Help - Search - Members - Calendar
Full Version: Fallout 4 Mods
Chorrol.com > Mods > Fallout Series Mods
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Lopov
Anyone knows how to disable the effect of changing weather to RadStorm as soon as you approach C.I.T. ruins after completing the MQ? The effect is similar to the one with Oblivion gates where upon approaching the ruins the weather would almost instantly turn into a RadStrom and then change back to normal after moving a few steps away.

EDIT: In the Institute Exterior Cell I deleted a parameter called CraterWeatherTrigger and now the weather doesn't change anymore. I hope I didn't mess anything else by doing this, we'll see. whistling.gif
Lopov
I did some testing and it works! So if anyone's bothered by constantly changing weather close to the C.I.T. ruins after completing the MQ, deleting the CraterWeatherTrigger removes the green sky and replaces it with default one.

Because after completing the MQ one of a few passable bridges in the Commonwealth gets destroyed (the one above USS Riptide), crossing the Charles river became a nuisance for someone like me who rarely runs, never fast travels and doesn't swim over the river just for the sake of getting on the other side. So I added a submerged school bus to the bridge east of the one above USS Riptide, which now connects the eastern bridge and the north shore, no longer requiring to swim over the river.
SubRosa
Reptilic Deathclaws = a brand new 4k texture replacer. The best Deathclaw textures I have found so far.
SubRosa
Pancor Jackhammer - If you played Fallout 2 or Fallout Tactics you know this beast. The model and textures are really good. The stats on the gun itself are really overpowered. I modded it a lot to make it more reasonable, reducing the damage, making it semi-automatic, etc...
Kane
Cora - A character preset and my first ever upload to the Nexus.
Lopov
QUOTE(SubRosa @ Sep 3 2018, 12:32 AM) *

Pancor Jackhammer - If you played Fallout 2 or Fallout Tactics you know this beast. The model and textures are really good. The stats on the gun itself are really overpowered. I modded it a lot to make it more reasonable, reducing the damage, making it semi-automatic, etc...
I remember that weapon, mostly from Fallout 2, less from Tactics. A beast indeed, I used it in FO2 against powerful enemies like deathclaws and Frank Horrigan.

QUOTE(Kane)
A character preset and my first ever upload to the Nexus.
You bet that'll get lots of downloads.
SubRosa
Stick Mag for Submachine gun - this adds a stick magazine for the Thompson submachine gun. Whenever I think of a Tommy Gun, it is with the stick magazine like in WWII, not the gangster special drum magazine.

There is a Hecate II mod that came out a few days ago. For those not familiar with the name, it is the Anti-Material rifle from New Vegas. But the Nexus has it blocked now, and says it is under moderation review. I wonder if the creator used some of the assets from another mod? Or from the creation club? I am glad I downloaded it when I did, because it is pretty good. Some parts are rough, especially the short barrel and short stock versions. But when you assemble it with the long barrel, marksman stock, and muzzle brake, it looks like the classic Hecate II we all know and love. With an added carry handle, which I don't understand. It even has multiple skins, including a couple of NCR ones.
SubRosa
I have been experimenting with playing a child character, and found several mods that make this possible.

Custom Playable Children - is the base mod to use. It is not perfect. You start the game with a new character as normal. With the mod activated you will see new presets to chose from in the regular list. They are basically copies of the vanilla child faces, with several options for hair color and eye color. They look a little weird, especially the eyebrows, because at this point your character is still the normal race and size.

So you pick a preset and exit character creation. Then you open the console and use the setrace command to change to the mod's new child race. You don't use the vanilla child race because it causes CTDs. Then you use the setscale command to shrink yourself down to child-size. Now your eyebrows look a lot more normal.

It works pretty well. The only issues I have found are that lipstick does not work correctly, and the eyes look a little odd. With lipstick, as soon as you select it the color is all black. But you can change to the other colors normally. However, the lipstick color does not line up with the lips, so it only covers the upper lip, and the skin above it. This is probably a side-effect of either the scaling or new race. The eye issue seems to be the lower eyelash also looks too high, so it is going across the lower part of the eyeball. But it is only really noticeable if you zoom in really close.

Otherwise the mod does add custom hairs and eyes specifically for the child character. The vanilla and Azar hairs do not fit the child-size heads. It even allows you to play a ghoul child, which I thought was a really nice touch.


