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Colonel Mustard
*Burns*

Friendshiiiiiiiip!!
King Of Beasts
We have a burning friendship!

Literally rollinglaugh.gif
Colonel Mustard
QUOTE(King Of Beasts @ Oct 4 2014, 07:52 PM) *
We have a burning friendship!

Literally rollinglaugh.gif

We get along like a house on fire tongue.gif
Callidus Thorn
QUOTE(mirocu @ Oct 4 2014, 06:05 PM) *

O_O



Has anyone here played VtM:B?


*Raises hand*

I didn't get anywhere with it, my laptop packed up shortly after I started playing sad.gif
Darkness Eternal
QUOTE(mirocu @ Oct 4 2014, 06:05 PM) *

O_O



Has anyone here played VtM:B?

Can you believe I havent. I've always wanted to.
King Of Beasts
QUOTE(Colonel Mustard @ Oct 4 2014, 02:55 PM) *

QUOTE(King Of Beasts @ Oct 4 2014, 07:52 PM) *
We have a burning friendship!

Literally rollinglaugh.gif

We get along like a house on fire tongue.gif


That's a good thing until the house collapses laugh.gif
Callidus Thorn
QUOTE(King Of Beasts @ Oct 4 2014, 08:48 PM) *

QUOTE(Colonel Mustard @ Oct 4 2014, 02:55 PM) *

QUOTE(King Of Beasts @ Oct 4 2014, 07:52 PM) *
We have a burning friendship!

Literally rollinglaugh.gif

We get along like a house on fire tongue.gif


That's a good thing until the house collapses laugh.gif


And here I was thinking of posting;

"You ever been in a burning building?"

laugh.gif
King Of Beasts
Who cares about the creatures inside lol


I made a bunch of NPC's tiny lol



IPB Image

IPB Image

IPB Image
mALX


I recognize Jakben Imbel on the bottom!


King Of Beasts
I made him tiny lol

I made everyone out at night tiny. Now I feel tall


Oh! I should mention they all ended up getting stuck on the curb lol
mALX
QUOTE(King Of Beasts @ Oct 4 2014, 05:29 PM) *

I made him tiny lol

I made everyone out at night tiny. Now I feel tall


Oh! I should mention they all ended up getting stuck on the curb lol



I could see Jakben trying to climb up it. So, did you squash him for his boots?


Callidus Thorn
The first thing that popped into my head when I saw the tiny Legionnaire was the intro vid, where you get the giant Legionnaires in the Imperial City...

laugh.gif
King Of Beasts
@mALX

No, I spawned Dagon though and it was fun watching that fight lol


I made giant people too lol
mALX
QUOTE(King Of Beasts @ Oct 4 2014, 07:14 PM) *

@mALX

No, I spawned Dagon though and it was fun watching that fight lol


I made giant people too lol



I spawned Dagon in one of my mods ("The Cove Village"). The village had three trapped doors that would suck the Player into an "Arena" in an Oblivion realm, where they would be have to defeat three Daedra (before a portal would open to let them escape the realm).

The Daedra leveled with the Player, and each realm had a little bit tougher enemies. The last realm had Dagon in it - it also had a tower that the Player could get inside to heal up if needed, and it had more bloodwells than the others did.

King Of Beasts
That's pretty cool!


I can't wait to be able to mod my game lol.


I do love playing with console commands though. Got a city of tiny people with giant guards lol
mALX
QUOTE(King Of Beasts @ Oct 4 2014, 11:26 PM) *

That's pretty cool!


I can't wait to be able to mod my game lol.


I do love playing with console commands though. Got a city of tiny people with giant guards lol



ROFL !!! Oh, I got in the CS and turned Janus Hassildor's wife into a hideous monster, it was really funny when he went to cure her vampirism, lol.

King Of Beasts
I'd like to see that rollinglaugh.gif


I wonder how tiny I can make Dagon...
mALX
QUOTE(King Of Beasts @ Oct 4 2014, 11:44 PM) *

I'd like to see that rollinglaugh.gif


I wonder how tiny I can make Dagon...



