Help - Search - Members - Calendar
Full Version: Skyrim Workshop Now Supports Paid Mods
Chorrol.com > Mods > Skyrim Mods
Pages: 1, 2, 3
Kane
Hopefully, someone comes up with a way to block the CC content from auto-dl'ing.
TheCheshireKhajiit
Couldn't you set the game to no auto updates?
Kane
Yep, but if you would ever need to update it for something, you'd get the CC content shoved down your throat. A lot of speculation is that this is a bug by Bethesda (par for the course).
SubRosa
I do not see any option to turn off auto updates. All it gives me is 3 options: Always keep this game up to date, Only update this game when I launch it, and High Priority, always update this game before others.

So it is either offline mode forever, or update.
TheCheshireKhajiit
QUOTE(Cain @ Sep 1 2017, 10:07 AM) *

Yep, but if you would ever need to update it for something, you'd get the CC content shoved down your throat. A lot of speculation is that this is a bug by Bethesda (par for the course).

Well Khajiit thinks it's a fairly safe bet that any future updates will be for this "Creation Club" junk. Therefore you'd not be missing anything if you didn't update your game ever again.


QUOTE(SubRosa @ Sep 1 2017, 11:30 AM) *

I do not see any option to turn off auto updates. All it gives me is 3 options: Always keep this game up to date, Only update this game when I launch it, and High Priority, always update this game before others.

So it is either offline mode forever, or update.

Well PC folks can delete the excess data, so its not a big deal for PC users. Khajiit was mainly asking about the no auto update solution for PS4 and XB1 users, because this one thinks Cain is playing either Fallout4 or Skyrim on a PS4. Maybe, Khajiit is mistaken?

Here is a link with useful info for PC users wanting to rid themselves of the "Creation Club" junk files.
SubRosa
QUOTE(TheCheshireKhajiit @ Sep 2 2017, 12:09 AM) *

Now that is interesting. I looked and saw those cc* files instantly. It looks to me that Bethesda downloaded all the assets for their micro dlc. Only the .esp files are missing. So why should I bother buying their micro dlc, when I can just create a .esp file of my own for everything I want? Thanks for giving away all that stuff for free Bethesda!

I just extracted all the Gauss Rifle Prototype files from their archives. I think I am going to use the meshes and textures to replace the vanilla Gauss Rifle with them.
ghastley
Not much different from giving PC users SE itself. It's the console users that can't use it without paying, and they're the main market.
mALX
QUOTE(TheCheshireKhajiit @ Sep 2 2017, 12:09 AM) *

Well PC folks can delete the excess data, so its not a big deal for PC users. Khajiit was mainly asking about the no auto update solution for PS4 and XB1 users, because this one thinks Cain is playing either Fallout4 or Skyrim on a PS4. Maybe, Khajiit is mistaken?

Here is a link with useful info for PC users wanting to rid themselves of the "Creation Club" junk files.


What I did on the XBox for forced patches that I didn't want was to let them download everything; then go into offline mode. (I just pulled the internet cable from the back of the XBox). Then go into the memory and find the patches, delete them. As long as I stayed offline that worked. The second I went online they wanted to re-patch the game or shut me down. So I'd let them, then do the same thing all over again.

QUOTE(SubRosa @ Sep 2 2017, 11:25 AM) *

QUOTE(TheCheshireKhajiit @ Sep 2 2017, 12:09 AM) *

Now that is interesting. I looked and saw those cc* files instantly. It looks to me that Bethesda downloaded all the assets for their micro dlc. Only the .esp files are missing. So why should I bother buying their micro dlc, when I can just create a .esp file of my own for everything I want? Thanks for giving away all that stuff for free Bethesda!

