Azura ~ Azura's Star


Boethia ~ Goldbrand


Clavius Vile ~ Masque of Clavius Vile


Hermaeus Mora ~ Oghma Infinium


Hircine ~ Savoir's Hide


Malacath ~ Volendrung


Mephala ~ Ebony Blade


Meridia ~ Ring of Khajiit


Molag Bal ~ Mace of Molag Bal


Namira ~ Ring of Namira


Nocturnal ~ Skeleton Key


Peryite ~ Spell Breaker


Sanguine ~ Sanguine Rose


Sheogorath ~ Wabbajack


Vaermina ~ Skull of Corruption



Azura



Requirements: Player must be level 2 or above and one portion of glowdust.

Reward: Azura's Star, a refillable soulgem

Quest:
Open the book modern heretics, lying on Martin's table at Cloud ruler temple and the location of this shrine will be marked on your map. Located straight north from the Lake Arrius caverns.

Travel there, I fast travelled to the caverns and then used my horse to travel due north, and you'll find a few will-o-the-wisp's near the shrine, kill them and keep at least one of their ingredients (you only find the will-o-the-wips there during the main quest, at other times you must provide for your own glowdust as offering).

The wait untill the time is either 5-7 am or 5-7 pm and "activate" the statue of Azura. She'll give you her quest; find and kill 5 vampires. Travel due southeast to the Gutted mine (I encountered an oblivion gate just outside, so that might be a little detour for you ;-))

Enter the mine and the vampires shouldn't be too hard to locate inside. Be carefull though and try to take them out as soon as possible. As soon as they see you, they turn invisible and without a detect life spell or something similarly usefull, they're hard to find again.

Kill all five and report back to the statue for the end of this quest and her reward, Azura's soulgem. A reusable soulgem.


*******



Boethia



Requirements: Player must be level 20 or above and have one daedra's heart.

Reward: Goldbrand, a powerfull blade with a fire strike enchantment.

Quest:
Speak to Bora gra-Uzgash in her store in Cheydinhal about daedric shrines, to get the exact location of this shrine. It's located to the far southeast of Cheydinhal.

Activate the shrine with that daedra heart inside and you'll be asked to compete in a tournament in Boethiah's honor. Make sure to have loads of spells, potions and as much of anything else as you can carry before entering there because the competition is tough. You'll face nine opponents in nine different matches.

This tournament takes place in Oblivion so try and use your surroundings as a way to gain an edge over them, like the lava and such.

After having defeated all nine, you'll see another oblivion portal leading back to the site of the shrine and once there, activate it again to receive your reward.


*******



Clavius Vile



Requirements: Player must be level 20 or above and have 500 gold.

Reward: Masque of Clavius Vile, which has a 20pt CE personality enchantment.

Quest:
This shrine can be found just southwest of the Imperial City. Activate it with the gold in your inventory and Clavius will ask you to retreive a sword for him; Umbra.

Travel to Pell's gate which location will be marked on your map and speak to Irroke the Wild there who will tell you he last saw the current weilding of Umbra at the Ayleid ruins of Vindasel.

This can be found just to the north-northwest of there and once inside, fight your way past some small roms untill you face Umbra.

She actually gives you a choice here, leave or die. Make sure you're really prepared for this fight as it's a tough one.

Kill her and take her sword and the armor that she carries as a nice bonus. You again have a choice now, you could return to Clavius Vile and trade the sword for his helmet, or you could simply keep the sword and never collect the helmet. Either way it's your choice.


*******



Hermaeus Mora



Requirements: Player must be level 21 or above and have completed all other daedric quests and have gone past the Daedric artifact quest which is part of the main quest.

Reward: Oghma Infinium which is the ultimate skill book.

Quest:
To start this quest, finish the requirements and then go to sleep.

You'll wake up to fins Casta Flavus next to your bed who will mark the location of this shrine on your map.

An easy way to travel there is to go to Sancre Tor, and follow the path that starts northwest of there. It will eventually lead you to the shrine. Once there activate it to learn Hermaeus wants a single soul from each of Tamriel's races.

He gives you a special soul trap spell which makes it unnecessary to have a black soulgem for each of the races, simply cast the spell at them and then kill them to trap the soul.

I recommend using the souls of either people you'll need to kill anyway, like from the blackwood company or alternatively, travel to some daedric shrines and kill the worshippers there.

Once you've collected all ten souls, one from each race, return to the shrine and you'll receive your reward. This is naturally a one time only use and there's the choice between shadow (stealth), Steel (warrior) and Spirit (Magic).


*******



Hircine



Requirements: Player must be level 17 or above and have one bear or wolf pelt with you.