Hair For Children - adds child-sized versions of all the vanilla hair styles. It works fine with Custom Playable Children.

Higher Female Protagonist Voice = This mod takes the vanilla voice files and changes the pitch up, to make the voice sound higher and thinner. There are several different options to chose from, with different levels of pitch change. You can only use one at a time.

It is big, really big, since it is every character sound file in the game. So it will take a while to download. There are also extra downloads for the dlcs. It comes in a .bsa file. The problem with this is that the game will ignore this particular one unless you add it's name to the .ini file. The only problem with this is that if you decide to delete the mod, you are also going to need to remove that from the .ini file. Which you might forget.

So you can do what I did, and open the .bsa with B.A.E. - Bethesda Archive Extractor, and extract all the loose files into your game folder. The good thing about this is that you don't need the .esp file doing it this way. It works as a standard replacer, the same as a texture replacer would.

So far I tried out the U Voice, which is the highest. It sounds good, much more like a child, but there is a lot of distortion at times. The modder themself warns about this. So I am going to give the next higher voice a try.


Any Terminal At Any Height - this makes using terminals work with a child. The problem is that when you are little (or big) you cannot use terminals! I found this out the hard way. My child character is so short that when I tried using a terminal my point of view was so far down that I could not see the screen. So it was unusable. This mod fixes that.




So far it is going ok. I think my character - Ariel - is runs/walks a little slower than normal. This would be in keeping with Skyrim, where the taller races like Altmer actually can jump farther and run faster than the other races. I might try using the console to increase my movement speed. I don't know for sure.

Ariel is also definitely lower to the ground when in first person. That is a little odd. But it is how it should be.


SubRosa
Better Night Vision - There are several mods that improve the vanilla night vision from the Night Person perk. I found I like this one the best. It comes in two versions. The first allows you to create a potion that you can create to give yourself temporary night vision.

The second just makes the improvements to how night vision works, with nothing else added. I took that and created a night vision ring. It was simple, I just made a new enchantment using the vanilla night vision magic effect. Then I put it on a copy of the Wedding Ring you start the game with, and renamed the ring.

Hunting Shotgun - adds a new standalone pump shotgun. Pretty much your standard real world shotgun. Comes in 2k and 4k textures.

Modern Weapon Replacer - Hunting Shotgun - takes the Hunting Shotgun above (you need that mod for this to work), and uses it to replace the vanilla Combat Shotgun. I have been using it in Tsuruhime's game, and I am liking it.

CC's UHD Radscorpions - a high res texture replacer for the radscorpions. Comes in 2k and 4k.

CC's Enhanced Vanilla Mirelurks - a high res texture replace for Mirelurks. 2k and 4k options.

XNFRain's Stealth Boy 2K HD Retextures - A retrexture for the Stealth Boys. It does not change the effect when you use one, just how they look when they are laying around in the world. There are several color options to choose from. A simple mod, but a big improvement from vanilla.

CommonWealth Katanas - The Darkest Hour Remastered - Adds two katanas with lots of visual options. I am using this for Tsuruhime.

Katana's Mask - Katana's Mask (the DC Comic's Katana that is). Goes well with the katana mod above.
Kane
What managers do y'all use? I've always used NMM with success, but might go with Mod Organizer 2 this time around. Or Wrye Bash.
SubRosa
I use Mod Organizer 2. I still have not figured out everything it does. But it works for managing my load order just fine.
TheCheshireKhajiit
QUOTE(Kane @ Jan 2 2019, 01:14 PM) *

What managers do y'all use? I've always used NMM with success, but might go with Mod Organizer 2 this time around. Or Wrye Bash.

NMM works fine for Khajiit. Never given this one any problems.
SubRosa
I found a conflict between two mods. Better Console F4SE and Crafting Highlight Fix. I thought it was Better Console causing my game to CTD at the main menu startup. But it turns out that it works just fine, so long as Crafting Hightlight Fix is not also present. Something in the coding of it is actually causing the CTD on menu loads, but only when you have Better Console.

