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mALX
Ghastley is right. This discussion about that passive clearly says that it is supposed to cover staffs too; but that doesn't mean the Redguard will be OP since their overall passives gear them toward being stam based (and of course you can only tell if the destro staff is actually proc'ing your Passive by using something like "Combat Metrics" and looking for that buff in the upper right section of the main page.

Here is the discussion about it from the Official forums:

(ignore the original poster's whining)


https://forums.elderscrollsonline.com/en/di...esnt-make-sense
TheCheshireKhajiit
Cool! Thanks for the info folks!
ghastley
Some more thoughts on Jewel Crafting:

Aurbic Amber only drops from Psijic Portals, and in Pulverised form at that. So to stand any chance of getting enough to use, everyone needs to see the portals. That means doing enough of the Summerset main quest to get to Artaeum, and doing the first quest of the Psijic Order line.

My Unna has now done both quest lines to get the Exemplary ring and necklace, so it's time to send the others through the mill, and open up the portals for all.

It wasn't clear what the conditions were for the Undaunted rewards to drop their material - Dibellium, but I think I already had some, so maybe it's just Summerset. We're doing the daily delves to grind for the passives, so it should just happen.

mALX
QUOTE(ghastley @ May 27 2019, 10:32 AM) *

Some more thoughts on Jewel Crafting:

Aurbic Amber only drops from Psijic Portals, and in Pulverised form at that. So to stand any chance of getting enough to use, everyone needs to see the portals. That means doing enough of the Summerset main quest to get to Artaeum, and doing the first quest of the Psijic Order line.

My Unna has now done both quest lines to get the Exemplary ring and necklace, so it's time to send the others through the mill, and open up the portals for all.

It wasn't clear what the conditions were for the Undaunted rewards to drop their material - Dibellium, but I think I already had some, so maybe it's just Summerset. We're doing the daily delves to grind for the passives, so it should just happen.



And those Jewelry Crafting traits and tempers sell for such a high cost that = if you do get them; (unless the Master Writ pays in several hundred vouchers) = it is not cost effective at all to actually do the Master Writs. (However; crafting jewelry for your own character's sets is always a great cause!

You can buy the items you need from guild trader shelves if you get stuck and really want a certain trait for your own character's jewelry; though. That way the cost is an investment in bettering your own character's abilities. But the Master Writs for Jewelry = not worth the cost to the player at all imho.




ghastley
Nobody's got up to using copper yet, so Master Writs are not even on the radar.

So far I have four characters through the first Psijic quest to get the ability to see the Psijic Portals. Those are the ones who have researched past the basic three traits. I spread that around, on the (false) assumption that they'd then make more researchable pieces for each other. It appears that the materials to do so are also going to be hard to get. So far, we don't have enough Pulverized anything to make the solid.

Since you have to do two complete quests on each character - one to gain access to Artaeum, and the first one of the Psijic line for the See the Unseen passive - I'll take one character through each evening, after the daily writs, undaunted, etc. Hopefully we'll then get a decent number of portals, an a chance at the Aurbic Amber (and more Infused jewels to put back in the bank).

Exemplary rings and necklaces don't appear to be expensive, but I didn't see anything but the dropped ones being sold. Is there a reason for that?
Renee
Hey how do I get my character to put her fists down??? This is driving me crazy. My character's name is Anna Khanda, by the way. So Anna just fought Naryu Virian in the tutorial, but now she's standing there with her fists up, and I can't figure out which key makes them her fists down (or put her weapon away).

TheCheshireKhajiit
QUOTE(Renee @ May 29 2019, 08:39 PM) *

Hey how do I get my character to put her fists down??? This is driving me crazy. My character's name is Anna Khanda, by the way. So Anna just fought Naryu Virian in the tutorial, but now she's standing there with her fists up, and I can't figure out which key makes them her fists down (or put her weapon away).

Try “Z” maybe? Khajiit uses an Xbox controller so is not sure what the keybinding is. Had to look it up online. Here is the article.
Renee
QUOTE(TheCheshireKhajiit @ May 29 2019, 10:39 PM) *

QUOTE(Renee @ May 29 2019, 08:39 PM) *

Hey how do I get my character to put her fists down??? This is driving me crazy. My character's name is Anna Khanda, by the way. So Anna just fought Naryu Virian in the tutorial, but now she's standing there with her fists up, and I can't figure out which key makes them her fists down (or put her weapon away).

