20250905 I-Stranded Light Moon Reaver
According to the map, Belda is just north of Roland Jenseric’s cabin. It was an uneventful walk down the Silver Road to the Ring Road. Turning left, we continued east until we reach a trail leading up the hillside.
The trail up the hill was actually at one time a grand Ayleid staircase leading to Belda. Parts of it still remain. We passed the remains of a still smoldering Oblivion Gate, an Ayleid well and when we neared the top of the hill the trail split.
To the left lay the marble gates of Belda; to the right a grand three-story manor (Belda Elysium Revisited).
It was late in the day the choices were; enter Belda and fight for a bed or we could approach the house with the hopes the owner would offer us a more comfortable and civilized lodging for the night. The looks I got when I turned to ask told all I needed to know. Unfortunately the door was locked requiring a key, and no one answered the door to let us in.
(
The version of Belda Elysium installed uses a replacer ESP (Belda Elysium Revisited) that delays activation until MQ05. Sad to say it didn’t trigger properly (operator/installer error?). I could break in using console command UNLOCK but the quests and some features are disabled.)
Of course I could use ancient Fay magic to unlock the door. I tried to explain that we didn’t know who lives here and how it didn’t feel right to just break into someone’s house.
The looks I got said, “What? You’ve doing that for years.”
“Please my Jandaga, do it for us,” Elenya pleaded. “You won’t regret it.”
They were right. Once inside we found three letters and three keys on a table. One letter assigned full deeds and ownership of the house commissioned by the Emperor Uriel Septim VII for someone named the Savior of Tamriel to me as I read it. The other two described features of the house. Similar letters are found on each of the four floors. All letters were signed Raimyr El'Eluril, Chief Custodian of the Crown.
Beaming with pride my Ladies straitened up when they read Savior of Tamriel. Yes, to the Ladies bragging rights is everything. Sometimes I think it’s the old ‘if you’re going to run with me, you better be somebody’ sort of thing.
Elysium Manor is a very nice three story house with a full basement. It’s got everything you could want. There’s ample storage, display cases, a lockable room for making spells and enchanting items, a lockable gated vault. The master bedroom on the top floor has its own private bath and its own alchemy station. Down in the basement there’s a guest room, a kitchen, servant quarters, and a bathroom. Best of all it has two baths and three double beds.
Something interesting and unusual was found in the Magus Room, the Orbs of Elysium. The two steaming glowing orbs sitting on the desk function like Mages Guild spellmaking and enchanting alters.
“Where did they get these?” I asked.
No one knew for sure. Could they be crystals from a falling star or are they from one of the moons. Elenya favored Secunda.
I pondered that question as I took a nice hot bath.
The next morning we left Belda Elysium Manor. We took a quick tour of the property before heading next door to Belda the Ayleid ruin. Within Belda Elysium we saw an Ayleid fountain, a garden, stables, and a nice seating area with a great view east over the Blue Road.
Entering the Ayleid ruin Belda we progressed down a staircase and hallway to the first intersection. We like in Capstone Cave we turned right. A short distance later we stepped into a small room. Unlike Capstone Cave we meticulously inspected every nook and cranny. The only thing we found was a small jewelry box. This was exactly what we were looking for.
With the purple key now in hand, I was about to suggest we leave straight away for Fort Entius when Kaleah said she didn’t like the smell coming from the other side of Belda.
“Free roaming Daedra of the evil kind,” Kaleah said. “The antithesis of Stranded Light is here, my Feache. I’m sure our Stranded Light friends would approve.”
So, with Elenya’s and Pym’s approval we purged Belda of 12 persistent Daedra, 3 golems, and 9 conjurers. It was exactly as Kaleah said it would be. Belda turned out to be the dark opposite of Merendin and the Stranded Light.
A couple things stood out in Belda. One was the location of four Ayleid stepstones. Their location near a rising floor trap resulted in having to cross the floor trap in order to reach Belda’s exit. When a casual step hopper appeared and walked off toward the exit, we watched in horror as the floor shot up and smashed against the ceiling.
To our amazement, the floor came back down and the stepper stood up and calmly walked up the steps to the exit.
When this happened a second time, I turned to my Ladies and commented, “They must be using some sort of ‘Essential’ spell.”
Deeper in Belda Lor we entered a room containing a Varla stone cage. This room was occupied by several conjurers and free-walking Daedra not bound by a summons.