Reward: Savior's Hide; light armor with a good resist magic enchantment.

Quest:
Speak to Ontus Vanin, in the Talos plaza district in the Imperial city to learn the exact location of this shrine.

It's located to the south-southeast of the Ayleid ruin Sarvavar Leed east of the Waterfront district of the Imperial city.

Activate it and you'll receive Hircine quest; to kill a Unicorn in Harcane grove, to the south-southeast of the shrine.

travel there to find the unicorn protected by three Minotaurs. Either kill all four, or just kill the unicorn and take it's horn and run like heck, either way will work.

Return to the shrine with the horn of the Unicorn to receive your reward.


*******



Malacath



Requirements: Player must be level 10 or above and have one portion of Troll fat with you.

Reward: Volendrung, enchanted with paralyze and drain health enchantments.

Quest:
For the location of this shrine, speak to Thaurron, at the Anvil mages guide. You can find it north of the city, at Drad's estate there turn northwest and you'll run into it.

Activate the shrine to be sent back to Drad's estate. Apparently Drad uses some of Malacath's ogres to work for him in a mine. When you enter the amnor house, look for a small table around the corner to the left, and take the key lying there with you. Speak to Drad to find out what's going on, or proceed to the mine by yourself. It's located to the east of the Drad estate.

Once there, either kill the Dunmer guarding the mine, or sneak past them, free the ogres and they'll ltravel back to the Drad estate on their own. Don't worry about them getting killed by either the Dunmer or other critters, as it doesn't effect the outcome of the quest, just make sure not to kill them yourself.

Once you've freed the Ogres, return to the shrine for your reward.


*******



Mephala



Requirements: Player must be level 15 or above and have one portion of Nightshade with you.

Reward: An Ebony blade enchanted with silence and absorb health.

Quest:
Speak to Ontus Vanin, in the Talos plaza district in the Imperial city to learn the exact location of this shrine.

It's located to the northeast of the Roxey Inn near the northeast corner of lake Rumare.

Activate the shrine to get a quest from this Daedric prince, travel to Bleakers way, some ways off to the west-northwest from where the shrine is. You'll find two families there and your quest is to break up the peace that's there.

Hrol Ulfgar and Nivan Dalvilu are your targets, but before killing them, find the Dalvilu ceremonial dagger in his house and Ulfgar's family ring in Ulfgar's house. Then kill both men and put the items in the other person's inventory.

Report to anyone in that town there and havoc will ensue. Report your success to the shrine and receive your reward.


*******



Meridia



Requirements: Player must be level 10 or above and have one portion of Bonemeal or one portion of Ectoplasm with you.

Reward: Ring of Khajiit, enchanted with chameleon and fortify speed.

Quest:
This shrine can be found on your path as you travel west-northwest from the West gate of Skingrad.

Activate the shrine and receive the quest to kill a number of Necromancers in the Howling cave. This cave is east of Skingrad and once inside, follow the north passage.

You'll find five necromancers there, and the task is simple, kill them. Once they're all dead, return to the shrine and activate it again to receive your reward.


*******



Molag Bal



Requirements: Player must be level 17 or above and have one mountain lion's pelt with you.

Reward: Mace of Molag Bal, enchanted with damage magicka and strength enchantments.

Quest:
Travel to Narfinsel, an Ayleid ruin to the east of the Imperial city and then travel due south-southeast to find this shrine.

Activate it and you receive the quest to travel to Brindle home, located to the southwest of the shrine. Near there lives a man called Melus Petilius who has foresworn violence.

You're to seek him out and locate him at the grave of his wife, after 10am he goes there. speak to him and drop the cursed mace Molag Bal gives you near him, then simply start punching him, and he'll eventually pick up the mace and attack you with it, thus breaking his word.

After this has happened, travel back to the shrine of Molag Bal and receive your reward.


*******



Namira



Requirements: Player must be level 5 or above and have lots of cheap wine with you.

Reward: Ring of Namira with reflect damage and reflect spell enchantment.

Quest:
This shrine can be found to the east-southeast of Bruma, but before you go there, make a stop at Bruma. And find and take as many bottles of cheap wine with you as possible before travelling there.

20 can be found in the chapel of Talos in Bruma, take them all to be assured of your success. Take them and travel to the shrine, before activating the shrine, drink al the bottles so your personality will be as low as possible, and then activate it.

You're given a spell and sent to Anga, located to the south. It's inhabited by worshippers of Namira who're about to be visited by a few Arkay priests, the task is simple, cast the spell you're given at all the Arkay priests while making sure to neither harm the worshippers, nor the priests.

Once you hit one of the priests with the spell, the worshippers will finish the job. After they're all dead, return to the shrine for your reward.