Try “Z” maybe? Khajiit uses an Xbox controller so is not sure what the keybinding is. Had to look it up online. Here is the article.


Ah, great, thanx. I'm trying to use a controller too, but even with a regular keyboard I couldn't find Ready Weapon.

mALX
QUOTE(Renee @ May 29 2019, 09:39 PM) *

Hey how do I get my character to put her fists down??? This is driving me crazy. My character's name is Anna Khanda, by the way. So Anna just fought Naryu Virian in the tutorial, but now she's standing there with her fists up, and I can't figure out which key makes them her fists down (or put her weapon away).



"Z" is the default key for putting weapons away.

The quickest way to find out where the game has set the keys up is to press "Escape" on the keyboard; and on the drop-down list = choose "Controls." A window will open up with every action in the game on the left; and the key it is "bound to" in the box next to it.

If you change any of those "bound" keys; make sure the game isn't using them for something else first by scanning down the list of boxes for "bound keys"

If you use any add-ons (mod your game) = this is where the controls for your add-ons will be found too.





QUOTE(Renee @ May 30 2019, 08:12 AM) *

QUOTE(TheCheshireKhajiit @ May 29 2019, 10:39 PM) *

QUOTE(Renee @ May 29 2019, 08:39 PM) *

Hey how do I get my character to put her fists down??? This is driving me crazy. My character's name is Anna Khanda, by the way. So Anna just fought Naryu Virian in the tutorial, but now she's standing there with her fists up, and I can't figure out which key makes them her fists down (or put her weapon away).

Try “Z” maybe? Khajiit uses an Xbox controller so is not sure what the keybinding is. Had to look it up online. Here is the article.


Ah, great, thanx. I'm trying to use a controller too, but even with a regular keyboard I couldn't find Ready Weapon.



HOLY COW, Khajiit!!! This is AWESOME!!! I didn't know about that page, thank you so much for that link !!!!





ghastley
I have not yet run all my characters through the Psijic line first level, as it does take some time. I'll be doing that so they all get to see, and use, Psijic portals. However, I'm starting to wonder what benefit I'll get out of the Jewel crafting. It looks like I may have some use for making and upgrading jewels, so levelling it up will save me using too many platings, but the new traits don't seem very useful, and Master Writs are a waste of time. Laurie will need to research all the traits so she can make set jewels, but that's all possible outside Summerset.

Now that Unna has run through the quest-lines, is there anything more worth doing, or should I just get Elsweyr and move on?

mALX
QUOTE(ghastley @ May 31 2019, 11:42 AM) *

I have not yet run all my characters through the Psijic line first level, as it does take some time. I'll be doing that so they all get to see, and use, Psijic portals. However, I'm starting to wonder what benefit I'll get out of the Jewel crafting. It looks like I may have some use for making and upgrading jewels, so levelling it up will save me using too many platings, but the new traits don't seem very useful, and Master Writs are a waste of time. Laurie will need to research all the traits so she can make set jewels, but that's all possible outside Summerset.

Now that Unna has run through the quest-lines, is there anything more worth doing, or should I just get Elsweyr and move on?


If you want one of those waterfalls for any of your houses; I think you have to do a certain number of those dailies (the ones for doing the Geysers). I think the lady that gives those Dailies sits between the house and the wayshrine near where you turn to go down to the crafting area.

I haven't done all the quests yet; so don't know what else you might miss; except maybe some furniture crafting plans or motifs.

Only one of my characters has completed the Psijic line (and she is the only one who researched all the jewelry traits too = my main character Misa. She is the only one who researched Nirnhoned traits too).

The rest have just researched the three basic ones (Arcane, Healthy, and Robust) plus the Infused trait, (because the Infused drops like water from the Psijic Portals).

The "Swift" trait falls fairly well from the Psijic Portals; but sells so well and for such a high price that I couldn't see using it for the other character's researching since Misa already knew it.

I've actually had all the traits except Triune drop from the Psijic Portals in both ring and necklace forms; but so rarely that it probably isn't worth waiting for. One of them came timely for my character to research; the rest I bought from the Guild Traders.

