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SubRosa
QUOTE(RaderOfTheLostArk @ Jul 16 2019, 10:04 PM) *

QUOTE(SubRosa @ Jul 16 2019, 06:39 PM) *

I guess Boo wouldn't be able to go for the eyes on that one...

I started Hordes Of The Underdark yesterday. I have been enjoying it immensely. I did not realize that there was an npc who would give you the rod of resurrection before you went in. Nor did I know you could go up and out of the inn and into the city to shop. I just went straight in. Eventually I went back just to see if I could. Thankfully you can do that. I was wondering what I would do with all the loot I picked up if not.

I also finally figured out how the teleport thing works. I wish I had realized that to start with too.

Wow, there is a lot of loot! I don't really feel bad about losing all my gear to start with. Well, not since I used the console to get some of it back, like my armor and helmet. I just found a pair of uber monk gloves that adds a ton of damage. Plus I think a +4 belt of Agility. January is really geared up already.

I have also been solo'ing it with no problem. I got the rod of resurrection after going back out once and then heading back in, and resurrected Daelan and Sharwyn. But I did not bother teaming up. The same with Deekin. It is kind of fun going it alone in this game. It's a first. January just hit level 18, the highest level I have ever had a character in any D&D game.


The lady in the cellar (White Thelma or something like that, IIRC) sells some stuff, but yeah, the shopkeepers outside the tavern have much better stuff. Just wait until you get even further into the DLC. You get some crazy powerful stuff. I remember finding a decent amount of monk equipment, actually, one being called Gloves of the Hin Fist +7. The loot definitely mitigates the blow of losing your equipment, fortunately.

It took me a while to figure out how the Relic of the Reaper (the teleporter thing) works too.

January sure isn't someone to be trifled with. If 18 is the highest you have ever been in D&D, you're going to blow that personal record out of the water at the end of HOTu. Eliza Maddox was level 18 after the main campaign and Shadows of Undrentide, and at the end of Hordes of the Underdark she was level 27. And that was always with a companion (it is possible to have two at the same time in HOTU), so it'll be interesting to see what January ends up being when she is all done since she will have all the XP to herself. But she has her work cut out for her in chapters 2 and 3, that's for sure.

Deekin really endeared himself to me in SOU, and I was somewhat surprised he popped up again in HOTU. So I took him along again and eventually got my second companion to join us later in the DLC. The second companion, however...had some seriously wonky AI. I'll leave it at that for now so I don't spoil anything.

I remember Deekin from Neverwinter Nights 2. He is a companion and a merchant, and I liked him in that. I also remember him from when I did SOU with a previous character. I love his horrible singing! smile.gif

I skipped SOU with January, so she might not get as high level Eliza did. I was afraid of getting burned out on the game after the original campaign, which often happens since it is so long. I am glad I stuck it out to finally do HOTU.
RaderOfTheLostArk
QUOTE(SubRosa @ Jul 17 2019, 08:15 AM) *

I remember Deekin from Neverwinter Nights 2. He is a companion and a merchant, and I liked him in that. I also remember him from when I did SOU with a previous character. I love his horrible singing! smile.gif

I skipped SOU with January, so she might not get as high level Eliza did. I was afraid of getting burned out on the game after the original campaign, which often happens since it is so long. I am glad I stuck it out to finally do HOTU.


Speaking of NWN2, would you recommend that game as well? How similar/different is it to NWN1? I tried searching for some reviews and such, and it seems to be fairly different. (Also, even though it was only a few people on a couple of websites, I was a bit surprised at how much in some forum posts years ago people trashed the original game. Mostly the original campaign.) But I haven't found enough information to really convince me whether or not to buy the game. I do know that Bioware made 1 while Obsidian made 2, which I found a bit odd.

So what are your thoughts on NWN2? And that's good to know Deekin is in there, too.

QUOTE(SubRosa @ Jul 18 2019, 08:48 PM) *


Something that did really piss me off in HOTU: Death magic. Death magic is total [censored]. Got hit with it in the beholder lair especially. I couldn't understand why I was getting one-shotted until a later boss did the same thing. From what I gather, that is what death armor potions are for and that is their sole purpose. It is such a cheap move, and it was already tough enough sledding as it is. That beholder pic got me thinking about that again.

In case you didn't know--because I couldn't figure it out until I looked it up--when those goblins slime you, those switches that the one goblin is operating apparently hit you especially hard with damage or stat reductions or something like that if he operates the switch that is the same color as the slime. Luckily, the goblins were pushovers.

The Djinn merchant! Such a useful resource.

There was only one time I encountered that hand, and it was a bunch of them in the same room later on in HOTU. Still not entirely sure what they do.
Acadian
What a hoot!

Green Woman (beautiful effect btw) and Purple Man.

Beholder vs Jan. . . methinks they're both lookers. wink.gif

And Mr Hand. tongue.gif
SubRosa
QUOTE(RaderOfTheLostArk @ Jul 18 2019, 09:59 PM) *

QUOTE(SubRosa @ Jul 17 2019, 08:15 AM) *

I remember Deekin from Neverwinter Nights 2. He is a companion and a merchant, and I liked him in that. I also remember him from when I did SOU with a previous character. I love his horrible singing! smile.gif

I skipped SOU with January, so she might not get as high level Eliza did. I was afraid of getting burned out on the game after the original campaign, which often happens since it is so long. I am glad I stuck it out to finally do HOTU.