Not very. He crashed my CS and game when I tried to shrink him. I lost 12 Todd Howards in the lava and my "Alix the Mouse" follower - he blew off the island and I never saw where he ended up. I had to remake him from scratch, the mod was crashed.


King Of Beasts
I'm not going to try to shrink him then lol


Would've been fun having a pocket sized Dagon though
mALX
QUOTE(King Of Beasts @ Oct 5 2014, 12:05 AM) *

I'm not going to try to shrink him then lol


Would've been fun having a pocket sized Dagon though



I just wanted to make him about 20 feet high instead of 100 or more. My 12 Todd Howard followers weren't even reaching his ankle when I got the "Construction Set has become unstable due to Mehrunes Dagon size less than...whatever percentage."
King Of Beasts
Lol

I find it funny you had a bunch of Todd Howard's following you
mALX
QUOTE(King Of Beasts @ Oct 5 2014, 12:46 AM) *

Lol

I find it funny you had a bunch of Todd Howard's following you



I've got pictures somewhere of them, I'll try to find them.


Here is one, but all the Todds weren't there yet:


http://i434.photobucket.com/albums/qq67/Ma...enShot13112.jpg
mirocu
QUOTE(Colonel Mustard @ Oct 4 2014, 07:16 PM) *

QUOTE(mirocu @ Oct 4 2014, 06:05 PM) *
O_O



Has anyone here played VtM:B?

Vaporise the Mountain: Badassly is a damn good game, I enjoyed it a lot. It's got like lasers and it's all like pewpewpewpew! Chakkachakkachakka! BOOOOOM!!

It is quite swanky, yes... biggrin.gif

QUOTE(Callidus Thorn @ Oct 4 2014, 09:08 PM) *

*Raises hand*

I didn't get anywhere with it, my laptop packed up shortly after I started playing sad.gif

Too bad kvleft.gif

QUOTE(Darkness Eternal @ Oct 4 2014, 09:21 PM) *

Can you believe I havent. I've always wanted to.

There is much I like about the game, but even more I dont like about it. So despite it being one of the best games Ive played I will never play it again. Sadly.
Colonel Mustard
QUOTE(mirocu @ Oct 5 2014, 09:22 AM) *
QUOTE(Colonel Mustard @ Oct 4 2014, 07:16 PM) *

QUOTE(mirocu @ Oct 4 2014, 06:05 PM) *
O_O



Has anyone here played VtM:B?

Vaporise the Mountain: Badassly is a damn good game, I enjoyed it a lot. It's got like lasers and it's all like pewpewpewpew! Chakkachakkachakka! BOOOOOM!!

It is quite swanky, yes... biggrin.gif

Okay srsly, what game is that? I'm tired of using humour to cover up the crippling insecurity I feel over not knowing the game's actual title.
mirocu
QUOTE(Colonel Mustard @ Oct 5 2014, 10:29 AM) *

Okay srsly, what game is that? I'm tired of using humour to cover up the crippling insecurity I feel over not knowing the game's actual title.

No, you were right!! biggrin.gif biggrin.gif What would be the odds for that? tongue.gif


Ok then, its Vampire the Masquerade:Bloodlines. It came after Redemption and is a shooter/RPG kind of game, not too unsimilar to Deus Ex in a way.
Colonel Mustard
QUOTE(mirocu @ Oct 5 2014, 09:31 AM) *
QUOTE(Colonel Mustard @ Oct 5 2014, 10:29 AM) *

Okay srsly, what game is that? I'm tired of using humour to cover up the crippling insecurity I feel over not knowing the game's actual title.

No, you were right!! biggrin.gif biggrin.gif What would be the odds for that? tongue.gif


Ok then, its Vampire the Masquerade:Bloodlines. It came after Redemption and is a shooter/RPG kind of game, not too unsimilar to Deus Ex in a way.

Oh, I do know that one!

Well, I know of it. It's kind of on my to-play list.
mirocu
Even though I have issues with it I would still recommend playing it. And youll be damned not to play Malkavian at least once! tongue.gif



Edit: Who are all the ten eleven fourteen guests!??? blink.gif
King Of Beasts
@mALX


That's funny, you have a pack of Todd Howard's following you lol
mirocu
Well, Im off for now. See ya in the morrow!! biggrin.gif
mALX
QUOTE(mirocu @ Oct 5 2014, 12:25 PM) *

Well, Im off for now. See ya in the morrow!! biggrin.gif



GAAAAAAAH!