I do want my two other player characters to go through the Psijic line too; just haven't had the time yet. I tried to take a character from my Son's game through it = she couldn't beat that awful Sload; so is kind of hung at that spot till I can figure something out for her.

And you are right about doing the Master Writs not being worth it; but having at least one character know the Jewelry crafting traits is def worthwhile.

Misa makes traited jewelry for sets she crafts for the other characters; that alone is worth it. Plus = when I do come across the gems for making traited jewelry; you can craft and sell them for a wonderful income for other people's researching or to make jewelry sets for others by custom order too.





ghastley
Laurie will do the whole Master Crafter thing at some point, but I don't think I'll have everyone else bother with much more JC. Opening up the Psijic portals on all characters is probably where I'll stop.

I may possibly have Unna do enough side-quests to buy the Alinor house for gold, since she has more done than anyone else, and that's a decent house to have. However, I don't have any other targets that involve Summerset specifically, so none of the others needs to spend significant time there. Jewel Crafting can be advanced without any more Summerset involvement. In fact I think all the remaining traits require going somewhere else.

ETA: Unna did buy the Alinor Townhouse, and Laurie is close to Level 40 on her Jewel Crafting now. Everyone is doing their daily JC writs to get the Intricates to pass on to her, as half of those are platinum to match their playing level, and bump her up quite quickly. Any other rings and necklaces from dolmens and other loot are platinum, but likely not Intricate, so she needs more of those. Level 40 will open up Electrum and another level of Plating Research, so a skyshard run is also on her to-do list.

Further edit: We have Taminwe doing as many new dolmens as she can, to ramp up her FG, gather jewelery for Laurie (one piece guaranteed from each dolmen), and get the three achievements for all of each alliance's anchors. She's almost reached FG 9 so far, and has done two complete alliances (15 anchors each), so this doesn't appear to be very efficient on the FG target. Laurie, however, is now at 45 in JC, so we'll keep doing it.

Laurie bought some Exemplary jewels (<10k a piece) so she has a reserve to work through for traits. We'll get more when the opportunity for a good deal turns up, but only enough for her to learn all the traits. I don't see a reason for more than one crafter to do so.
haute ecole rider
CROWN SALE!!!

Also, Elsweyr chapter is on sale too . . .

For the duration of Quakecon (through July 30th) ZOS is selling crowns and games (base game with MW or base game with MW, SS and EW as well as the standalone Elsweyr chapter) at decent discounts.

https://www.elderscrollsonline.com/en-us/news/post/56665
ghastley
The dropped price on the Elsweyr chapter is getting me tempted. I've done the main Summerset quest, and the Psijic one, and quite a lot of the side-quests over there. Jewel crafting is now just a matter of research times, so I'm just about where I consider Summerset done.

I've played a lot of the Elsweyr quest line on PTS, and liked it. If it gives me an extra slot, I'd probably create a stam necro character, and go through levelling again, but with one of each race now, I'd have a hard time deciding what the necro should be.

Or I could wait until it becomes a DLC, which is still a long way off.
ghastley
While we discussing what to make for Cincinntus at the guild meet, we touched on a few topics that might be worth deeper discussion here.

One was Resistances. Buffy made Cincy a set of Fortified Brass, which alone provides about 9k each of Spell and Physical resistance. His Storm Knight set was adding 3k more to each, even at only four pieces, and with CP adding more, he was at or above the 33k cap. We didn't discuss where the rest was coming from, but Heavy Armour Focus adds Physical resistance, Spell Shield adds Spell Resistance, and Bulwark adds both. At that point he had no Monster helm/pauldron, Mighty Chudan would add 9k, if the cap weren't already passed.

I don't recall exactly what Sir Acadian's setup is, but we did discuss that when I ran Laurie with Healer Buffy on an earlier occasion. The consideration of static 33k versus casting a skill to boost it was part of that discussion. Cincy had such a skill slotted, but removed it for our run, allowing him to use another.

We touched on the balance between Health pool and Health regeneration, but didn't go into much detail. There's a point where you have enough health to withstand any possible single attack, so as long as you have available healing, you'll stay alive. The need will vary between tank and dps, and from dungeon to dungeon. If the tank can keep all attacks focused on himself, then the dps don't need much. If there are scatter-shot mechanics, everyone needs more. In any case, 18k health avoids a one-shot, but a tank needs to withstand more than one. This gets even more complex with sets etc. boosting healing received, as well as max and regen.