Speaking of NWN2, would you recommend that game as well? How similar/different is it to NWN1? I tried searching for some reviews and such, and it seems to be fairly different. (Also, even though it was only a few people on a couple of websites, I was a bit surprised at how much in some forum posts years ago people trashed the original game. Mostly the original campaign.) But I haven't found enough information to really convince me whether or not to buy the game. I do know that Bioware made 1 while Obsidian made 2, which I found a bit odd.

So what are your thoughts on NWN2? And that's good to know Deekin is in there, too.

QUOTE(SubRosa @ Jul 18 2019, 08:48 PM) *


Something that did really piss me off in HOTU: Death magic. Death magic is total [censored]. Got hit with it in the beholder lair especially. I couldn't understand why I was getting one-shotted until a later boss did the same thing. From what I gather, that is what death armor potions are for and that is their sole purpose. It is such a cheap move, and it was already tough enough sledding as it is. That beholder pic got me thinking about that again.

In case you didn't know--because I couldn't figure it out until I looked it up--when those goblins slime you, those switches that the one goblin is operating apparently hit you especially hard with damage or stat reductions or something like that if he operates the switch that is the same color as the slime. Luckily, the goblins were pushovers.

The Djinn merchant! Such a useful resource.

There was only one time I encountered that hand, and it was a bunch of them in the same room later on in HOTU. Still not entirely sure what they do.

The Save vs. Death is an old D&D staple. The Beholder is the most infamous for using it. As you have noticed it has a bunch of eyes. In the classic pen and paper version of D&D each of its eyes shoots out a different magical attack. I believe the big center eye is the Death Ray one, though I could be wrong. I never liked it either, though there are other things about D&D I dislike even more, like the whole spellcasting system.

I eventually figured out the goblin slime. One of the goblins actually said that it made it easier for them to hit me. Though starting with an Armor Class in the 30's it really didn't help them any. January rolled through them like the superhero she is.

The big glowing hand is a classic D&D wizard spell, actually several. There is Bigby's Grasping Hand, Bigby's Crushing Hand, Bigby's Interposing Hand, etc...

The whole Bioware/Obsidian team up was kind of common for a while. After Bioware did KOTOR 1, Obsidian made KOTOR 2. So apparently back in the day the two companies had some kind of deal with Obsidian came behind and did all their sequels.

Neverwinter Nights 2 has a lot to recommend it. It uses the D&D 3.5 rules instead of 3.0 as NWN 1 does. That adds a few small improvements. The graphics are certainly vastly improved in NWN 2. It plays mostly the same, except you have more companions, and more control over the companion AI and inventories.

There were a lot of things I did not like about NWN 2 however. The companions are forced on you by the game's plot (although you can later dismiss them). The landmass to explore is dramatically smaller., and the game is much more linear. Most of all I did not much like the plot of the original campaign, which forced a background on your character. But that is a minor grievance compared to things later in the plot which annoyed me. I have never been able to finish it. Maybe after I do HOTU I will take another crack at it with January.



QUOTE(Acadian @ Jul 19 2019, 09:26 AM) *

What a hoot!

Green Woman (beautiful effect btw) and Purple Man.

Beholder vs Jan. . . methinks they're both lookers. wink.gif

And Mr Hand. tongue.gif

I thought the whole green thing was hilarious. It immediately had me thinking of Ghostbusters and getting slimed.

The Purple Man is actually a djinn, whose bottle you find. He is a merchant you can trade with whenever you call him out of his bottle. I keep forgetting I have him though!
Acadian
Wow, what a variety of foes Jan fights in these shots. Dark elves, spider daedra, flesh astronauts and zombies. Best of all was the trio in the library - Wing Gurl, Vulture Dude and Big Red Bonehead. tongue.gif

And all solo it appears!
SubRosa
All solo.

Tonight I finally beat Hordes of the Underdark like a bad stepchild. I have to say, I did not like it much. It started out fine. I did not even mind having my stuff stolen, since there was so much amazing loot just all over the place. But that was the problem. It is what we would have called a Monty Haul in the old days of pen and paper gaming. There are too many uber magic items being showered on the player. In the end it makes them all feel worthless.

I really hated the big battle you are forced to do. Whenever RPGs like NWN or Pillars of Eternity try this, it just falls flat, because they are not made for it. That is what games like the Total War franchise are for. It was just a major pain. The pain got worse later when I had to start shapeshifting to get through dungeons, or putting that stupid puzzle ring on and off an on and off ad nauseum. The longer the game went, the more frustrating it all became. I am so glad to be done with it.

But with that out of the way, I think I will try taking another crack at NWN2. This time with a superhero monk.

Iron Giant

Face off

Gelatinous Cube!

Draco-Lich!

All eyes

Close my eyes forever

Beholder!

Behold This!

