Here’s an idea I’ve been working on for Skyrim. I’ve never had a vampire complete the Dawnguard questline. I’ve had two that tried and died, one vampire that cured herself, and another who lived in Raven Rock in a blood-starved state until she retired. So far I have taken the stealthy Illusion/Conjuration route with One-Handed as a backup when I try to make a vampire. This results in a character who does not possess the preternatural strength that I associate with vampires. So inspired by another one of Dan Mason’s awesome builds (
The Volkihar), I went a different way this time.
Serafíne Serrano was an Agent of Dibella working as an infiltrator for the Imperial Legion. She had her greatest success gathering intelligence on the Thalmor. Then something happened in the far north.
The Volkihar clan under Lord Harkon began creating chaos throughout Tamriel’s vampire world. The Vigilants of Stendarr and the newly reformed Dawnguard did not seem to be up to the task of containing them, much less foiling the unknown Nefarious Plan. Serafíne was pulled from her role in the Legion to address this new threat. Oh yeah, she had infiltrated the Legion from another organization. (Inspired by McB!

)The one she really works for. The Knights of the Nine have not
entirely faded into obscurity.
Anyway she was asked to do the unthinkable. Put her very soul in the claws of Molag Bal. Become a vampire herself. Bring down the Volkihar from the inside.
Serafíne’s skills are Destruction, Alteration, One-Handed, and Enchanting. Restoration is a skill she’ll use until she turns. I’m not going the Necromage perk/vampire player exploit route. She’s unarmored for speed and badassery. Plus her background as a spy has not given her armor skills. She is not Dragonborn but will use Become Ethereal like Mycharonna’s Gaseous Form, Slow Time to represent her vampire speed, and the frost Shouts as Volkihar ice magic. The Volkihar are supposed to be able to freeze the blood in a mortal’s veins and reach through solid ice to ensnare their victims. That sounds pretty neat.
Destruction perks will go toward enhancing her frost spells and enchantments. I’m not sure about which Standing Stone to use for her. The Steed would give her a large encumbrance allowance which would make her seem unnaturally strong, but going without armor kind of wastes half of that Stone.
Unless she switches to Heavy Armor with the Steed Stone to remove the armor penalties after she turns. Hmm. That would kind of make her a vampire ice knight. In that case I’d put points evenly between magicka and health with every fifth level going to stamina. That sounds like a plan!
So for a follower I’m thinking Nelacar since he hates all Daedra. That will take some console trickery, but it should be a nice twist. He’s a sorcerer and clearly willing to risk the player’s soul in the Azura quest, so he might be the only mortal in Skyrim who would think Serafíne is not an idiot for going along with the plan. Say, maybe he’s her contact with the KotN. Yeah, that’s it!
Depending how things go I might try some vampire mods. I’d like her to be hated at Stage Four so she has to feed, and Dawnguard took that away. I think Dawnguard vampires can summon gargoyles as a power but I’m not quite sure how that works. Since Serafíne is not skilled in Conjuration that should be a treat.