mean, you really wear the shadows well, fellow thief." The door to Armand Cristophe's cabin openes and closes, with Armand not even sure if Kahreem has left or not. Sundas, 7:49 pm, Rain's Hand 14Kahreem prepares for his next journey, which will lead him to Chorrol. He had slept in his new robe, and over the past few days had in fact become rather faciated with it. Its material is smooth and silky. "I am so sleek, which is why they'll call me Sleek." He blunders through his nightsack, deciding what he'll keep here on the Marie Elena, and what he'll take. Three bottles of Cheap Wine stolen from some Talos Plaza house get to stay, while two get to come with him. He also brings a bottle of skooma he'd bought from Shady Sam, along with a total of 49 lockpicks. He climbs from mid-deck to the Captain's quarters, where he grabs his dwarven mace, plus a shiny shield of steel. Grabs some food, arranges a few miscellaneous potions, and he is good to go. It is raining outside, cold and hard. He leaves the Marie Elena, placing the Ring of Shadows upon his finger, to further disguise the fact that he's leaving. When people say "hey, I'm looking for that Redguard who lives upon the pirate ship", they'll be pointed to a ship with no Redguard. "Ha!" Nearly invisible, he walks right by an ordinary guard plus one of the shiny suit guys, gets on a bay horse, and rides away so nonchalantly (and invisibly), it's as though the horse itself has no rider. 4:22 amAt this hour, and this minute, a riderless bay horse moves slowly into Chorrol's stable. The dark elf who runs the place is asleep nearby, but the guard who witnesses this horse arrive would later swear it had not had a rider.  The invisible man calling himself 'The Sleek' now walks into Chorrol, but does not rent a room at either of the town's inns. Would an invisible man who's trying to be sleeky and abnormal just walk into a room with red silks and rent it? Of course not. The Sleek would not do this. The Sleek would try to stay in shadow, which was getting harder to do, now that the sky was getting light. The birds are starting to sing, before diving for worms. The Sleek accelerates to town's end, hoping to find the house which the Grey Fox had been hiding out last time he was here. His eyes sweep from one house to the next ... Eugal Belette ..... Casta Scribona ... until he finds a simple cabin which cuts an unassuming figure. The Sleek sees that the name on this cabin's door is Malintus Ancrus. He cannot remember if this the place he'd met the Fox before, but the door is unlocked, and The Sleek walks in. Inside are three people: two men and a woman, all of them standing in some sort of anticipation. But it is obvious which one of the men is the one to talk to. It's the guy wearing the funny hood which never gets taken off. "I have been waiting." "Well hello Grey Fox. Would you like an explanation as to why I am wearing a Dark Brotherhood member's robes? Well let me tell you--" "Do you have the Arrow of Extrication?" asks the Fox, uninterested in blabbering banter. "Okay. Because it's really a funny story. Ahh fokke. Well yeah, I have this," he says, showing what he'd found in Fathis Aren's secret tower. "Hmm. I had hoped for the whole arrow, but that is not your fault. I will have to have it repaired. This arrowhead advances my plan to ... nevermind. I may have need of you again in the near future, if my plans hold." "AHEM." "Here is your reward." "You mean ... oh... my GOLD?" "I am also promoting you to Master Thief in the Thieves Guild. Fathis Ules of the Imperial City will be your new fence." "Well that's just dandy, Mr. Fox. Now let me tell you how I got these robes. You see it's--" "Shadow hide you," says the Grey Fox quickly. The Redguard before him was certainly clever, and certainly doing good things for the guild, but man, what a chattering box he could be. This post has been edited by Renee: Aug 21 2016, 09:27 PM
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gpstr |
Aug 22 2016, 12:49 AM
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Agent
Joined: 26-March 15