Stereo-vision

Be careful what you wish for

Smackdown

Reuinited with Aribeth

Big Bad

Endgame
Acadian
Wow, that game is full of interesting encounters/foes. The beholders look pretty scary - the ones in ESO have lots of eyes but no mouth. Grats to January for completing the game!
RaderOfTheLostArk
QUOTE(SubRosa @ Jul 23 2019, 07:10 PM) *

*snip*


Shame that you didn't like it after you started off liking it a lot. But at least you got to go through it this time.

Regarding the powerful weapons, I see where you are coming from. Personally, it didn't bother me too much with how the difficulty kept mostly scaling up. I got my astral blade up to +10 enhancement along with the keen and electrical damage upgrades through Rizolvir's smithing.

I liked the big battle if only for it being something different. There were some things that bothered me about the whole process leading up to it, but I didn't mind the battle itself. That being said, the mechanics weren't the most well-suited for it, like you said.

The puzzle ring was pretty annoying, I'll definitely agree on that. Getting to the Knower of Names was a big chore, even though I understand it is supposed to be difficult to get there.

I felt the length of the main campaign was what was obnoxiously long, not so much HOTU. If I wasn't so invested in the game and having so much fun, it would have been downright infuriating. But HOTU did have some unfairly difficult encounters that extended its length. I know it is supposed to be more difficult than the original campaign and SOU, and I am cool with that. But goodness, sometimes it was just ridiculous.

Overall, though, I enjoyed it. The whole of NWN was a very enjoyable experience. I'm still debating about getting NWN2. From what you said about it, I'm going to hold off on it. No biggie, I got other stuff to play, and I'm not chomping at the bit for another really long adventure.

What did you think about NWN as a whole now that you have gone through it again (except for SOU)?

QUOTE(Acadian @ Jul 24 2019, 03:56 PM) *

Wow, that game is full of interesting encounters/foes. The beholders look pretty scary - the ones in ESO have lots of eyes but no mouth. Grats to January for completing the game!


Totally forgot beholders were in ESO. Been so long since I've played that game.
SubRosa
I still love NWN over all. It brings back that classic pen and paper RPG feel. I just love the old isometric style games like it, the Baldur's Gate games, Icewind Dales, and Pillars of Eternity. I did play SOU, it was just a few years ago. I liked it too, except for the whole slavery part near the end. There are also a crap ton of user created modules that I have never even touched. Some came with the Enhanced Edition. I just found The Sinister Secret of Saltmarsh online. It's a classic pen and paper D&D module. So I might go back to NWN1 to try that.
SubRosa
I started NWN 2 a few days ago. I created January as an Aasimar (basically a nephilim). She is still a monk. I have looked at some of the other classes I might multiclass her with, but do not see anything that seems worth trading any of her monk levels for. The Favored Soul looked interesting. It is basically a cleric that does not have to memorize spells (like the Sorcerer is with Arcane Magic). But the Feats the Favored Soul receives are based on using weapons, which is counter-productive for a monk.

Here are January, Khelgar, and Neeshka

I have been experimenting with some new mods this time around.


Tchos' HD UI panels and dialogue compilation and expansion - This mainly just makes it easier to read the text in 1920 x 1080 resolution.

It also increases the size of the character portraits to 256x400 pixels, which is good and bad. The good thing is they are higher resolution. The bad news is the original portraits get all stretched out of proportion and look terrible. So you need all new portraits for your player character and companions. I Googled the companion names and found some decent pics or artwork for each, that I cropped down to use as portraits. So I covered that. I found some mods that add new companion portraits, but they just look bad.

Tchos' HD Widescreen UI Menu and Loading Screen = This restores the pre-expansion menu artwork. I think it looks better than the replacements that the expansion packs put there.

Companion and Monster AI 2.2 = This improves the AI of your companions. The vanilla AI is pretty bad. It still is not good. But any improvement is better than how it is in vanilla.

NENs Final Face Head Hair Combination Project = Adds our old favorite Ren's Hairs from Oblivion to the game. It also has a bunch of replacement heads. I was not impressed with those, so I deleted them. But the new hairs were worth it.
Acadian
Welcome to January's adventures in NWN2! Looks like some good mods you have going and things are looking very nice.
SubRosa
I am working my way through Neverwinter Nights 2 with January. I ended up discarding my AI mods and taking that part of the game back to vanilla. I have been having trouble with animal companions this time (a Druid NPC has one). It won't attack in combat. Instead it just stands there. That is even if you use the party command to attack.

Last night I finally figured out that I can manually command it to attack individual monsters. First you have to left click on the animal companion to select it the same as you would any of the companions. Then you right click on the monster, hold the button down until a box pops up, and from that you can left click on Attack. That forces the animal companion to attack that specific monster.

Speaking of which, for the longest time I thought that right clicks did not even work. In NWN1 if you right click on a character it brings up a radial menu, and from there you can do things like select spells to cast, activate feats, do emotes, etc... In NWN2, to make that radial menu work you have to not just click, but hold down the mouse for a few seconds before the menu pops up. Doh!


Burn

High...

...Kick

Spleckt!