*******



Nocturnal



Requirements: Player must be level 10 or above.

Reward: Skeleton Key; an unbreakable lockpick which also raises your security with 40 pts.

Quest:
Speak to Alves Uvenim in the Leyawiin mages guildhall for the exact location. To find it, use the road from leyawiin leading east of the Upper Niben, you can't miss it.

Activate the shrine to find Nocturnal's eye has been stolen, and you're to get it back.

Travel to the tidewater cave, to the southeast of the city of Leyawiin, and fight your way past some critters. Turn left upon entering, and then another left at the T intersection and you'll find the eye at the very end of an underwater Passage.

Return the eye to the god and receive your reward; the Skeleton Key.


*******



Peryite



Requirements: Player must be level 10 or above.

Reward: Spell Breaker; A shield with a reflect enchantment on it.

Quest:
Find the statue to this god on the southeast bank of the Silverfish river, which in turn is east of the imperial bridge inn.

Activate the statue to learn the god wants you to undo the spell woven by some of her followers, she sends you to a special part of Oblivion, in which your task is to seek out and activate, the five souls of her worsippers.

During your stay there, you'll be attacked by some levelled Daedra, but nothing you can't handle.

Simply activate the souls and you'll be transported back to the site of the statue and will receive your just reward.\


*******



Sanguine



Requirements: Player must be level 8 or above and donate a bottle of Cyrodiilic Brandy.

Reward: Sanguine Rose; a daedra summoning staff.

Quest:
Speak to Falanu Hlaalu at All things alchemical, in Skingrad to get the exact location of this shrine. Locate it southwest of the Weatherleah estate.

The easiest place to get the brandy you need is just inside the gilded carafe in the Imperial city's market district.

With the brandy in your inventory, activate the shrine to receive a fun quest; you're to travel to Leyawiin and enter the castle, inside the countess holds a dinner party and your job is to cast a spell at the people there.

The guard at the door will allow you to enter if his disposition is over 70, or if your clothes are good enough. Enter and cast the spell to find yourself and everyone there, naked. (except for the everlasting Oblivion underwear of course ;-) )

After casting the spell, run like hell as you'll be pursued by every guard who lays eyes on you, of course going to jail momentarily also solves your problems.

Return to the shrine, to receive your reward, and your belongings as well who can be found in a newly unlocked chest there.


*******



Sheogorath



Requirements: Player must be level 2 or above and donate some lettuce, a lesser soulgem and yarn.

Reward: Wabbajack; a Staff which transforms creatures into random other creatures.

Quest:
Follow the road south out of Bravil, and at the Eyleid ruin of it turns south even further, follow it along and you'll come across the shrine.

Find the soulgem back in Bravil, inside a warlock's luck. It's on a table just south of the entrance. As to the other two, travel to border watch, a small settlement south of the shrine and west of Water's edge.

In border watch, the lettuce can be found in J'riska's house, in the dining room there. And the yarn can be found in M'dirrs house, near the rug, one is in the upright barrel there.

Once you've collected the items, travel to the shrine and activate it to receive a few quests. You're to speak to a shaman in Border watch, and ask him about the K'Sharra prophecy. It consists of three parts, two of which are your concern.

First off, travel to the inn there and visit their cheese museum, you need to swipe the orange cheese part (in the case with the blue back) and put it in the cooking pot outside the inn. Wait a while and a horde of rats will appear thus fullfilling the first part of the prophecy.

Next up, you have a date with some sheep. Kill all six of them to fullfill the second part of the prophecy, and then stand back and watch as Sheogorath has it raining flaming German shepherds.

After you've witnessed that, return to the shrine for your reward; the Wabbajack.


*******



Vaermina



Requirements: Player must be level 5 or above and donate grand black soulgem.

Reward: Skull of Corruption; creates a duplicate of something.

Quest:
Speak to Ontus Vanin, in the Talos plaza district in the Imperial city to learn the exact location of this shrine.

Locate it to the southwest of Cheydinhal. You can get such a grand black soulgem, by putting a regular grand soulgem inside one of the necromancers altars, as described in the mages guild quest; Necromancers moon.

Cast a dispell spell at that altar when the moonlight hits it and it will be transformed into a grand black soulgem.

Have it in your inventory when you activate the shrine and Vaermina asks you to bring back her Orb of Vaermina, stolen by the wizard Arkved.

You can find his tower south-southeast of the shrine (don't worry, it's location is marked on your map.)

Enter the tower, and fight your way past seven levels of unconventional dungeon'ness and you'll enter the death chambers of Arkved, no need to fight him as he's locked away in a dream.

Return the orb to the shrine to be rewarded with the Skull of corruption.