Conventional wisdom seem to point to one Max health set plus one Resistance set for a tank, and regeneration and healing received may be situational. The third set could be group support or reinforce one of the others depending on your solo/group balance.

Laurie is using Song of Lamae for her resistances. We got that for the "safety net" aspect of the five-piece bonus, as she does a lot of material collecting as my main crafter. Her health set is Green Pact. Cat Man Dhou is using Fortified Brass and Plague Doctor. Both have Mighty Chudan's helm, and are hoping for shoulders. When we get them, CP adjustments will be in order to fit the cap.

Consideration will also need to be given to flexibility. It costs nothing to swap out pieces of equipment for a different dungeon or boss. Re-allocating CP costs gold.
Acadian
Acadian has excellent 'classical selfish DK main tank' numbers. Here they are, buffed only by his tri-stat purple food:
41k health, 23k stam, 22k mag.
Just over 33k dual resists (at cap).
1500 mag regen.
Things like Mundus selection, attribute distribution, gear and enchantments were all chosen to support the above desired stats.

Gear is Seducerx5, Warrior-Poetx5, Mighty Chudanx2 with S&B on both bars. I mentioned 'selfish' above. By that I mean his gear is chosen to optimize tank job #1 (hold taunt on the boss and don't die). Typically, as tanks get really good and much more experienced, they begin evolving to gear that offers less survivability but more support to their group to help the dps kill things faster. I don't expect Acadian will ever evolve beyond where he is. That would require a much higher level of knowledge/experience with tougher dungeon mechanics and more practice than I'm interested in. His main function was to provide Buffy with a feel for what kinds of concerns/needs tanks have so she can better support them as healer and dps.

There are some options available to DK tanks regarding selecting skills that use mag or stam to help balance the usage of each to what works -
- Pulling in foes can be either Chains (mag) or Silver Leash (stam).
- Ranged taunt from the Undaunted line has both a mag and stam morph.
- For aggroing ranged groups of foes, just a couple options (that are independent of weapons) include Caltrops (stam) or Soul Splitting Trap (Soul Magic).
treydog
So- really silly question....

I am working on gear for my Stamblade and have crafted the recommended armor (except the guards- my armor crafter missed out on the trait for medium leg armor).

Anyway, crafted Epic Cuirass of Hundings Rage. AlCast says to enchant with a Health Rune.

So I crafted Legendary (and then Epic) Truly Superb Glyphs of Health (which state that they are "Armor Glyphs".

Yet when I right-click the Hundings Cuirass and select "Enchant", it says "You do not have any enchantments that can be applied to this item."

Um--- really? Any help on this. Glyphs are not a problem- I have stacks of them, but it is frustrating to do things by the numbers and then be told- "Nah- not gonna."

ETA-

Same thing just happened with a Truly Superb Glyph of Stamina (Armor Glyph) and Arm Cops of Night Mother's Gaze.
ghastley
The glyph level must match the armour level. So my guess is that you made the cuirass at CP150, rather than the intended CP160, and the glyph is too much for it.

The bad news is that you wasted some of that Rubedite, as you won't get it all back from deconstruction. But you didn't mention a trait either, so when you make it again at CP160, make sure it has the trait you want, too.

The good news is that you only used a tenth of the amount of materials you could have wasted. CP160 takes 150 units, rather than just 15. And the glyphs weren't used up in the failure, so they're still available.
treydog
QUOTE(ghastley @ Oct 10 2019, 09:27 AM) *

The glyph level must match the armour level. So my guess is that you made the cuirass at CP150, rather than the intended CP160, and the glyph is too much for it.

The bad news is that you wasted some of that Rubedite, as you won't get it all back from deconstruction. But you didn't mention a trait either, so when you make it again at CP160, make sure it has the trait you want, too.

The good news is that you only used a tenth of the amount of materials you could have wasted. CP160 takes 150 units, rather than just 15. And the glyphs weren't used up in the failure, so they're still available.

That was it... CP level mismatch between armor and glyphs.... 150 armor and 160 glyphs... D'oh!