Bad day to be a bad guy

Acadian
So glad you're sorting out the interface differences and getting everything to work okay. Wow, January looks great. I very much like her look and she is really stylin' with that hat! In fact the game seems to look pretty good. Glad you and January are enjoying it. smile.gif
SubRosa
I decided to go back to Neverwinter Nights 1. I have been doing Shadows of Undrentide. Finishing it will round out my NWN1 official campaigns. Afterward I might do some of the modules that came with the enhanced edition.

It has been a tough go around with SOU. I had a lot of trouble in the first act. To the point where I constantly had to use the cheat codes just to stay alive. I think I did the various areas out of order (though naturally the game does not tell you what order to clear the areas). For example, I saved the dragon for last. It looks like I should have done that first, as there is a magical phylactery you get that turns you into a frost giant which you can use when you fight it. It pretty much guarantees victory.

But once I got into the second act things smoothed out. It all went fine today. I wrapped up at the start of the third act.



Trying to parley

Failing to parley

Batwoman

Who let the dogs out?

Hot stuff

Dragon

Jan has a power up

Jan is the tall one

The scorpion king
Lopov
These kobolds don't seem to be the talking type.

Nice black jacket. Is it vanilla?

Hit that gnoll!

The dragon looks like to be made of stone.

January lives up to her name, when she transforms into a frost giants.
Acadian
Glad to see January enjoying NWN1 after her somewhat rocky start. Do I gather she is running solo? Though I never played NWN nor TESIII, the pix remind me a bit of shots from the Morrowind game.

I smiled when I saw Jan with the Scorpion King. I pretty much liked everything The Rock did related to those 'Mummy' movies.
SubRosa
Lopov: I was able to talk with the first group of Kobolds for a little while. But eventually they went hostile and I had to kill them all. I think the game is designed so that you have to, because they stole an artifact which you have to get back, and they won't surrender it peacefully.

All of Jan's gear is vanilla. I just use a mod that allows me to change any armor or weapon to the appearance of any other one in the game.


Acadian: I was going solo for the first act, and that is probably one of the reasons I had so much trouble. Though granted, I don't think any of the companions could have survived the fights Jan was in. For the second act I have had Deekin the Kobold Bard as a companion. I liked having him around. He stayed back out of the way and gave Jan a lot of buffs from his bardic song.

The Rock was really good in the new Jumanji movies. Definitely give them a try. They were delightful!
macole
NWN-1 is looking pretty good! Much better than I remember in fact. In my game all the characters had this dark chin shadow that made them look like they had a heavy beard.

There was a Witcher mod for NWN1 that I played once. That was long before the Witcher game came out.
SubRosa
Macole, I do still get a mustache on my female characters in some angles. It can be frustrating. But I agree, it looks really good for an 18 year old game. The texture quality was really good. Even if the were not very many polys on the meshes.


I just beat Shadows of Undrentide like a red-haired kobold stepchild. The whole thing was decent, but not great. I find I enjoyed the vanilla campaign better than Shadows or Hordes of the Underdark. Though a lot of people appear to think the expansions were better. I guess I am just a contrarian.

Now I might have a go at some of the premium modules. Or I could try going back to finishing the NWN2 game I started with January last year, but never finished.


January wants her mummy

The final battle of Shadows of Undrentide is colorful
Acadian
So {little oops/edit embarrased.gif } many mummies, so little time.

Colorful indeed!
Lopov
The first screenie looks like a drawing from some colored comic book!

Heurodis is stupid to call January "wretched creature". Jan will defy her and defeat her!
SubRosa
I am back to playing Neverwinter Nights 2. Where the combat in NWN1 tended to go by really slow, almost boringly so, in this game it is the opposite. Combat tends to go by so fast it is impossible to tell what is going on, let alone actually command people.

I have really been getting annoyed at the game not allowing me to rest, either because the dungeon is set up to simply disallow it, or because a certain amount of time has not passed since I last rested. I was about to give up playing when I found the Verge of Morpheus, it is part of a group of items called Silverwand Sundries. Using the Verge automatically rests the party, regardless of where you are or how long since you last did so.

Looks like the same person also created Kaldor Silverwand Context Menu Additions. One of the additions is the ability to meditate, which does the same as resting, without restrictions.
Lopov
Can you use some mod to rest?

I remember that in vanilla Baldur's Gate you could rest inside inns or in wilderness but not inside caves or any other interior locations, so I used a mod that allowed resting in interiors.

EDIT: I didn't read the final sentence before what I wrote above, so I see that there is a mod to do it.
SubRosa
I beat the Neverwinter Nights 2 original campaign a little while ago. It was meh.

Near the end your castle is attacked by an enemy army. This part gets a little tricky, as the battle is broken up into two main scenes. In the first scene you have to defend the walls from enemy siege towers. You have to destroy the towers, and all the baddies they disgorge. You are allowed to bring two companions, each of which will lead a contingent of troops that you select. You should in the very least have Greycloak infantry and archers. But depending on how you did the quests running up to this, you might have Ironfist Dwarves and Lizardfolk as well.

I took my wizard and sorcerer companions - Sand and Quara - thinking they could use their fire-based spells to destroy the towers at a distance. It did not work out that way. There really was not much opportunity to shoot them as they came up. Instead I spent almost the entire time smashing them after they had docked with the walls. So I could have used melee companions like Casavir or Khelgar instead.