King Of Beasts
@rocu

Come back soon verysad.gif




I [censored] love Doctor Who, on another note
Callidus Thorn
QUOTE(King Of Beasts @ Oct 5 2014, 05:44 PM) *

I [censored] love Doctor Who, on another note


I used to, but these days I just can't stand it.

Those plots...

*shudders*
Callidus Thorn
Meh, forget it.

Sorry 'bout the double post.
Colonel Mustard
QUOTE(Callidus Thorn @ Oct 5 2014, 06:02 PM) *

QUOTE(King Of Beasts @ Oct 5 2014, 05:44 PM) *

I [censored] love Doctor Who, on another note


I used to, but these days I just can't stand it.

Those plots...

*shudders*

Yeah, the plotting can be pretty off sometimes. I did enjoy last night's episode just sure to the sheer B-movieishness of its plot of 'Giant Spiders ON THE MOOOOOOON!!! though.
Callidus Thorn
By the end of the David Tenant episodes I was starting to go off them, and after three or four of Smith's ones, I just stopped watching.

They were almost painful to watch. And don't get me started on the mess with the Pandorica *trails off, mumbling and grumbling inarticulately*
Colonel Mustard
I've had too much caffiene and now I feel really hyperactive and want to go to the loo but I can't because I'm in the library and I'm keeping an eye on my girlfriend's laptop while she's off doing stuff and it's raining outside it's been raining all day I hate the rain.
mirocu
QUOTE(mirocu @ Oct 5 2014, 06:25 PM) *

Well, Im off for now. See ya in the morrow!! biggrin.gif

And now it is in the morrow, so hiya!! laugh.gif
mALX
QUOTE(mirocu @ Oct 6 2014, 10:56 AM) *

QUOTE(mirocu @ Oct 5 2014, 06:25 PM) *

Well, Im off for now. See ya in the morrow!! biggrin.gif

And now it is in the morrow, so hiya!! laugh.gif



WOO HOO! I made a tavern in SKYRIM last night - my first ever Skyrim mod! Nothing fancy, just vanilla textures - just getting the feel of the CK.
Colonel Mustard
QUOTE(mALX @ Oct 6 2014, 04:37 PM) *
QUOTE(mirocu @ Oct 6 2014, 10:56 AM) *

QUOTE(mirocu @ Oct 5 2014, 06:25 PM) *

Well, Im off for now. See ya in the morrow!! biggrin.gif

And now it is in the morrow, so hiya!! laugh.gif



WOO HOO! I made a tavern in SKYRIM last night - my first ever Skyrim mod! Nothing fancy, just vanilla textures - just getting the feel of the CK.

Yay! Let's get drunk!

I do actually intend to do some Skyrim modding at some point, fiddle around with a few simple things in the Construction set. Mods can be a lot of fun.
ghastley
QUOTE(mALX @ Oct 6 2014, 11:37 AM) *

WOO HOO! I made a tavern in SKYRIM last night - my first ever Skyrim mod! Nothing fancy, just vanilla textures - just getting the feel of the CK.

That's a lot more of an achievement in Skyrim than it was in Oblivion. goodjob.gif

Pathing is much more of a problem, and any interior with opening doors needs portals and room markers so that occluded content doesn't get rendered. I've only done a couple - the Riders Lodge for the Skyrim version of the Bear Riders (unreleased yet), and an interior for Markarth for my Thieves Guild continuation mod (also unreleased). Both took me many times longer than the OB equivalents would have done. But the end results are better, too, so it's worth it.
Callidus Thorn
QUOTE(Colonel Mustard @ Oct 6 2014, 03:44 PM) *

I've had too much caffiene and now I feel really hyperactive and want to go to the loo but I can't because I'm in the library and I'm keeping an eye on my girlfriend's laptop while she's off doing stuff and it's raining outside it's been raining all day I hate the rain.


...

Breathe dude, breathe.