Thank you ghastley! Back to the bench.
Acadian
I recently discovered that it is possible to bypass the opening credits when you log on rather than sitting or clicking through them. Here's how:

1. With the game closed down, locate and open the UserSettings.txt file. My path to get there is C:\Users\Owner\Documents\Elder Scrolls Online\live.

2. Scroll down to the line SkipPregameVideos 0 and change the 0 to 1.

3. Save file.
haute ecole rider
Thanks very much, Acadian! I will go try that!
mALX
QUOTE(Acadian @ Nov 17 2019, 02:52 PM) *

I recently discovered that it is possible to bypass the opening credits when you log on rather than sitting or clicking through them. Here's how:

1. With the game closed down, locate and open the UserSettings.txt file. My path to get there is C:\Users\Owner\Documents\Elder Scrolls Online\live.

2. Scroll down to the line SkipPregameVideos 0 and change the 0 to 1.

3. Save file.


Wow, I never knew about this! Thanks Acadian!!!




ghastley
Does anyone have a play style tip for collecting guts? Normal material foraging is giving me crawlers and worms, and since the torchbugs and butterflies provide Alchemy materials, they get harvested too. But guts come from small creatures that I normally ignore, such as squirrels. ohmy.gif

When Cat Man Dhou ran out while lake fishing in Deshaan, we went clubbing rats in Narsis, which was nearby, but we really need a method that gets more in the "by-product" line of doing something else. I presume most of our stock came from using AoE's that included the source critters, but I don't really know.
mALX
QUOTE(ghastley @ Nov 18 2019, 12:08 PM) *

Does anyone have a play style tip for collecting guts? Normal material foraging is giving me crawlers and worms, and since the torchbugs and butterflies provide Alchemy materials, they get harvested too. But guts come from small creatures that I normally ignore, such as squirrels. ohmy.gif

When Cat Man Dhou ran out while lake fishing in Deshaan, we went clubbing rats in Narsis, which was nearby, but we really need a method that gets more in the "by-product" line of doing something else. I presume most of our stock came from using AoE's that included the source critters, but I don't really know.



Alikr Desert goats? They are everywhere; and out in the Desert it isn't a crime to kill them. Also, in Summerset there is a creek that runs down to the oceanfront right next to the City of Alinor. (the creek with the Skyshard at the top of it) = killing the little baby animals at the head of that creek produces guts; and they respawn really fast. I fished a lot up there just using what I could kill for bait one day.




ghastley
QUOTE(mALX @ Nov 18 2019, 12:49 PM) *

QUOTE(ghastley @ Nov 18 2019, 12:08 PM) *

Does anyone have a play style tip for collecting guts? Normal material foraging is giving me crawlers and worms, and since the torchbugs and butterflies provide Alchemy materials, they get harvested too. But guts come from small creatures that I normally ignore, such as squirrels. ohmy.gif

When Cat Man Dhou ran out while lake fishing in Deshaan, we went clubbing rats in Narsis, which was nearby, but we really need a method that gets more in the "by-product" line of doing something else. I presume most of our stock came from using AoE's that included the source critters, but I don't really know.



Alikr Desert goats? They are everywhere; and out in the Desert it isn't a crime to kill them. Also, in Summerset there is a creek that runs down to the oceanfront right next to the City of Alinor. (the creek with the Skyshard at the top of it) = killing the little baby animals at the head of that creek produces guts; and they respawn really fast. I fished a lot up there just using what I could kill for bait one day.

I'm trying to avoid specifically farming any critters. If I did that, then the Narsis rats respawn as fast as you can harvest them. The problem is that it's time dedicated to the one activity of guts-harvesting, and doesn't have any other benefit. All the other bait sources are by-products of other harvesting, so I get two items for the work of one. Guts seem to be the exception to this.

It may be a question of having my characters open with their AoE skills more often when they're doing Bolgrul's delves, or something similar. If there are random small critters among the victims, then I'll pick up some guts as I go, which is probably how I got any in the first place. The UESP suggests they may also drop from Zombies, which are a decent source of other drops, but that would be a slow way to gather the guts.