But it all worked out, so no big deal. After you destroy six of the towers you successfully complete the scene, and go to scene two.

This one has you on the ground inside the bailey, defending from more bad guys coming through the gate. Again, you pick two companions, and what groups of soldiers they will lead. You can't use the same companions you used in the first scene. They remain on the walls. This time I went with Elanee and Khelgar, and took the Ironfist Dwarves and Lizardfolk. You fight wave after wave of attackers. But this one went relatively easily. That is when I ran into a bug.

One of the bosses - Garius - is supposed to show up and summon an avatar of the King of Shadows. But he never turned up. I killed all the monsters, and just stood there waiting forever, with nothing happening. I found a fix for this using the console -

Type: DebugMode 1 and hit enter
Type: rs 3541_death_nwalker and hit enter

This runs a script telling the game the avatar has been killed. It worked perfectly, and moved things along.

After that it is a relatively straightforward dungeon crawl against the Big Bad, the King of Shadows. It is notable in that all of your companions come for it. They are not available for the entire dungeon crawl. But they are all there at the end. Depending on how much influence you have gained with them during the game, some might betray you and go over to the bad guys.

Apparently there is an option for you to do the same, and become the henchman of the King of Shadows. As if! Even if I was not playing a Good character, I would never become the slave of some magical creep.

Then you fight, destroy some statues, fight some more, and the game ends. And they kill everyone! Seriously, after you win, the ending slides starts with *rocks fall, the party dies*. I am not pissed. Just incredulous that a game company would do that. But then again, this is Obsidian, and they seem to love trolling their fanbase.

However, the expansion Mask of the Betrayer seems to continue the story. I am going to start that. I imported January from the end of the original campaign already.
macole
So, so game story. Yeah, that's how I remember NWN2 also. Mask of the Betrayer, the first expansion was my favorite of the NWN2 series. I still have some pics of my Mask of the Betrayer party.
SubRosa
I started Mask of the Betrayer, and so far I am enjoying it, certainly more than the original campaign. I find the whole Spirit Devourer part of it disturbing. But I am avoiding most of that thanks to the rest mods I mentioned above.

I am having an odd bug with it. The first NPC you meet is a Safiya - a Red Wizard of Thay. She is supposed to have a shaven head and tattoos. But she has hair in the game. I found out that it was because of the Nen's Hair mod I am using. Some of its files change Safiya. I thought I had found them and removed those individual files. But apparently not. Ok, I found it. I had to remove the entire Whatbrick subfolder in Nen's.

Now that I have, I think I prefer her with the hair.
Acadian
Hair is good. tongue.gif Grats on finishing NWN2.
SubRosa
I am still plugging away through Mask of the Betrayer. It is ok, but I am having headscratching moments, and exasperation at times. As seems to be typical of Obisidian, they have level scaling issues, even though it is not an open world, and they know how powerful you will be at every stage in the game.

In one case I opened a door, and 7 ancient vampires appeared out of nowhere behind me. Half the party was literally dead in seconds. In more than one other battle, just seconds into them and everyone was missing half their health. None of these are big boss battles at high points in the game mind you. Just regular encounters while exploring. The boss battles have been much easier in fact.

But then in other battles I literally just walk over the bad guys without breaking a sweat.

Given that I have now played several Obsidian games recently, I am seeing this is a common thing in all of them. Even going back to New Vegas, they were putting Cazadors and Deathclaws right next to the area you start the game in. Is it really that hard to know that your characters will be X level when they reach a specific area, and populate it with creatures that are also X level? Is that asking too much Obsidian?

Otherwise I am mostly enjoying the story. But to be honest, a lot of it takes place on other planes, and that does not do much for me. I play fantasy RPGs to get away from the real world. This is like playing an alternate RPG world to get away from the regular RPG world, to get away from the real world. One step away is good enough for me.

Mighty Talos!

Jan has moves
Lopov
Great moves! If there wasn't the enemy behind her, it looks like she's in a middle of a dancing lesson.

At least in New Vegas you can go in other direction, whereas in NWN it sounds like these are all regular encounters and hard to avoid. Then again, original FOs could be merciless as well, if you wandered in some area, where high-leveled enemies were present.
Acadian
Heh, looks like Talos got a better gig in TES.

Moves! Lara Croft got nothing on you, Jan! tongue.gif
SubRosa
I beat Mask of the Betrayer like a red-haired pit fiend child. It was pretty good. But I really did not much care for all the multiplanar aspects to the story, especially all the time in the Shadow Plane. I did like the final showdown in the City of Judgement and the Wall however.

I found myself having a strange bug with many of the companions. Gann was the worst. When trying to make them cast spells, they would often just do nothing. I checked, and they were not paralyzed, or confused, or feared, or anything of the like. There was nothing preventing them from acting. They just would not cast any spell I selected for them to. They would attack in melee however.

Another really annoying thing was all the enemies that went invisible, or something similar. They would look transparent, and the game would not allow me to attack them. In spite of the fact that my characters had the Blind Fight feat, and tons of points in the Spot and Listen skills. I could only fight these creatures by using area-effect spells.