In any case, I got rid of Crafting Highlight Fix, and now my game runs great with Better Console. Which is a relief, since it adds so much to using the console in the game.
Kane
Ended up sticking with NMM. It has always worked for me, so why change?
Kane
Salvage Beacons is a godsend, and I wish I had started using it sooner. You are able to collect so much more junk for crafting/building, and so much more gear for outfitting settlers.
SubRosa
Vault 111 Player Settlement - I have not tried it out yet, but this looks interesting. It allows you to use Vault 111 as a settlement. I suspect that it will conflict with Start Me Up however, since that mod does a lot of rearranging in the vault.
SubRosa
For the past week I have been using FO4 Seasons. It is a seasonal overhaul with options for Spring, Summer, Fall, and Winter. I did not bother with the Fall version, since that is basically the vanilla game. Winter was too bright, with the snow. It also was strange when it was raining and thundering. But I found Spring very colorful and bright. I am now using Summer, and am liking it immensely. It makes the whole world seem new again.

Edit: Today I tried an option called First Frost. It is winter, but without the snow being so bright and blinding. It works really well, and I like it a lot. Still, it is a little odd seeing snow on the ground when their are still crops in the fields.
mALX
QUOTE(SubRosa @ Feb 5 2019, 08:06 PM) *

Vault 111 Player Settlement - I have not tried it out yet, but this looks interesting. It allows you to use Vault 111 as a settlement. I suspect that it will conflict with Start Me Up however, since that mod does a lot of rearranging in the vault.



I was actually considering making a Player house in the vault, laugh.gif This is a much better idea; and "The Institute" proved crops can be grown indoors!



QUOTE(SubRosa @ Jan 27 2019, 06:35 PM) *

I found a conflict between two mods. Better Console F4SE and Crafting Highlight Fix. I thought it was Better Console causing my game to CTD at the main menu startup. But it turns out that it works just fine, so long as Crafting Hightlight Fix is not also present. Something in the coding of it is actually causing the CTD on menu loads, but only when you have Better Console.

In any case, I got rid of Crafting Highlight Fix, and now my game runs great with Better Console. Which is a relief, since it adds so much to using the console in the game.



I have been missing having a script extender in the Creation Kit; I haven't seen an F4SE at Nexus!





SubRosa
The script extenders are not on the Nexus. F4SE is here. But be sure you have the latest version of the game before you try using it.
mALX
QUOTE(SubRosa @ Feb 26 2019, 09:29 PM) *

The script extenders are not on the Nexus. F4SE is here. But be sure you have the latest version of the game before you try using it.



Oh, this is Awesome! Thank you so much!





mALX

What happened to Lopov's post about his Fallout 3 game becoming unstable and wanting to know about how often it was safe to use the PCB command?



Acadian
QUOTE(mALX @ Jun 27 2019, 11:14 AM) *

What happened to Lopov's post about his Fallout 3 game becoming unstable and wanting to know about how often it was safe to use the PCB command?


Since it was a FO3 question posted in the FO4 mods thread, he asked for the post to be moved. I moved it to the FO3 mods thread but forgot to check the box that would leave a forwarding marker for users.

Here it is: http://chorrol.com/forums/index.php?s=&...st&p=316829
Lopov
Is there a mod for FO4 that would allow "angry" facial animations to be shown during combat, instead of that the facial animations don't change at all? In FO3 and FNV animations would change on their own during combat.
mALX
QUOTE(Lopov @ Jul 19 2019, 04:54 AM) *

Is there a mod for FO4 that would allow "angry" facial animations to be shown during combat, instead of that the facial animations don't change at all? In FO3 and FNV animations would change on their own during combat.



I agree, that was a basic function in the game that was really immersive = can't imagine why they didn't have it in FO4!



Lopov
Sleepless nights - a mod that adds a chance to be attacked by enemies while sleeping. The default options are way too hardcore for me, but the Daydream mode is perfect and you can tweak it even more, if desired.
Lopov
Desperate raiders - raiders can now wear civilian clothes, and are a little tougher in general.

No radscorpion tunneling - as they were in FO3 & FNV.

Dumpster Diving - most essential for the Hobo.

Disabled auto-healing when crippled - what it says.

Immersive PipBoy radio - makes music sound like it's coming from a PipBoy, not from an MP3 player.
Lopov
Scrap button - workshops are no longer needed to scrap stuff. Most essential for the Hobo's game.
Kane
Fairly new mod I found that unlocks every workshop for use, so that you don't have to attain them through any questing. https://www.nexusmods.com/fallout4/mods/41244

I have it running now, but am only a couple of hours into a new game. Haven't left the Concord/Sanctuary area yet.