One conjurer in particular was accompanied by a naked Daedra Seducer. It was like looking in a mirror. The second that Kaleah and I starred at our evil twins felt like hours. My mind raced with strange thoughts of string theory and particle entanglement. If we kill them, do we die too?
Kaleah didn’t give it much thought. She just locked eyes with the Seducer and for the briefest of moments they starred at each other.
With a nod to me the Daedra Seducer still eye-locked with Kaleah sneered, ‘You bring me gift?”
"Ah, hahahahahahahahaaa,” Kaleah laughed. She then replied in her natural daedric tongue (
I use a daedric font in my copy). “To the victor. Come, come kill me if you can, you naked little minx!”
Sounded like pretty tame insult to me but the Daedric Seducer went ballistic. The two flew at each other and fought like wildcats until Kaleah stood as victor. In the meantime, Elenya, Pym and I took care of several conjurers and few more Daedra.
Kaleah clapped me on the back, laughed and said, “Sometimes you think too much, Feache.”
After that battle the encounter in the final room was rather anticlimactic. The Sanctuary of the Adept with two adept conjurers, three golem servants, and a summoned Markynaz Dremora was an interesting encounter, but not difficult.
Belda, the Ayleid ruin taken care of we spent another peaceful night at Belda Elysium.
From Belda, per Firukuruzk’s instructions we are directed to Fort Entius near the head waters of the Silverfish River. We’ve passed by Fort Entius many times. We know where it is but we’ve never entered it.
It was late in the afternoon when we arrived at Fort Entius. We were about to open the door and enter when we heard a thunderous noise coming from the nearby wooden bridge.
We turned to see an Imperial Huntsman chasing a herd of deer across the bridge.
We watched for a while before turning our attention back to Fort Entius. Entering Fort Entius we advanced unopposed along the corridor until we came to a balcony overlooking a flooded room below. A bridge crossed the gap to a balcony on the other side. Two iron gates presented us with a choice. Do we take the gate on the right or the gate on the left?
Using common dungeon diving logic we chose the door on the right. There wasn’t much down this way. A handful of Daedra and couple of flooded rooms containing locked chest. Unable to cast unlock spells underwater we left them alone.
Back at the crossroad we opened the gate on the left. This path led directly to the door of Fort Entius Sepulcher. For a long distance, Sepulcher’s hallway was quiet. There was no indication of enemy activity as we walked along. Lulled into a false sense of security we were caught with our guard down when we turned a corner and came face to face with a Clannfear, a hell hound, a scamp and a Water Golem from OOO.
The sounds of battle brought four conjurers from around the corner to the hallway. Two MOO Plane Summoners closely followed by an OOO Keeper of the Realms and Fallaise Acicius from MOO. As they rounded the corner the four conjurers summoned additional Daedra to their cause.
The summoned Daedra didn’t help the conjurers prevail but it did make for a colorful battle.
Up a staircase from the vanquished conjurers we came upon a balcony room overlooking the lower level. From the number of chests in this area we surmised that this is where the defeated conjurers stored their treasures
One spot was of particular interest. Placed on a shelf to the right of the entrance were all the things a mage might want to experiment with Daedra summoning; a beating Daedra heart, bleeding bloodgrass, Daedra teeth, soul gems, etc.
Also sitting on the shelf were two chests, an Elegant Chest and a Rune Inscribed Chest. Err; you might say one chest as OOO and I-SL try to put a chest in the same spot. Only a corner of OOO’s Elegant Chest can be seen protruding out of the Stranded Light’s Rune Inscribed chest.
Opening the Rune Inscribed chest with the purple key we retrieved the Moon Reaver.
Having claimed the Moon Reaver we went about looting the other chests in the area. I was in the back when Pym came running excitedly grabbed me by the arm and began pulling me to follow her.
Pym led me to corner to the left of the entrance and there on the floor sat a Sphere or Hate (Phitt’s Artifacts).
Now with the Moon Reaver and the Sphere of Hate as a bonus safely tucked away in the Midas Chest it was time to return to Merendin. Casting the spell the magic swirled around us and we left Fort Entius.
Back at Merendin most everyone had no comment about the sword. Only Karashivuel showed any concern about having found Moon Reaver.
“You've found it?” Karashivuel asked with a resigned disappointment in her voice. “Oh well, better you than, say, anyone else. Nevertheless some things should be kept at the bottom of the ocean. This weapon is one of them.”
Why? Don’t know. While Karashivuel is probably right about the weapon being better off lost forever, I’m just not sure the bottom of the ocean is a good place. The thought of some Dreugh finding Moon Reaver gives me the shivers.