Jan is getting huge

January Ward and the Kingdom of the Crystal Skull

The Mask Of The Betrayer


Lopov
Has January become a giant?

That's one big skull!

That mask is ugly, isn't it? dry.gif
Acadian
Is that the attack of the midget mummies? Love Jan's high ponytail! And that bear has some serious bling going on!
macole
Kaelyn the Dove, was my favorite companion. She reminded me of my all time favorite companion Fall-from-Grace of Torment. Kaelyn's endings were very disappointing. I tried several times to get a happier ending but the best I could do left Kaelyn in an endless battle against the wall.

Did Jan use an enlargement spell?

Okku is very colorful. Believe in him so he lives on.

That's a very good picture of Jan's moves.
SubRosa
Lopov: Jan had an enlarge person spell on her, that made her giant sized. The penalties to your armor class and dexterity really do not make it worth it. But it did look neat.

The giant skull was a Lich who was on your team. At least for a little while.


Acadian: The bear is a spirit/god, who you can recruit as an companion. He was helpful in the battles.


macole: Kaelyn was my favorite companion too, followed by Safiya. I liked both their voices. I typically use Kaelyn's voice for all my NWN games, and in some other games too I think. I read ahead, so was prepared to get the best ending I could for her.




I have been playing Storm of Zehir for a few days now. It seems to be a big retool of Neverwinter Nights 2, almost like a sequel to it. In many ways, it feels like a different game.

For starters, it looks like all those things about preventing resting that I hated were added by SOZ. They were added by that same mod that allows you to resurrect Shandra Jerro. I just deleted that, since I do not expect to ever play NWN2 again. In any case, I am glad I found those mods that allow you to rest anywhere, anytime, as I will need them for SOZ.

They changed the crafting system. Now you are given a bunch of crafting books. You find recipes in the game, and they are automatically added to the appropriate book. When you want to make something, you do it from the book, and it creates the item if you have the right materials. I was hoping I might be able to take existing items and enchant them. But that does not seem to be possible. It looks like you have to create the enchanted item whole cloth. But I could be wrong.

The strategy map is different. Instead of a big map where you click on where you want to go and you are teleported there, you actually move on the map. It reminds me of the strat maps in the Total War games, where you can see hills and mountains and lakes and the like, which funnel your movement. There are tons of random encounters on the strat map. They just randomly appear right in front of your eyes. If your lead character has a decent Survival, Move Silent, and think Hide skill you can avoid the encounters if you want. I think if you have good Search or Spot, you will get lots of random treasure spawns as well. Ryo does, so I gets lots of goodies just walking around.

Speaking of which, in this game you can switch characters during dialogue and on the strat map, in order to make use of your party's skills. So if you want to Intimidate someone, you can switch to your character with a high Intimidate skill, and so on. This makes the whole party much more useful, and worth creating with a diverse set of skills, rather than just being extra swords in a fight.

There is not much to the strat map however, at least in Act I. I think the game moves to a new location in Act II however. Encounters on the map with random monsters are really simple. It takes you to a small tactical map that is usually just a wide open space with you and the monsters. You fight them, and then you are done, and go back to the strat map. Places to explore are tiny, unless they are tied to specific quests. It intensely reminds me of Pillars of Eternity 2 (also made by Obisidian), which does things in exactly the same way.

The basic story is that you start out shipwrecked, and get back to civilization. The first civilized people who find you take you prisoner and are threatening to execute you. Except a merchant steps in and speaks on your behalf. That makes you her employee (Let's not used that ugly 'slave' word). Becoming a merchant seems to be a big component in SOZ. They seem to want you to work your way up through this person's trading company, make deals, etc... I could not give a crap. I do not play fantasy RPGs because I am looking for a merchant simulator. It is like the strongholds that are so popular in these games. I don't want to play a castle administrator game either. I play these games because I want to create toons, kill monsters, take their treasures, smite the Dark Lord, save the realm, and all that good Aragorn stuff.

I also did not like the heavy-handed way the game basically arrests you and forces you into serving this merchant. You are literally given no other options to take. Even playing a nice person like January, my first reaction was "Why don't I just kill you all instead?" A less nice character like Persephone would have literally killed the entire city.

It also starts you out with basically nothing. However, I short-circuited that by creating my party in the NWN2 original campaign, skipping the tutorial, then exporting each one of them. That starts them out with the XP to make 3rd level. Then I went into the character editor and tweaked their stats, feats, and starting items. After all, they are superheros. I created January as a Paladin this time, and gave her a pair of wings from a mod I found. Avery is a Favored Soul, basically the Sorcerer version of a Cleric, who does not have to memorize their spells). Ryo is a ranged Rogue. Finally Hannah is a Sorcerer.

Speaking of which, in this game you can create up to 4 starting characters. I think the first one is still considered "you", while the others are basically companions. But as I said before, you can switch between characters during dialogue and tests, so in a lot of ways your team in interchangeable. Basically that is it, a team experience, rather than one person with some helpers, which I like.


The Alliance - (from left to right, Avery, January, Hannah, and Ryo).