QUOTE(Lopov @ Sep 21 2019, 06:55 AM) *
Scrap button - workshops are no longer needed to scrap stuff. Most essential for the Hobo's game.

Now this is a find! I love it. I've been using a junk grinder in settlements, but this is sooooooooooo much better!
SubRosa
A few days ago I found HD Distance and Detail ReShade (Blur Fix). It removes the blur you get whenever you move. Thank goodness! Wow, the game looks so much better.

It is a Reshade. But it is all neatly packaged together. There are no files to edit or tweaks you have to make, or extra programs to download and install. Just copy it to your Fallout folder and it is good to go. I have not noticed any hit to performance, nor any CTDs from it.
TheCheshireKhajiit
Here’s something that I thought looked kinda interesting. It’s a work in progress, but it looks pretty nice so far.

Fallout: Miami
SubRosa
Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif
TheCheshireKhajiit
QUOTE(SubRosa @ Sep 15 2020, 12:18 AM) *

Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif

Lol I thought the ghouls in bathing suits and glasses were adorable!
SubRosa
QUOTE(TheCheshireKhajiit @ Sep 15 2020, 11:12 AM) *

QUOTE(SubRosa @ Sep 15 2020, 12:18 AM) *

Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif

Lol I thought the ghouls in bathing suits and glasses were adorable!

The ones wearing the life preservers at the end were awesome!
TheCheshireKhajiit
QUOTE(SubRosa @ Sep 15 2020, 02:31 PM) *

QUOTE(TheCheshireKhajiit @ Sep 15 2020, 11:12 AM) *

QUOTE(SubRosa @ Sep 15 2020, 12:18 AM) *

Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif

Lol I thought the ghouls in bathing suits and glasses were adorable!

The ones wearing the life preservers at the end were awesome!

I somehow managed to miss that!
TheCheshireKhajiit
I’m currently working on tweaking the mod Nuka Sanguinare in Creation Kit. It’s a vampire mod (yes, I’m still messing around with this idea), and I’m trying to see what all it does so I can decide if I want to use a modified version of that, or try making my own mod. In the past I used a combination of the mods “Survival Options” and “Start Me Up”, along with certain console commands to simulate vampiric gameplay. It does work but it’s not ideal (lots of pregame set up that gets a bit tedious, and it does require a bit of imagination).

Anyway, back to Nuka Sanguinare. Right away I discovered that the sunlight damage had to go because the feature is broken. All light hurts you; fluorescent lights in buildings, even your pip-boy light causes you to get radiation burn. I altered the perk in the mod that gives you the vampirism and did away with the sun damage effect, and also changed bloodpacks to satisfy the blood craving. Still need to test those to see if they are working. No big loss with the sunlight damage being taken away. Vampires being harmed by the sun was a Hollywood invention anyway. Well, in some movies anyway. Bram Stoker’s Dracula (which I thought was a fun movie despite a questionable casting for the character of Jonathan Harker), is a good example of a Hollywood vampire film that allows vampires to walk about in the daylight without any obvious negative effects for the creature. I feel that perhaps they should simply be more potent at night. Stronger, faster, sharper senses. That sort of thing.

Sorry if I rambled a bit there, lol.
TheCheshireKhajiit
Ok so I decided to try my hand at creating my own vampire mod by tweaking the cannibal perks. There was one already made on nexus but the survival functions are broken. “Drinking Blood” doesn’t heal you or give you the “dark craving”. So what I’ve done so far was change the cannibal perks to “Vampire” and change the “eat corpse” option in the loot menu to simply “feed”, as well as alter the perk descriptions to have a more vampiric flavor. Then I added rad immunity, the aquaboy/girl perk effects (because I couldn’t find just a “water breathing” effect), and a no drain on your AP for sprinting effect to the base cannibal perk, all of this to simulate being supernatural (rad immunity speaks for itself, Aquaboy/girl simulates not needing to actually breathe, and being able to sprint without using AP simulates a supernatural stamina). All of that seems to work fine. I’m currently trying to figure out how to get blood packs to act as if you had just drank from a person. To get the blood pack in the “ballpark” I gave it the characteristic that other food items have, and it works great! You snack down 2 blood packs while at “peckish” level hunger and your hunger is satisfied. Now I just need to figure out how to give them the ability to both give you the “dark cravings” and satisfy it when you drink some down.
mALX
QUOTE(TheCheshireKhajiit @ Sep 22 2020, 04:21 PM) *