Cat Man Dhou himself may not have an AoE damage skill, just buffs/debuffs for tanking. He was clubbing rats one-on-one.
mALX
QUOTE(ghastley @ Nov 18 2019, 01:22 PM) *

QUOTE(mALX @ Nov 18 2019, 12:49 PM) *

QUOTE(ghastley @ Nov 18 2019, 12:08 PM) *

Does anyone have a play style tip for collecting guts? Normal material foraging is giving me crawlers and worms, and since the torchbugs and butterflies provide Alchemy materials, they get harvested too. But guts come from small creatures that I normally ignore, such as squirrels. ohmy.gif

When Cat Man Dhou ran out while lake fishing in Deshaan, we went clubbing rats in Narsis, which was nearby, but we really need a method that gets more in the "by-product" line of doing something else. I presume most of our stock came from using AoE's that included the source critters, but I don't really know.



Alikr Desert goats? They are everywhere; and out in the Desert it isn't a crime to kill them. Also, in Summerset there is a creek that runs down to the oceanfront right next to the City of Alinor. (the creek with the Skyshard at the top of it) = killing the little baby animals at the head of that creek produces guts; and they respawn really fast. I fished a lot up there just using what I could kill for bait one day.

I'm trying to avoid specifically farming any critters. If I did that, then the Narsis rats respawn as fast as you can harvest them. The problem is that it's time dedicated to the one activity of guts-harvesting, and doesn't have any other benefit. All the other bait sources are by-products of other harvesting, so I get two items for the work of one. Guts seem to be the exception to this.

It may be a question of having my characters open with their AoE skills more often when they're doing Bolgrul's delves, or something similar. If there are random small critters among the victims, then I'll pick up some guts as I go, which is probably how I got any in the first place. The UESP suggests they may also drop from Zombies, which are a decent source of other drops, but that would be a slow way to gather the guts.

Cat Man Dhou himself may not have an AoE damage skill, just buffs/debuffs for tanking. He was clubbing rats one-on-one.



Not really; it is just farming an area (not farming the guts). There is plenty more for you to farm up while in those areas; they just have a higher concentration of Guts than you might find in other areas. Both spots give you all the regular Alchemy and Equipment nodes too; it just gives you a location that also produces guts.



Acadian
When Buffy is carrying staves, she eats savory rations based on fish. When using bows, however, she eats ragout rations made from rabbit. Therefore, she's quite adept at rabbit hunting and well stocked with guts. The synergy here is that the guts help her fish for her savory food.

So. . . if some sort of bunny-based food suits your needs, hunting them works to keep your guts bait up; if not, let me know and I'm sure Buffy will be happy to send you a thousand or so portions of guts.
ghastley
QUOTE(Acadian @ Nov 19 2019, 01:25 PM) *

When Buffy is carrying staves, she eats savory rations based on fish. When using bows, however, she eats ragout rations made from rabbit. Therefore, she's quite adept at rabbit hunting and well stocked with guts. The synergy here is that the guts help her fish for her savory food.

So. . . if some sort of bunny-based food suits your needs, hunting them works to keep your guts bait up; if not, let me know and I'm sure Buffy will be happy to send you a thousand or so portions of guts.

Now that's useful! I didn't know that rabbits were guts+ingredient sources. The USEP wiki lists sources that give only guts, making them less productive to farm. Although Cat Man Dhou is using up all the Crown Fortifying Meals - ESO MRE's - there are other characters who might gather bunny for their own use, especially Bo.
Acadian
So here's a Cyrodiil trick I read on the forum, then confirmed in Cyrodiil during the current Midyear Mayhem event:

'Healing Done' boosts how much repair you do on each use of a repair kit. The the bigger each repair, the bigger each AP boost from the repairs. So Buffy boosted her healing done stat by temporarily taking the Ritual Mundus stone (10% with her Divines gear). Then she put on two mismatching monster set pieces she had that each boost healing done by 4% (Earthgore and Symphony of Blades I think). Then she crafted two rings of the Senche-rahts's Grit set (another 4% bonus). Finally she took the first perk in one of the support alliance line passives that grants 10% to healing done when near a keep. That's a lot of healing done. So each repair kit repaired for +8k and granted her around 200 AP which was notably more efficient, fast and effective at getting max AP from each repair kit. So she was earning ~200 AP from each repair kit and each wall repair kit was costing her 300 AP so she had to augment with gold to buy them much less than she would otherwise. Only drawback was any type of fighting or keep/resource capturing required changing out of that substandard (for combat) gear.
mALX
QUOTE(Acadian @ Feb 3 2021, 01:54 PM) *