The Allies without the hud

Exploring on the strategy map

Ryo found a dungeon

This place is driving Jan batty!
Acadian
Nice that you can really customize your team. Also sounds good that you can 'play' as different characters within your party. Jan's team looks good!
Lopov
I like Ryo's outfit.

Quite a battle in the Singing caverns.

So your team can explore the island one by one, they don't need to travel in a group?

Can you enter that walled place in the upper left corner of the map?
SubRosa
You have to all travel in the same group. The character that you select is considered the "lead", and the game uses their Survival, Move Silent, Spot, etc... skills to avoid monsters and find random treasure on the strat map.

The walled area to the side is a city. There are several that you can visit. But there is almost nothing to them. You can visit inside a tavern in each, and talk to the bartender to sleep, or one npc who might have a quest. There is also generic trade menu you can use. Not to sell your normal loot, but the special trade crates you can find in the game. It is part of the whole "be a merchant" subplot.

I finished the first Act of the game, and got a little way into Act II. It just was not making me excited however. I remember when Skyrim came out people loved to say it was a mile wide, but only an inch deep. Well, this is not nearly that wide, and certainly less deep. It all feels really generic and shallow, especially given its preponderance of random encounters.
Crimson Paladin
I actually played NWN2 before NWN1. When I first tried out 1, I was unimpressed and couldn't muster the interest to get through the tutorial. But then I tried Shadows of Undrentide, and I was hooked, and ended up playing it far more than I ever played NWN2. I never did bother to play the original campaign, though. I played through most of the premium modules, however. It's wonderful that Beamdog put the later premium modules up for sale in EE, since until then, there was to my knowledge no way to purchase them anymore.

As for NWN2, I played all the expansions. I couldn't get into Storm of Zehir, however. I managed to play all the way to the end, but I never had much interest in replaying it.
Acadian
Crimson Paladin, good to hear what you're up to! Though I never played any NWN, I know what you mean about sometimes getting pulled in by sequels. For me, BG 2, Diablo 2, TES 4, TES 5 have filled many hours. Their predecessors . . . not so much. smile.gif
SubRosa
I played Kotor 2 before Kotor 1. It made it a little harder playing the first game, because I was so used to the extra crafting options and perks in the second game. But in the end I prefer Kotor 1. The same with NWN1 over 2. I think both come down to the companies that made them - Bioware vs Obsidian. Obsidian has this love of "Dark Fantasy/Grim Dark" A lot of people think it is nuanced and realistic. I think it is just reveling in people being dicks. As much as I like the mechanics of a lot of Obsidian games, like the Pillars of Eternity games, I find myself liking their choices in storytelling and setting less and less.
SubRosa
I created a Kaelyn the Dove soundset for Neverwinter Nights 1. You can get it here. It replaces the vanilla Female Fighter soundset in the game.
Crimson Paladin
I created a mod in Neverwinter Nights 1 unlocking the additional robes and chest armor models from patch 1.69 into the Craft Armor functions. It's here and here, but I must disclose that there are other armor modification mods that do this and much, much more, made by people who actually understand coding.
SubRosa
I just fired up Neverwinter Nights 1 EE again, and discovered that it has been updated since the last time I played. It is now version 88, and a lot has changed. Among the new improvements is built in user interface scaling, with a lot of fine control over exactly how much you want it to scale. That is a big improvement, as playing the game at 1920 x 1080 could be an eyestrain with the original UI.

I also noted that the graphics in general looked a lot crisper and just better all around. The older version of the game I had (77) was a little blurry. But 88 looks a lot sharper.

There are also a lot of little things added to the game options that you can tweak now. Plus you can directly download a lot of user made modules directly from the game.
SubRosa
I finally figured out how to create modded items in Neverwinter Nights 1. It is a process, but you only need the tools that came with the game. Namely the Toolset and Hack Pak Editor. I used it to create swords and armor for Blood Raven and Stormcrow.

Here is how it works. It looks exhausting, but I went really granular. Once you get the hang of it, it can go rather quick.


CODE
Start by opening the Toolset.

In the original version of the game this is located within the main menu of the game.

In EE, the link there has been removed. Instead go to your Neverwinter Nights\bin\Win32 folder (not the one located in This PC\Documents, but the one on a regular hard drive). Double click on nwtoolset.exe

When the Toolset starts, you should see a Welcome! box already open, set to Open an Existing Module. Change that to Creat New Module, and press OK.


***


A module creation Wizard starts, click Next to start it. (Basically go through it all to make a new area, and stick with the defaults. None of that will matter in the end.) Keep the default name it gives, as it will not matter, and continue. Click on the Area Wizard button in the next window. Again, use the default name in the next window, and pick any Tileset. It won't matter. Click Next in the Area Size window, again, it will not matter. Then click Finish. You should now have a Create Areas window open, with the Current Area showing the one you just created selected. Click Next, then Finish.

Note, if you are going to create many items, it is worth it to keep this module you are creating, and give it a specific name.


***


Now you will be back in the main Toolset Window. Go to the top Menu Bar -> Wizards -> Item Wizard. This will bring up an Item Type window. Pick the kind of item you want to create, and click Next.