Ok so I decided to try my hand at creating my own vampire mod by tweaking the cannibal perks. There was one already made on nexus but the survival functions are broken. “Drinking Blood” doesn’t heal you or give you the “dark craving”. So what I’ve done so far was change the cannibal perks to “Vampire” and change the “eat corpse” option in the loot menu to simply “feed”, as well as alter the perk descriptions to have a more vampiric flavor. Then I added rad immunity, the aquaboy/girl perk effects (because I couldn’t find just a “water breathing” effect), and a no drain on your AP for sprinting effect to the base cannibal perk, all of this to simulate being supernatural (rad immunity speaks for itself, Aquaboy/girl simulates not needing to actually breathe, and being able to sprint without using AP simulates a supernatural stamina). All of that seems to work fine. I’m currently trying to figure out how to get blood packs to act as if you had just drank from a person. To get the blood pack in the “ballpark” I gave it the characteristic that other food items have, and it works great! You snack down 2 blood packs while at “peckish” level hunger and your hunger is satisfied. Now I just need to figure out how to give them the ability to both give you the “dark cravings” and satisfy it when you drink some down.


Oooh, very cool! Maybe make them get weak (something like a stamina and possible slight health drop by percentages per number of days without drinking blood?




TheCheshireKhajiit
QUOTE(mALX @ Sep 23 2020, 03:45 AM) *

Oooh, very cool! Maybe make them get weak (something like a stamina and possible slight health drop by percentages per number of days without drinking blood?

Well the best part about using the Cannibal perk is that Bethesda already did this work for me! In Survival mode (which is what I mostly play on anyway), there are different stages of hunger that you can go through, and the hungrier you are, the more severe the fatigue and other draw backs. With the Cannibal perk active, if you don’t feed for 12 hours, you are immediately kicked to “Ravenous” level of hunger, which has some pretty nasty drains on your character’s stats.
TheCheshireKhajiit
Had to take away the unlimited sprint feature. It was some how messing with the script that runs the cannibal/vampire perk which caused some weirdness like getting “dark cravings” without even feeding.
TheCheshireKhajiit
Abandoned trying to get blood packs to satisfy the “dark cravings”. I just couldn’t figure out how to get it to work. So, in the end I simply made the blood pack satisfy normal hunger and made them more powerful to simulate getting more benefit from the blood than a normal human. I’m justifying giving up on it to myself by considering that drinking from a blood pack isn’t the same as drinking from a person, mainly because the blood inside the packs (which some how stayed viable for over 200 years) should be well beyond it’s use-by-date.
mALX
QUOTE(TheCheshireKhajiit @ Sep 24 2020, 11:44 PM) *

Abandoned trying to get blood packs to satisfy the “dark cravings”. I just couldn’t figure out how to get it to work. So, in the end I simply made the blood pack satisfy normal hunger and made them more powerful to simulate getting more benefit from the blood than a normal human. I’m justifying giving up on it to myself by considering that drinking from a blood pack isn’t the same as drinking from a person, mainly because the blood inside the packs (which some how stayed viable for over 200 years) should be well beyond it’s use-by-date.


I'll bet Subrosa or Ghastley could tell you how to set that up.




TheCheshireKhajiit
QUOTE(mALX @ Sep 25 2020, 05:06 AM) *

QUOTE(TheCheshireKhajiit @ Sep 24 2020, 11:44 PM) *

Abandoned trying to get blood packs to satisfy the “dark cravings”. I just couldn’t figure out how to get it to work. So, in the end I simply made the blood pack satisfy normal hunger and made them more powerful to simulate getting more benefit from the blood than a normal human. I’m justifying giving up on it to myself by considering that drinking from a blood pack isn’t the same as drinking from a person, mainly because the blood inside the packs (which some how stayed viable for over 200 years) should be well beyond it’s use-by-date.


I'll bet Subrosa or Ghastley could tell you how to set that up.