And punctuate.

laugh.gif

I've literally got a mental image of shaking fingers blurring as you typed this

rollinglaugh.gif
mALX
QUOTE(ghastley @ Oct 6 2014, 12:12 PM) *

QUOTE(mALX @ Oct 6 2014, 11:37 AM) *

WOO HOO! I made a tavern in SKYRIM last night - my first ever Skyrim mod! Nothing fancy, just vanilla textures - just getting the feel of the CK.

That's a lot more of an achievement in Skyrim than it was in Oblivion. goodjob.gif

Pathing is much more of a problem, and any interior with opening doors needs portals and room markers so that occluded content doesn't get rendered. I've only done a couple - the Riders Lodge for the Skyrim version of the Bear Riders (unreleased yet), and an interior for Markarth for my Thieves Guild continuation mod (also unreleased). Both took me many times longer than the OB equivalents would have done. But the end results are better, too, so it's worth it.



GAAAAH!! Now I'm really scared!!! Lol - you are VERY right. I could have had an Oblivion mod completed including NPC's with working AI packages; working quests; and hidden secrets by now.

It is VERY different, and clunky to navigate (for me). I haven't even set my grid paths yet, but I really liked the look of what I saw of them - makes more sense to block where you can't walk then make a small path through a vast area that you could be walking all of.

The Grid Lock does not seem to be as adept as Oblivion's was, or I'm not doing something right with it. I noticed some flashing meshes along one section when I was taking the screenshots. That and the weird havoc. Oblivion had havoc, but it was much easier to get around (for me).


Oh, here is a link to the screens:

http://chorrol.com/forums/index.php?showtopic=5776



*
SubRosa
You guys mean the Navmesh? I found it was not very difficult. Just tedious. I have a little text file I made with the steps I use:

CODE
www.creationkit.com/Bethesda_Tutorial_Navmesh

Select the cell you want to work on in the Cell View double click to bring it up in the Render Window.

Make sure nothing is selected in the Render Window (Press D to deselect all objects).

Open the Navmesh Toolbar Ctrl + E (On main toolbar between speech balloon and T).

Go to the main menu bar -> Navmesh -> Generation -> Recast-Based Generation.

The navmesh triangles are created. Now manually edit to add, remove, and move the triangles.

T toggles Triangle Selection On/Off
V toggles Vertex Selection On/Off
G toggles Edge Selection On/Off
R will delete a selected triangle/vertex.
Right Click to create a new vertex
Right Click + CTRL to select three vertexes, press A, and it creates a new triangle.

Once finished check to make sure there are no disconnected triangles. Press W (eye with shapes above and below) to see only the navmesh triangles.

Check for errors. Press CTRL + F, (red triangular flag icon). This brings up the Select Triangle window. Click on Check Navmesh.

Now automatically detect cover. Main toolbar -> Navmesh -> Find Cover

Finalize the Navmesh. (Red check mark in navmesh toolbar) A triangle near the door will turn green. This is necessary for NPCs to enter or leave.

I found the big part comes after creating the initial Navmesh, and then going in and cleaning it up. The CK tends to make a lot of little triangles, where a few large ones would do. It also has trouble going up and down staircases, and tends to just ignore them entirely. You only need two triangles to do an entire staircase. One with two points on the bottom of the stair, and the third point at one of the top corners, so you have a right triangle. The second triangle is a mirror of that, with two points at the top and the final one one bottom point to finish it out. You just have to wrap your head around making rectangular or square areas by sticking two right triangles together along the angle.

The hardest part for me was mastering the controls you need to use to add, remove, and edit the triangles. What often works best for me is to keep it on vertex selection. I select a single point of a triangle and then drag it to wherever I want. It also makes creating or linking new triangles easy. You just hold the Control key down, select three vertexes in a row, press A, and it creates a new triangle from the three points. Press the W key and it will make everything but the navmesh invisible. That is very handy to use when you are finished, and want to check to see that everything is linked up.
mALX
QUOTE(SubRosa @ Oct 6 2014, 03:20 PM) *

You guys mean the Navmesh? I found it was not very difficult. Just tedious. I have a little text file I made with the steps I use:

CODE
www.creationkit.com/Bethesda_Tutorial_Navmesh

Select the cell you want to work on in the Cell View double click to bring it up in the Render Window.