Give it a temporary name (this will change later), and click the Magical box. I do not think what you select in the Item Level or Quality boxes matter.

Select Palette Category comes next. Again, pick the kind of item you want.

In the next window, click the box for Launch Item Properties, and click Finish.


***


You will be back in the main Toolset screen. But now you will see a box on your right with a tree of items, and the one you just created will be selected. Right click on it, and select Edit Copy.

An Item Properties window will come up. At the botoom will be the Item Name. Change this to the final name you want to appear in the game. Now look at the Tag and Blueprint ResRef boxes. Copy the name from one into the other, they both must be identical. (This is the entire reason we had to make this copy of the item. You cannot alter these fields the first time you made the item.). Whatever name you use here will be what you name the rest of your files as, and what you will use to acquire the item in the game.

Now tweak your item how you want it, across the various tabs. Many of the entires are hard-coded, and cannot be edited. Like the Total Cost, Base Weight, Armor Class, etc... These will all automatically changed based on the variables you can change.

If it is Armor or Clothing, start with Appearance. The base stats of any armor is based on the appearance of the Torso. If the Torso looks like chain, it will have chain's armor class, arcane spellcasting penalty, skill penalty, etc... The starting options are unarmored cloth, and become heavier in class as you go up in numbers. There are drop downs for each portion of the armor, with numerous options to choose from. Tweak the appearance and check back to the General tab until you get what you want for the stats. For Armor, only the Torso section matters for the item's stats.

Also note that you can change colors in Appearance, and the box for it will have Leather 1 hightlighted. You can click this, and it drops down all the other areas of the armor you can change the color for as well. Take your time and make it look how you want.

Once you have that set, go to the Properties tab. Some will be selected already. You can add or remove them by using the little -> <- keys between the Available Propterties and Assigned Properties boxes. Select all the ones you want. You can also double click one in the Available list, and it will automatically populate in the Assigned box.

Note that many properties (like AC Bonus) will populate at its lowest level. Double-click on it in the Assigned Properties box and it will bring up a Select Property Parameters. Here you can change the value of the bonus. Again, double-click the parameter you want, and you will see it come up in the Item Cost Parameter on the left. Click Ok, once you are done with it.

Also note that in the Properties Tab, you can check the box for Identified near the bottom. Do so.


***


Once you are finished, click OK to all. This sends you back to the main Toolset Window. Now you will see the two versions of your new item on the right side. Rick-click on the second version, and Export. It will bring up a window to save it in your This PC\Documents\Neverwinter Nights\Erf folder. The filename will be that of the Tag and Blueprint ResRef boxes. The extension will be .erf. Don't change anything, and click on Save. In the comments window that pops up next, just click Ok, then Ok again.

You are now done with the Toolset. You can close it without saving if you want. But if you want to go back and make changes to your item later, you will have to start over from scratch. So I suggest leaving it open until you finished creating it and test it in your game.


***


Now go back to your Neverwinter Nights\bin\Win32 folder (not the one located in This PC\Documents, but the one on a regular hard drive). Double click on nwhak.exe this time.

This starts the Bioware Hack Pak Editor. Go to the top Menu Bar and click on Resource -> Add.

It brings up a window showing the contents of the ERF folder you just save to above. You will see the file you just created. Double click on it, and you will be sent back to the main window. Nothing will appear to have happened. But do not worry! That is normal. Now go to the Menu Bar again, and click on File -> Open. A new window will pop up, showing your ERF folder, with your file already selected. Click on Open.

Now you are back at the main window once more. But now you will see your file listed down under Resource. Right-Click on it, and Export. Now you will have to browse to your This PC\Documents\Neverwinter Nights\Override folder. Save it there, and close the Hak Pak Editor.


***


Finally, go to your game and test.

Once in the game, open the console and type in (this is case sensitive!):

DebugMode 1

then

dm_spawnitem (your file name)

This will be the name of the file in your Override folder, and the name in the Tag and Blueprint ResRef boxes from the Item Properties. Do not put in the .uti extension at the end.

It will appear under your cursor. Pick it up and you can use it. If you did not check the Identified box, you will have identify it first either yourself, or through a merchant.


***


At this point all you need to use the item in the .UTI file in your override folder. You can delete the other files if you want. However, I suggest you hang on to at least the ERF file, if not the module.

This is because if you ever want to go back and edit the item, you can open the Toolset, and go to File -> Import, and bring in the ERF file. From there you can edit the item and re-export it as a new UTI file.

You might save a single module for all of your item mods. That will allow you to skip creating one every time you make an item. Simply start the Toolset, and load the module from the opening Welcome! box. Once it starts, Go to the Menu Bar and click on the 'Go To Start Location' button. Then look to the right and click on the Paint Items icon (it looks like a sword). Then select the Custom tab beneath it. You will see your modded items in here. From this point you can go to the top Menu Bar and click on Wizards -> Item Wizard to create a new item.
macole
Blood Raven is out making the Sword Coast look better than ever. That outfit is stunning.
Acadian
Another fun world for Blood Raven to explore! Is she playing solo? Wow, those rats are bigger than she is!
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