Well maybe Subbie, I don’t think Ghastley plays this game. I don’t want to bother her with it though so if she volunteers her help here, I’ll take it, otherwise I’m good with where it’s at now. It feels right!
SubRosa
I don't really know. I never use the survival stuff. For Loviatar I changed the blood packs to act like stimpacks, giving a lot of healing and healing limb damage.
TheCheshireKhajiit
QUOTE(SubRosa @ Sep 25 2020, 02:54 PM) *

I don't really know. I never use the survival stuff. For Loviatar I changed the blood packs to act like stimpacks, giving a lot of healing and healing limb damage.

That’s ok Subbie, I really am fine with it. I suspect there is scripting that has to be done in order to get it to work, and that’s just beyond my ability to understand, lol.
SubRosa
I found High FPS Physics Fix a while ago, and decided to finally give it a test. It allows you to play the above 60 fps without breaking the game. I only tested it a little, but it seems to be working. I think. I will have to play a lot more to be sure.

I also got an idea while playing Fallout 3 to maybe try playing a Wood Elf in Fallout 4. She would be a character using sniper rifles, and maybe a sword or machete for close up work. And I would use the console to make a lot more animals friendly than I normally would. Maybe everything except insects. But definitely Yao-Guai and Deathclaws would be friendly. Plus of course dogs. I always make dogs friendly.

To play an elf, I found Extended Facial Sculpting. It adds a lot more sculpting options to your face. With it I was able to make some pointy elf ears on a test character. So that works.

Maybe I can find some other fantasy inspired mods for armor. Or even a bow. Though I think I would rather go with some kind of sniper rifle. Though I do have a camo fatigues mod, and I could combine that with maybe combat armor with some kind of forest camo paint job. My character Medusa wears that.
SubRosa
High FPS Physics Fix has not worked out. I found it was causing a keyboard lag whenever I was in first person view. I would push one of the move buttons, and nothing would happen. Then over a second later I would finally move. Removing High FPS Physics Fix made it go away.
SubRosa
So I have been working on my new Fallout 4 character idea. I decided for her to use the SA80 Enfield Rifle mod. I took a closer look at the stamping on the side of the rifle, and found something amusing on the second line, after Heckler and...

Warning, might not be safe for children!
Kane
Anyone else have performance issues with Fallout 4 these days? I've been battling it over the last few days after finally having enough of the framerate drops in Boston, Cambridge, and Lexington. Turns out it was all because of mods that trash or eliminate precombines and previs. I'm into a fresh install following this up-to-date guide.

My game runs immaculately now. I used to get FPS drops anywhere from 20-30 near Faneuil Hall, Corvega, and Bunker Hill. Now the drops are negligible, and I cruise at 60 FPS everywhere, with occasional dips to about 55. I'm still early on in rebuilding the rest of my load order, but I already found another mod to avoid: Unlocked Trailers Project. It's basically Beantown Interiors, but for the abandoned tractor trailers around the Commonwealth. I installed it last night and my FPS tanked by 30 at Corvega.

ANDREWCX has a great write up on Precombines and Previs at Bethnet that is worth a read.

My new routine for mods will be to check it in xEdit - I found that you can apply a filter to find precombine conflicts. It'll be tough to leave behind Scrap mods, but think I found a decent alternative in Cleaner Lived-In Settlements.

I had to nuke my Tarani playthrough, but thankfully I still have her preset.
Kane
I figured out a combination of two mods that changes everything. The first mod is called Basement Living, and it lets you build personal underground homes at settlements. The second mod is called Conquest, by Chesko, which lets you build campsites anywhere.

The campsites can then be upgraded into settlements by building a workbench. Once you have your portable settlement up, you can place one of basement shelters and then dissolve the settlement and campsite, leaving you with a underground player home anywhere you want.

Works amazing. I tested it at Wildwood Cemetery.
macole
QUOTE(Kane @ Aug 22 2021, 11:48 AM) *

I figured out a combination of two mods that changes everything. The first mod is called Basement Living, and it lets you build personal underground homes at settlements. The second mod is called Conquest, by Chesko, which lets you build campsites anywhere.

The campsites can then be upgraded into settlements by building a workbench. Once you have your portable settlement up, you can place one of basement shelters and then dissolve the settlement and campsite, leaving you with a underground player home anywhere you want.

Works amazing. I tested it at Wildwood Cemetery.

Sounds amazing. How do you disslove the settlement?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2024 Invision Power Services, Inc.