So here's a Cyrodiil trick I read on the forum, then confirmed in Cyrodiil during the current Midyear Mayhem event:

'Healing Done' boosts how much repair you do on each use of a repair kit. The the bigger each repair, the bigger each AP boost from the repairs. So Buffy boosted her healing done stat by temporarily taking the Ritual Mundus stone (10% with her Divines gear). Then she put on two mismatching monster set pieces she had that each boost healing done by 4% (Earthgore and Symphony of Blades I think). Then she crafted two rings of the Senche-rahts's Grit set (another 4% bonus). Finally she took the first perk in one of the support alliance line passives that grants 10% to healing done when near a keep. That's a lot of healing done. So each repair kit repaired for +8k and granted her around 200 AP which was notably more efficient, fast and effective at getting max AP from each repair kit. So she was earning ~200 AP from each repair kit and each wall repair kit was costing her 300 AP so she had to augment with gold to buy them much less than she would otherwise. Only drawback was any type of fighting or keep/resource capturing required changing out of that substandard (for combat) gear.


Oh, this is an Awesome tip! Thank you so much!




mALX


Alcast Magicka Templar Healer Build = I believe this was updated for the Patch.


https://alcasthq.com/eso-magicka-templar-healer-build-pve/



haute ecole rider
Alcast updated everything for the new update, so the champion system reflects the new changes. I went through all nine of my toons and got them back up and running re: CP, skills and passives. Playing extensively with Maz, and everything feels like it did before, so I'm pretty satisfied.
mALX
QUOTE(haute ecole rider @ Mar 12 2021, 08:24 AM) *

Alcast updated everything for the new update, so the champion system reflects the new changes. I went through all nine of my toons and got them back up and running re: CP, skills and passives. Playing extensively with Maz, and everything feels like it did before, so I'm pretty satisfied.


That sounds really good and encouraging! I hope I can make it through this transition; I had just gotten my characters where I was happy with them!




Grits
I remembered this tip while scrying antiquities with a youngster in Coldharbour. If you scry a location that is quest locked or otherwise far too annoying, you can just abandon the item and scry again. Eventually you will get a reachable dig site.
Acadian
Good to know, Grits - thanks!
mALX
QUOTE(Grits @ May 30 2021, 01:17 PM) *

I remembered this tip while scrying antiquities with a youngster in Coldharbour. If you scry a location that is quest locked or otherwise far too annoying, you can just abandon the item and scry again. Eventually you will get a reachable dig site.


Ooh, nice tip!!! Thank you!



ghastley
One thing to keep in mind as we build up our companions: they have the same equipment and skill selection for each character that summons them. So Bastian can't be tank for one, and healer for another. The only per-character things are rapport and appearance.

That's likely to be a problem early on, as we have more than two roles we'd like to fill. When they add more companions, it should get easier.

ETA: The amount of rapport for each action seems to vary A LOT!! UESP now has a partial table here and it looks like those FG and MG dailies are going to the main way we raise it. The Vvardenfell ruin daily makes sense for Mirri, and I'd imagine Bastian also has one that's not discovered yet. Unna and Nadja take him via Eyevea to get to the FG one, for that extra boost.
Grits
Midyear Mayhem begins on Thursday! If you would like to collect your tickets in an orderly manner without being ganked (probably), now is the time to complete IC and Cyrodiil dailies. Just hold them to turn in one at a time during the mayhem.

Acadian
Thanks, Grits! I remember this being one of your great ideas from last time around. Buffy has a scouting mission and two Cropsford quests done and ready for turn in so far.
Lopov
What exactly means "farming" in ESO?

I asked in Public Chat Murkmire today for any hints about obtaining items from Bright Throat Set and two members answered something like "Go farming to the south of the region". I got some other replies as well, like repeatably bringing down WBs but I see this farming being mentioned fairly often, also in other regards.
Acadian
In ESO, 'farming' refers to hunting for particular items. You could go mats farming (hunting for crafting materials) by running around a zone looking for nodes to harvest. You could go farming for pieces of the Dreugh King Slayer set by repeatedly running Fungal Grotto I dungeon where it can be found. Buffy has farmed for Spriggan's jewelry by repeatedly closing a dolmen in Bangkorai.