Make sure nothing is selected in the Render Window (Press D to deselect all objects).

Open the Navmesh Toolbar Ctrl + E (On main toolbar between speech balloon and T).

Go to the main menu bar -> Navmesh -> Generation -> Recast-Based Generation.

The navmesh triangles are created. Now manually edit to add, remove, and move the triangles.

T toggles Triangle Selection On/Off
V toggles Vertex Selection On/Off
G toggles Edge Selection On/Off
R will delete a selected triangle/vertex.
Right Click to create a new vertex
Right Click + CTRL to select three vertexes, press A, and it creates a new triangle.

Once finished check to make sure there are no disconnected triangles. Press W (eye with shapes above and below) to see only the navmesh triangles.

Check for errors. Press CTRL + F, (red triangular flag icon). This brings up the Select Triangle window. Click on Check Navmesh.

Now automatically detect cover. Main toolbar -> Navmesh -> Find Cover

Finalize the Navmesh. (Red check mark in navmesh toolbar) A triangle near the door will turn green. This is necessary for NPCs to enter or leave.

I found the big part comes after creating the initial Navmesh, and then going in and cleaning it up. The CK tends to make a lot of little triangles, where a few large ones would do. It also has trouble going up and down staircases, and tends to just ignore them entirely. You only need two triangles to do an entire staircase. One with two points on the bottom of the stair, and the third point at one of the top corners, so you have a right triangle. The second triangle is a mirror of that, with two points at the top and the final one one bottom point to finish it out. You just have to wrap your head around making rectangular or square areas by sticking two right triangles together along the angle.

The hardest part for me was mastering the controls you need to use to add, remove, and edit the triangles. What often works best for me is to keep it on vertex selection. I select a single point of a triangle and then drag it to wherever I want. It also makes creating or linking new triangles easy. You just hold the Control key down, select three vertexes in a row, press A, and it creates a new triangle from the three points. I don't think I have it written down, but there is even a button you can push that will make everything but the navmesh itself invisible. That is very handy to use when you are finished, and want to check to see that everything is linked up.



Ooh, is this for path gridding? Thank you so much for this guidance! VERY Appreciated!

By the way, is there a way to prioritize paths in Skyrim? Everything I saw on googling was one color.


mALX


Something really small that threw me for a loop for the whole time I was making that interior - for some odd reason the Y axis is no longer bound to the Y key; same with the C key that always stood for (camera center) - so after hours of aggravation I finally went and researched why my Y key kept jumping my camera around suddenly, and why my C key acted like it had a task but was doing nothing.

So for some ODD reason, those two keys have been switched in Skyrim - did the developers never read those readers as children? (A is for Apple, C is for Center Camera, Y is for Y Axis, etc).

So now I have to retrain my brain to think C when I want Y, and vice versa. Urk.


SubRosa
I don't think there is a way to prioritize paths through the Navmesh. Though I could be wrong. I just know how to create it.

I know what you mean about changing the keys for the X,Y, and Z axis. That drives me nuts too! It is like they went out of their way to make so many things more difficult.
Grits
QUOTE(mALX @ Oct 6 2014, 05:29 PM) *

By the way, is there a way to prioritize paths in Skyrim? Everything I saw on googling was one color.

I'm still in the beginning of this class and haven't gotten to navmeshing yet, but there's some info on Priority Paths in the second post of this thread at TES Alliance. It's in Part III: Special Pathing after the Cover and Water sections. Is this what you guys are talking about?
SubRosa
That is a great page! I bookmarked it. You are right, down at the bottom is a section on creating priority paths for NPCs to take. The gist of it is this:
CODE
Hold ctrl and left click the triangles along your preferred path to highlight them, and then tap the P key to set them as preferred. They should turn Yellow.


We should probably be talking about this somewhere in the Skyrim Mods section though... laugh.gif

Did it
ghastley
Good point, and the stuff currently in the Oblivion mods section probably needs moving, too. Where's the "report" button? tongue.gif

mirocu
It rained today biggrin.gif
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