I just extracted all the Gauss Rifle Prototype files from their archives. I think I am going to use the meshes and textures to replace the vanilla Gauss Rifle with them.


laugh.gif CC has its first pirate! rollinglaugh.gif





TheCheshireKhajiit
QUOTE(SubRosa @ Sep 2 2017, 10:25 AM) *

QUOTE(TheCheshireKhajiit @ Sep 2 2017, 12:09 AM) *

Now that is interesting. I looked and saw those cc* files instantly. It looks to me that Bethesda downloaded all the assets for their micro dlc. Only the .esp files are missing. So why should I bother buying their micro dlc, when I can just create a .esp file of my own for everything I want? Thanks for giving away all that stuff for free Bethesda!

I just extracted all the Gauss Rifle Prototype files from their archives. I think I am going to use the meshes and textures to replace the vanilla Gauss Rifle with them.

This lends even more credence to Ghastly's supposition that the downloading of all CC content may be a bug.

Oh and "Avast me hearties! Arrrrrr!!"
Kane
QUOTE(TheCheshireKhajiit @ Sep 2 2017, 12:09 AM) *

QUOTE(Cain @ Sep 1 2017, 10:07 AM) *

Yep, but if you would ever need to update it for something, you'd get the CC content shoved down your throat. A lot of speculation is that this is a bug by Bethesda (par for the course).

Well Khajiit thinks it's a fairly safe bet that any future updates will be for this "Creation Club" junk. Therefore you'd not be missing anything if you didn't update your game ever again.


QUOTE(SubRosa @ Sep 1 2017, 11:30 AM) *

I do not see any option to turn off auto updates. All it gives me is 3 options: Always keep this game up to date, Only update this game when I launch it, and High Priority, always update this game before others.

So it is either offline mode forever, or update.

Well PC folks can delete the excess data, so its not a big deal for PC users. Khajiit was mainly asking about the no auto update solution for PS4 and XB1 users, because this one thinks Cain is playing either Fallout4 or Skyrim on a PS4. Maybe, Khajiit is mistaken?

Here is a link with useful info for PC users wanting to rid themselves of the "Creation Club" junk files.

Nah, no PS4 for me anymore - built my PC about a year ago. But, when the missus turned on the PS4 to play Crash Bandicoot yesterday, it was auto updating FO4, so my HDD is already infected.
TheCheshireKhajiit
QUOTE(Cain @ Sep 3 2017, 08:06 AM) *

Nah, no PS4 for me anymore - built my PC about a year ago. But, when the missus turned on the PS4 to play Crash Bandicoot yesterday, it was auto updating FO4, so my HDD is already infected.

Boooo! Well, Khajiit would go ahead and set it to no auto update to keep any future updates from junking up your HD.

*Crap. Khajiit just remembered that as soon as he turns on his PS4 again, it will download that patch. May just delete F4 from the PS4 altogether. Probably won't ever play it on PS4 again.
Kane
Just had to pause the Steam dl for it, too. Probably won't update or play until I learn anything new about this debacle.
TheCheshireKhajiit
QUOTE(Cain @ Sep 3 2017, 09:55 AM) *

Just had to pause the Steam dl for it, too. Probably won't update or play until I learn anything new about this debacle.

Well as far as Khajiit can tell, on PC it doesn't actually hurt anything; you just have to update F4 Script Extender if you use mods that require it.
Decrepit
Not being involved with Skyrim at the moment I knew nothing of this thread's existence until brought to my attention on the General Discussion Forum the other day. Can't say I wasn't expecting this to rear its ugly head again at some point. I can say that I'm less than ecstatic about it. Much less. Much much less. This sort of thing is unlike to ever die unless users stand our ground and refuse to participate. (Easy for me, but I'm not Beth's primary audience.) Possibly refuse to purchase any future Beth titles that supports it. Not likely to happen. Besides, my guess is that there is a ready market for paid mods on Playstation, which so far as I know remains free-mod denied. I'd link some recently watched YouTube videos on the matter, but suspect you've seen 'em all.
TheCheshireKhajiit
QUOTE(Decrepit @ Sep 4 2017, 10:43 AM) *

Not being involved with Skyrim at the moment I knew nothing of this thread's existence until brought to my attention on the General Discussion Forum the other day. Can't say I wasn't expecting this to rear its ugly head again at some point. I can say that I'm less than ecstatic about it. Much less. Much much less. This sort of thing is unlike to ever die unless users stand our ground and refuse to participate. (Easy for me, but I'm not Beth's primary audience.) Possibly refuse to purchase any future Beth titles that supports it. Not likely to happen. Besides, my guess is that there is a ready market for paid mods on Playstation, which so far as I know remains free-mod denied. I'd link some recently watched YouTube videos on the matter, but suspect you've seen 'em all.