The person who told you to go farming to the south of the region is suggesting looking in southern Murkmire for Bright Throat Set.

Here is some generic info from UESPwiki on farming overland sets:
Delve bosses drop a waist, foot, or unique item piece.
Overland bosses drop a head, chest, leg, weapon, or unique item piece.
Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
Chests at Dark Anchors drop a jewelry set piece. (no dark anchors in Murkmire)
Treasure chests have a chance to grant any set piece that can drop in that zone; the chance is increased by having the Treasure Hunter champion perk.
Zone story quest rewards are often part of overland sets. (You've likely already completed these)

Once you have most pieces, you will encounter diminishing returns and it may be more efficient to obtain the last few needed pieces via buying from guild traders. Overland sets are not bound until equipped and are normally pretty available in any trait from guild traders. Searching for specific items on Tamriel Trade Center website can give you a feel for prices and availability of specific pieces.
Lopov
Thank you!

Bringing down WBs sounds like our best chance to get the wanted items, but I'll also take a look at the trade center, I haven't heard of this before. I especially want the chest piece but the staff would be nice too.
Acadian
Here is something I learned by reading the official ESO forum and it turns out to be quite correct.

Mirri, when set up as a ranged dps tends to dodge-roll back alot, routinely spreading out a fight and sometimes even resetting a boss. Turns out that is the case if she is using a bow, resto staff or shock/fire staff. But is NOT true when she is using an ice staff. When using an ice staff, she holds her ground and prefers to block rather than dodge when required. It took me awhile to figure out why that might be and I'm pretty sure it is because the ice staff has some tanking ability if you select the appropriate skill. My point though, is even without that skill selected, giving her an ice staff completely eliminates her dodge-rolling all over the battlefield and resetting bosses by dragging them too far away.
Grits
This is a great tip, thank you!

Jerric has been hunting world bosses with Bastian. He (Jerric) has slotted a taunt for the sole purpose of bringing the boss back to center when someone shows up with Mirri and starts dragging the boss across the map.
Acadian
When Buffy plays as a magic nightblade, she has the skill bar flexibility to (and does) slot the magic ranged undaunted taunt and finds it very helpful when others show up at WBs. Oft times, it is just easier to grab the boss by the nose than to try and heal running squishies and damage a rogue boss. Unfortuntately, that is the only build where we can find the room for a rather rarely used skill. When she runs with Bastion as a tank, he actually does a good job of preventing the problem by holding the boss' attention.

And this week's endeavor of kill 20 WBs is right up Buffy's alley. She got to 15/20 on the first day and enjoyed every one of them. smile.gif
mALX

These are great tips on issues with Mirri and Bastion and how to avoid/counter them; really helpful!



Lopov
If I own mimic stones and one of the following motifs, do I need anything else to be able to craft a wanted outfit or not? Despite reading about this stuff online, I don't find an exact answer. I found a few threads where people ask about this subject, but answers that they got, are usually complicated and mention a bunch of some other stuff that I don't exactly know what it's about, because I'm not good at all with crafting in ESO.

If the answer to my question is simply yes, can from one stone be crafted one item?
Acadian
Simple answer: Yes. Also, one mimic stone per each item.

Amplification: You need to know the motif and have the style material to craft in your desired style. A Crown Mimic Stone simply substitutes for the style material. So if you know the recipe but are unable to get some of the style material or don't have any and are in a hurry, mimic stones can help. Once in awhile, Buffy gets a crafting writ to make something in a required style. If she doesn't know the style, she destroys the writ. If she knows the style, then she proceeds to craft it. While crafting it, if she discovers that she doesn't have any of the necessary style material, she simply uses a mimic stone. She's never bought a mimic stone but they are given out in the daily rewards at a rate that significantly exceeds her requirements. I'm not sure, but there may be some motifs that you can only get from the Crown Store where the only style material for it is mimic stones.
Lopov
Thanks for the clarification.

So if have a mimic stone and buy one motif from the crown store, I can simply create this outfit? I don't need any additional traits that are required for crafting?
Acadian
Yes, if you buy and learn the motif, it doesn't matter what kind of style material it requires as long as you have one mimic stone for each piece you want to craft.
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