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Ah... that's a great Kahreem update. And, as usual, a great use of vanilla dialogue. If Beth closes the Bethsoft forums, this will be my only alternative - the Bethesda.net forums offer absolutely nothing at all that's of any value to me. I had originally attached this update to the end of my last one, since there hadn't been any intervening posts by the time I started it. But since I ended up posting it within mere minutes of the Kahreem update, it was at risk of being buried, and since there's at least one significant Bob thing in here, I didn't want it to fall by the wayside. So here it is on its own: Things went a bit strange and unsettling for Bob last night. He set out to explore north of Cheydinhal, since that was all he really knew about the Mythic Dawn headquarters - that it was north of Cheydinhal. He ended up stumbling onto Lake Arrius Caverns fairly easily anyway, since there are obvious trails to it, and the only other thing he'd seen along the way was the Quickwater Cave that Borba had mentioned, and it seemed likely that if that was home to the Mythic Dawn, she would've noticed, so he hadn't bothered to even check it out. And sure enough, that was the right place, so he went inside and infiltrated the MD. He was a bit put off by the idea of giving up all his gear, but there was no other way to get inside, so he finally took the plunge and did it. When it came time to demonstrate his allegiance to the MD by sacrificing the Argonian captive there, he was in a bit of a quandary. He looked around at all the people, considered the fact that he had no weapons at all, and realized that a dagger had been mentioned, so he looked over on the altar and saw a silver dagger laying there. Obviously he was supposed to use that, so that was okay, and he went over and picked it up. Then he looked around at all the people again and weighed his chance of beating them all armed only with a dagger, and wasn't encouraged. He then walked over and looked at the Argonian captive, then looked around at the others again and thought a bit. Then he looked back down at the Argonian captive and... killed him. I've never had a character do that before (granted, I've only done the MQ... four times, IIRC, but still). It was just one of those things that seemed like the right choice for that character at that moment, but it immediately put a sort of strange spin on Bob's personality. As I've noted, I was starting to see him as sort of milquetoast, but there have been a couple of other incidents that have stood out (standing aside while the bear killed the Imperial Soldier, for instance). It appears that Bob's easygoing appearance might be more along the lines of lack of affect. Maybe he's not just a dude, but a sociopathic dude - easygoing not because he's generally pleasant, but because he just doesn't care all that much. Anyway, it worked out well (for Bob at least) - everyone drifted away, and eventually it was just him, Harrow, Ruma Camoran and a generic Mythic Dawn guard. Harrow kept following him, so he drew him over to the side of the altar away from the guard, then circled back and did a quick sneak attack on the guard and managed to kill him with that plus one other hit. Harrow saw him and charged, but he managed to kill him in a straight up fight, and then he got all his own gear back and dispatched Ruma fairly easily. Then he just worked his way through the whole complex and killed everyone. It was midafternoon when he got out of the complex, and since he didn't have anything pressing in Cheydinhal, he just set out toward Bruma and CRT. He spent the rest of the day hiking up into the mountains (while I pondered the killing of the Argonian captive and what that meant for Bob), then camped for the night in a high valley, and got to CRT late the next morning. He turned the Mysterium Xarxes over to Martin, then talked to Jauffre (who still irritates him, so his affect isn't totally flat), and he's now parked outside the gates of CRT, ready to head down to Bruma and find out whatever he can about these spies. And... a shot of Bob in his recolored Doronduum Armor. Note the shield especially - it's one of my all-time favorite Oblivion items.
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mirocu |
Aug 22 2016, 08:46 AM
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Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

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QUOTE(Lopov @ Aug 21 2016, 10:07 PM)  I love this one!  It's funny from the beginning 'til the end. Though I immediately knew that it's Kahreem impersonating Lucien, the intro to that story is just great. I was actually a bit puzzled and had to read it a couple of times before I got it straight!  Guess I just forgot past stories when he killed him. Sweet update as usual and not only does Kahreem have a new name again, he´s now at the same rank as Lothran!  @gpstr - Where did you get that shield?
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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gpstr |
Aug 22 2016, 05:53 PM
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Agent
Joined: 26-March 15

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It's the Doronduum Shield from Andragorn's Shdw Armor Pack 02?. His version, like the rest of the armor, is a sort of burgundy colored leather with brighter silvery metal - I recolored the whole set for Bob, since that was a bit too flashy for him. It's a great design, both aesthetically and functionally. It not only looks awesome, but since it's a relatively open design with loops of metal and essentially cross shaped rather than round or square, it doesn't block your view when it's up. - I didn't actually play much last night - once again, I spent most of my time modding something, and this time it didn't even have anything to do with Bob's game. Mu-teel, my ruthless and efficient Argonian, carries a version of Andragorn's Araelion Long Sword. It's a very nice sword for the most part - a sort of scimitar shape and nicely textured, but one thing's always bothered me about it - he sharpened the full length of the back edge of the blade as well, and I thought it would be better if it had a square spine and was just sharpened near the tip. But that would require both editing the mesh and redoing the textures, and I just hadn't done it. Last night, for whatever reason, I got the urge to do it, so I spent a couple of hours doing that first. Then it was on to Bob. He hiked down the hill to Bruma and talked to Burd, but didn't learn anything useful, then he went out to the Rune Stone and just hung around and watched, and sure enough, someone showed up at about dusk. He only saw one person (Jearl) and as soon as she saw him, she attacked him, so that settled itself. Then he went into town and poked around in her house and found the basement and the passage outside of town (and filed the information away, just in case he decides that he wants to move into a house with a handy secret passage and I decide I want to mod it so he can move into it). And he found her orders and discovered that there was a second spy, so he went back out to the Rune Stone just in case, and sure enough, there was another spy who also attacked him on sight, and that was pretty much that. He went back up the hill, turned everything over to Jauffre, checked in with Martin and found out that he needs to get a Daedric artifact. That's going to take some time, so it's a good opportunity to get out to Kvatch and see what Savlian wanted, so that's where he's headed. He hiked out the west side of Bruma and through the mountains and down to Chorrol, which was a nice trip. Then he took the trail south from the east side of Chorrol toward Skingrad, but turned off at Elenglynn and found the path along the river there (Unique Landscapes) and followed that the rest of the way down. He didn't see any new Oblivion gates along the whole trip (other than the really obvious one outside Chorrol) until he got almost to the Gold Road, and then there were three of them in a cluster - two on the east side of the river and one on the bluff on the west side. He avoided them, just as he's avoided all of the ones he's seen (he hasn't been in one - hasn't even felt the urge to go in one - since the first one at Kvatch). He spent the night a bit further along to the west, on a nice hilltop south of the Gold Road, and is parked there on the road, ready to finish the trip to Kvatch and check in with Savlian.
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