Welcome D! Khajiit believes your assertion that this paid mod conflict will never go away unless consumers simply refuse to purchase any more Bethesda games/content. As you also pointed out, that's not likely to happen. It's very sad, but man's greed will always win out it seems. They couldn't get it to fly one way so they relabeled it and changed the semantics of it to try it again.
ghastley
It's not just "paid mods" - it's also "mods for PS4". Sony won't allow user-generated content unless it comes from Bethesda, so the mini-DLC is the only way they'll get any. I suspect the bsa's are being made part of the "base" to avoid restrictions on mod space - only the .esl's will count against that limit. However, all other users of the game on other platforms are suffering from the way it's being implemented.

The bottom line is that version updates will become more frequent, as they'll consist of new DLC bsa's, If you delete them, you're just wasting bandwidth, as they'll come down again with the next "update" to the game.

My big concern is for the mod authors who joined the Creation Club, who may now be restricted from making free mods, and are effectively working for Bethesda without actually being employees.
Decrepit
Speaking of concerns, one of mine is when new free mods begai cutting into the potential profits Beth makes from already existent monetized equivalents or near equivalents. I can see Beth's legal department going after "unfair" competition that affects their bottom line. Maybe not right away, maybe not ever. But I can't rule it out.
Decrepit
Gopher - Money vs. Goodwill.
ghastley
A couple of interesting developments:

SKSE64 alpha is available - primarily for mod authors to provide feedback. That removes my concern that it was on hold pending CC negotiations (maybe they're finished, and can get back to work?)

There's an announcement that download of CC content may get eliminated for PC. It always looked like a console thing only, so hopefully it goes that way. AS long as CC doesn't barrage us with patches that break SKSE64 each time, we have hope.
TheCheshireKhajiit
QUOTE(ghastley @ Sep 12 2017, 07:14 PM) *

A couple of interesting developments:

SKSE64 alpha is available - primarily for mod authors to provide feedback. That removes my concern that it was on hold pending CC negotiations (maybe they're finished, and can get back to work?)

There's an announcement that download of CC content may get eliminated for PC. It always looked like a console thing only, so hopefully it goes that way. AS long as CC doesn't barrage us with patches that break SKSE64 each time, we have hope.

Wow, so some good news! Thanks G! Khajiit really would like to get back into Skyrim, but he doesn't want to go back to the original and without a Script Extender the Special Edition is a no go too. Good to hear they are making progress.
ghastley
It's a first step, anyway. The word is that SkyUI 5.1 will work after you convert the esp via the new CK, but there may be an extra step needed on top. I've installed it, and will start testing my "Hulk Out!" mod soon - I want to get SkyUI working first.

Mods depending on it will take some time to be converted up, and some are expected to break (hence the alpha status).


Edit:
I had a few issues finding the right meshes to put in the SE folders, but the scripts for Hulking worked perfectly! Much easier than killing the Old Orc, who kept one-shotting my archer. It took half-a-dozen reloads to give him his good death.

I haven't installed SkyUI yet, as I realised I was using the 4.1 version in LE, probably because of a change in 5.1 that I didn't want. I just can't remember what it was. I'll probably try to install the one I have before downloading a newer one.

Decrepit
YouTube video: Mod Removes Bethesda Creation Club News from Fallout 4.
TheCheshireKhajiit
QUOTE(Decrepit @ Sep 17 2017, 04:25 AM) *

Ja, Khajiit has seen this mod on Nexus. Honestly, the "Creation Club News" thing on the main title menu doesn't bother this one, so he will not be downloading it. It's easy enough to simply ignore it.
ghastley
SkyUI 4.1 stood up well to SE conversion and MCM is working well enough for me to port over Auto-Unload Ammo. (How did we ever live without that one?)

I haven't yet packaged everything back into its new bsa's, just using loose files for now. I'll need to do that soon before bringing over more mods. Even if SKSE64 gets fully released soon, and the mod authors start doing the work for me, I'll want their files out of the way of my own WIP's.

I'm running SE single-screen, as all the extra visual effects are overloading the twin GX680's if I use triple monitors. I'll start experimenting with turning things down a bit and see what's acceptable soon. Some of the stuff, like lens flare aren't helpful, and were done just because they could. Just like the abhorrent blood spatter on the HUD, they're simulating the wrong things. I'm not playing a character carrying a camera, but one using the Mark I eyeball (paired). Since there isn't a focus control, I don't want simulated myopia for my archer, so DOF has to go, too. There are probably a few LOD setting to tweak, too.
TheCheshireKhajiit
QUOTE(ghastley @ Sep 19 2017, 08:12 AM) *

SkyUI 4.1 stood up well to SE conversion and MCM is working well enough for me to port over Auto-Unload Ammo. (How did we ever live without that one?)

I haven't yet packaged everything back into its new bsa's, just using loose files for now. I'll need to do that soon before bringing over more mods. Even if SKSE64 gets fully released soon, and the mod authors start doing the work for me, I'll want their files out of the way of my own WIP's.

I'm running SE single-screen, as all the extra visual effects are overloading the twin GX680's if I use triple monitors. I'll start experimenting with turning things down a bit and see what's acceptable soon. Some of the stuff, like lens flare aren't helpful, and were done just because they could. Just like the abhorrent blood spatter on the HUD, they're simulating the wrong things. I'm not playing a character carrying a camera, but one using the Mark I eyeball (paired). Since there isn't a focus control, I don't want simulated myopia for my archer, so DOF has to go, too. There are probably a few LOD setting to tweak, too.

This is encouraging news.
Decrepit
From Paid Mods to Creation Club, a new (as of 3 Oct 17) YouTube video by Zaric Zhakaron.
mALX
QUOTE(Decrepit @ Oct 3 2017, 09:56 AM) *

From Paid Mods to Creation Club, a new (as of 3 Oct 17) YouTube video by Zaric Zhakaron.


His dire predictions at the end match mine from the original paid mod scandal = and I'm still sure it will come to pass in their upcoming game releases.




TheCheshireKhajiit
The disease that is Creation Club spreads. Skyrim Creation Club is now live.
monkeyemoness
I honestly laughed when I saw the new things coming with the Creation Club. At first I reasoned that Oblivion did something very similar but like

It's legit weapons and armor. Weapons and armor from previous games, yes, but still. And a Zombie mode. The only one that didn't feel awkward was the Frostfall ripoff because hey, console players get to play that now. For a fee.

It's hard to keep my optimism but at least I'm laughing on my descent.
Decrepit
Not being a Skyrim guy, I was unaware of this particular 'issue,' if issue it is, until seeing a link for this video amongst today's YouTube recommendations. For those who DO play Skyrim on PC, is what's discussed accurate?
ghastley
Stability of SKSE was one reason I play Skyrim LE, not SE. I declined the invitation to join Creation Club as an unpaid employee, and stopped porting my mods over.

The other was the over-heavy graphical changes that didn't actually improve anything, but prevented me from running the triple-monitor configuration I prefer. And by the time I turned off all the things I didn't like, it looked the same as LE, just a bit blurred and over-saturated.

Grits
This is the reason I still have Skyrim LE on my PC. I have tried to play (and I’m still trying to play) Skyrim SE on my Xbox, and it’s a huge issue. I have not been able to keep a load order long enough to get a character out of Whiterun in my Skyrim SE Xbox games. Every time I start a play session there’s the question of which mods will disappear from the save, maybe to reappear later. It’s incredibly frustrating.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2024 Invision Power Services, Inc.